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-rw-r--r--src/objects/ParticleObject.cpp7
-rw-r--r--src/objects/ParticleObject.h7
-rw-r--r--src/vehicles/Automobile.cpp135
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Floater.cpp14
-rw-r--r--src/vehicles/Floater.h4
6 files changed, 146 insertions, 23 deletions
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 25f223e1..f5cd4c94 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -2,9 +2,10 @@
#include "patcher.h"
#include "ParticleObject.h"
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, bool remove) { EAXJMP(0x4BC520); }
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove) { EAXJMP(0x4BC570); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, uint8 remove) { EAXJMP(0x4BC4D0); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, uint8 remove) { EAXJMP(0x4BC520); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove) { EAXJMP(0x4BC570); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove) { EAXJMP(0x4BC5B0); }
// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
void CParticleObject::Initialise()
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h
index 6ec090e7..192d3703 100644
--- a/src/objects/ParticleObject.h
+++ b/src/objects/ParticleObject.h
@@ -29,9 +29,10 @@ enum eParticleObjectType
class CParticleObject : CPlaceable
{
public:
- static void AddObject(uint16 type, const CVector &pos, bool remove);
- static void AddObject(uint16 type, const CVector &pos, float size, bool remove);
- static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove);
+ static void AddObject(uint16 type, const CVector &pos, uint8 remove);
+ static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
+ static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
+ static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
static void Initialise();
static void UpdateAll();
};
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index fb42e6e6..bc0c8593 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -7,12 +7,16 @@
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "DMAudio.h"
+#include "TimeCycle.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Fire.h"
#include "Explosion.h"
#include "Particle.h"
+#include "ParticleObject.h"
+#include "WaterLevel.h"
+#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
@@ -49,7 +53,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bTaxiLight = m_sAllTaxiLights;
m_auto_flagA20 = false;
m_auto_flagA40 = false;
- m_auto_flagA80 = false;
+ bWaterTight = false;
SetModelIndex(id);
@@ -1179,10 +1183,6 @@ CAutomobile::ProcessControl(void)
m_vecTurnSpeed.z = 0.0f;
}
}
-
-// TEMP
-if(pDriver)
- pDriver->m_fHealth = 100.0f;
}
void
@@ -1431,9 +1431,130 @@ CAutomobile::HydraulicControl(void)
{ EAXJMP(0x52D4E0);
}
-WRAPPER void
+void
CAutomobile::ProcessBuoyancy(void)
-{ EAXJMP(0x5308D0);
+{
+ int i;
+ CVector impulse, point;
+
+ if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
+ m_flagD8 = true;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+
+ CVector initialSpeed = m_vecMoveSpeed;
+ float timeStep = max(CTimer::GetTimeStep(), 0.01f);
+ float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
+ float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= waterResistance;
+ m_vecTurnSpeed *= waterResistance;
+
+ if(impulseRatio > 0.5f){
+ bIsInWater = true;
+ if(m_vecMoveSpeed.z < -0.1f)
+ m_vecMoveSpeed.z = -0.1f;
+
+ if(pDriver){
+ pDriver->bIsInWater = true;
+ if(pDriver->IsPlayer() || !bWaterTight)
+ pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i]){
+ pPassengers[i]->bIsInWater = true;
+ if(pPassengers[i]->IsPlayer() || !bWaterTight)
+ pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ }else
+ bIsInWater = false;
+
+ static uint32 nGenerateRaindrops = 0;
+ static uint32 nGenerateWaterCircles = 0;
+
+ if(initialSpeed.z < -0.3f && impulse.z > 0.3f){
+ RwRGBA color;
+ color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255;
+ color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255;
+ color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255;
+ color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128;
+ CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)),
+ 0.0f, 75, color, true);
+
+ nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
+ nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
+ if(m_vecMoveSpeed.z < -0.2f)
+ m_vecMoveSpeed.z = -0.2f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
+ }
+
+ if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){
+ CVector pos = GetPosition();
+ float waterLevel = 0.0f;
+ if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ pos.z = waterLevel;
+ static RwRGBA black;
+ if(pos.z != 0.0f){
+ nGenerateWaterCircles = 0;
+ pos.z += 1.0f;
+ for(i = 0; i < 4; i++){
+ CVector p = pos;
+ p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
+ p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW,
+ p, CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.0f, black, 0, 0, 0, 0);
+ }
+ }
+ }
+
+ if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){
+ CVector pos = GetPosition();
+ float waterLevel = 0.0f;
+ if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ pos.z = waterLevel;
+ static RwRGBA black;
+ if(pos.z >= 0.0f){
+ nGenerateRaindrops = 0;
+ pos.z += 0.5;
+ CParticleObject::AddObject(POBJECT_SPLASHES_AROUND,
+ pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true);
+ }
+ }
+ }else{
+ bIsInWater = false;
+ m_flagD8 = false;
+
+ static RwRGBA splashCol = {155, 155, 185, 196};
+ static RwRGBA smokeCol = {255, 255, 255, 255};
+
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){
+ CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
+ CVector vSpeed = GetSpeed(pos);
+ vSpeed.z = 0.0f;
+ float fSpeed = vSpeed.MagnitudeSqr();
+ if(fSpeed > sq(0.05f)){
+ fSpeed = Sqrt(fSpeed);
+ float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
+ CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
+
+ CParticle::AddParticle(PARTICLE_PED_SPLASH,
+ pos + GetPosition(), -0.5f*right,
+ nil, size, splashCol,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ pos + GetPosition(), -0.6f*right,
+ nil, size, smokeCol, 0, 0, 0, 0);
+
+ if((CTimer::GetFrameCounter() & 0xF) == 0)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
+ }
+ }
+ }
+ }
}
void
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 1a103777..fd3eb203 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -48,7 +48,7 @@ public:
uint8 bHadDriver : 1; // for bombs
uint8 m_auto_flagA20 : 1;
uint8 m_auto_flagA40 : 1;
- uint8 m_auto_flagA80 : 1;
+ uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
uint8 field_4DB;
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index cabe00c3..6b8bf755 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -22,7 +22,7 @@ static float fBoatVolumeDistribution[9] = {
};
bool
-cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point)
+cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse)
{
m_numSteps = 2.0f;
@@ -32,7 +32,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CV
PreCalcSetup(phys, buoyancy);
SimpleCalcBuoyancy();
- float f = CalcBuoyancyForce(phys, impulse, point);
+ float f = CalcBuoyancyForce(phys, point, impulse);
if(m_isBoat)
return true;
return f != 0.0f;
@@ -82,7 +82,7 @@ cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy)
m_haveVolume = false;
m_numPartialVolumes = 1.0f;
m_volumeUnderWater = 0.0f;
- m_impulse = CVector(0.0f, 0.0f, 0.0f);
+ m_impulsePoint = CVector(0.0f, 0.0f, 0.0f);
m_position = phys->GetPosition();
m_positionZ = CVector(0.0f, 0.0f, m_position.z);
m_buoyancy = buoyancy;
@@ -148,7 +148,7 @@ cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition)
fFraction = 1.0f/m_numPartialVolumes;
fRemainingSlice = 1.0f - fFraction;
- m_impulse = m_impulse*fRemainingSlice + AverageOfWaterLevel*fThisVolume*fFraction;
+ m_impulsePoint = m_impulsePoint*fRemainingSlice + AverageOfWaterLevel*fThisVolume*fFraction;
m_numPartialVolumes += 1.0f;
m_haveVolume = true;
return fThisVolume;
@@ -175,13 +175,13 @@ cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel
}
bool
-cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point)
+cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse)
{
if(!m_haveVolume)
return false;
- *impulse = Multiply3x3(m_matrix, m_impulse);
- *point = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep());
+ *point = Multiply3x3(m_matrix, m_impulsePoint);
+ *impulse = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep());
return true;
}
diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h
index ede2b9d0..0a2ae809 100644
--- a/src/vehicles/Floater.h
+++ b/src/vehicles/Floater.h
@@ -1,6 +1,6 @@
#pragma once
-class Physical;
+class CPhysical;
enum tWaterLevel
{
@@ -33,7 +33,7 @@ public:
char m_field_B9;
bool m_isBoat;
float m_volumeUnderWater;
- CVector m_impulse;
+ CVector m_impulsePoint;
bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point);
void PreCalcSetup(CPhysical *phys, float buoyancy);