diff options
32 files changed, 212 insertions, 478 deletions
diff --git a/librw b/librw -Subproject 7bd6d4649e575e0a2a5f046fdf0d687cea87ca8 +Subproject 4893889621621c077690d522e7e9a10249a65a8 diff --git a/premake5.lua b/premake5.lua index e5db2dd0..c427211a 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1,4 +1,4 @@ -Librw = os.getenv("LIBRW") +Librw = os.getenv("LIBRW") or "librw" workspace "re3" configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW" } @@ -54,8 +54,8 @@ workspace "re3" filter "configurations:Debug or Release" files { "src/fakerw/*.*" } includedirs { "src/fakerw" } - includedirs { "librw" } - libdirs { path.join("librw", "lib/win-x86-d3d9/%{cfg.buildcfg}") } + includedirs { Librw } + libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") } links { "rw", "d3d9" } filter {} @@ -106,31 +106,33 @@ project "re3" defines { "DEBUG", "LIBRW", "RW_D3D9" } staticruntime "off" symbols "Full" - setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") + setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") filter "configurations:Release" defines { "NDEBUG", "LIBRW", "RW_D3D9" } optimize "On" staticruntime "off" symbols "Full" - setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") + setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") filter "configurations:ReleaseFH" defines { "NDEBUG" } symbols "Full" optimize "off" staticruntime "on" - setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") + setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") filter "configurations:DebugRW" defines { "DEBUG" } staticruntime "on" symbols "On" - setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") + setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" filter "configurations:ReleaseRW" defines { "NDEBUG" } optimize "On" staticruntime "on" - setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") + setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index ad558061..01fa055d 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -143,28 +143,17 @@ public: int32 m_nSampleIndex; uint8 m_bBankIndex; bool m_bIs2D; - uint8 field_14; // unused - uint8 field_15; // unused int32 m_nReleasingVolumeModificator; int32 m_nFrequency; uint8 m_bVolume; - uint8 field_25; // unused - uint8 field_26; // unused - uint8 field_27; // unused float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; - uint8 field_45; // unused - uint8 field_46; // unused - uint8 field_47; // unused float m_fSpeedMultiplier; float m_fSoundIntensity; bool m_bReleasingSoundFlag; - uint8 field_57; // unused - uint8 field_58; // unused - uint8 field_59; // unused CVector m_vecPos; bool m_bReverbFlag; uint8 m_bLoopsRemaining; @@ -173,15 +162,8 @@ public: int32 m_nReleasingVolumeDivider; bool m_bIsProcessed; bool m_bLoopEnded; - uint8 field_82; // unused - uint8 field_83; // unused int32 m_nCalculatedVolume; int8 m_nVolumeChange; - uint8 field_89; // unused - uint8 field_90; // unused - uint8 field_91; // unused - - // no methods }; static_assert(sizeof(tSound) == 92, "tSound: error"); @@ -197,12 +179,8 @@ public: bool m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; - //uint8 gap_18[2]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; - uint8 field_25[3]; - - // no methods }; static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); @@ -216,8 +194,6 @@ public: float m_fDistance; uint8 m_bVolume; int8 m_nProcess; - - // no methods }; static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); @@ -244,18 +220,12 @@ class cMissionAudio public: CVector m_vecPos; bool m_bPredefinedProperties; - //uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; // todo find a name - uint8 field_23; // unused int32 m_nMissionAudioCounter; bool m_bIsPlayed; - uint8 field_29; // unused - uint8 field_30; // unused - uint8 field_31; // unused - // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); @@ -305,17 +275,11 @@ public: uint8 m_bActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; - uint8 field_6; // unused - uint8 field_7; // unused float m_fSpeedOfSound; bool m_bTimerJustReset; - uint8 field_13; // unused - uint8 field_14; // unused - uint8 field_15; // unused int32 m_nTimer; tSound m_sQueueSample; bool m_bActiveSampleQueue; - uint8 gap_109[3]; // unused tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; @@ -341,7 +305,6 @@ public: uint8 m_bTimeSpent; uint8 m_bUserPause; uint8 m_bPreviousUserPause; - uint8 field_19195; // unused uint32 m_FrameCounter; cAudioManager(); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 6a8028a2..f1cc8ede 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -6909,7 +6909,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z); CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); int16 collisions; - CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos, + CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition, min(cp1.x, min(cp2.x, min(cp3.x, cp4.x))), min(cp1.y, min(cp2.y, min(cp3.y, cp4.y))), max(cp1.x, max(cp2.x, max(cp3.x, cp4.x))), diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index c328594e..82174343 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -112,20 +112,17 @@ public: }; bool m_bFirstCapture; - char _pad0[3]; #ifdef __DINPUT_INCLUDED__ DIJOYSTATE2 m_OldState; DIJOYSTATE2 m_NewState; #else - uint8 ___padd[0x110 * 2]; + uint32 ___padd[0x110 / 4 * 2]; #endif wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH]; bool m_aButtonStates[MAX_BUTTONS]; - char _pad1[3]; tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES]; bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES]; bool m_bMouseAssociated; - char _pad2[3]; CControllerConfigManager(); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 790de046..e9282c44 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -118,7 +118,7 @@ const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color #endif -const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name +const float menuXYpadding = MENUACTION_POS_Y; // TODO this is non-existant, remove it float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; @@ -754,9 +754,9 @@ CMenuManager::Draw() #ifdef FIX_BUGS // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str); + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(MENUACTION_POS_Y), str); #else - CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str); + CFont::PrintString(MENU_X_MARGIN, MENUACTION_POS_Y, str); #endif } @@ -3181,7 +3181,7 @@ CMenuManager::PrintBriefs() CFont::SetRightJustifyOff(); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why - float nextY = 40.0f; + float nextY = BRIEFS_TOP_MARGIN; CRGBA newColor; for (int i = 4; i >= 0; i--) { tPreviousBrief &brief = CMessages::PreviousBriefs[i]; @@ -3214,8 +3214,8 @@ CMenuManager::PrintBriefs() newColor.a = FadeIn(255); CFont::SetColor(newColor); #endif - CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString); - nextY += MENU_Y(menuXYpadding); + CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString); + nextY += MENU_Y(BRIEFS_LINE_HEIGHT); } } @@ -3252,6 +3252,9 @@ void CMenuManager::PrintStats() { int rowNum = ConstructStatLine(99999); +#ifdef GTA3_1_1_PATCH + CFont::SetFontStyle(FONT_BANK); +#endif CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why float nextYChange, y, alphaMult; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 8fe61a36..41c12122 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -68,6 +68,10 @@ #define STATS_RATING_X 24.0f #define STATS_RATING_Y 20.0f +#define BRIEFS_TOP_MARGIN 40.0f +#define BRIEFS_LINE_X 50.0f +#define BRIEFS_LINE_HEIGHT 60.0f + #define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f #define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f #define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10 diff --git a/src/core/Pad.h b/src/core/Pad.h index 9ebd6396..b3b0849b 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -155,7 +155,6 @@ public: uint8 DisablePlayerControls; int8 bApplyBrakes; char CheatString[12]; - char _pad0[3]; int32 LastTimeTouched; int32 AverageWeapon; int32 AverageEntries; diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 19c5ce23..ff31418c 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -31,22 +31,13 @@ public: uint32 m_nLastBumpPlayerCarTimer; uint32 m_nUnusedTaxiTimer; bool m_bUnusedTaxiThing; - int8 field_197; - int8 field_198; - int8 field_199; uint32 m_nNextSexFrequencyUpdateTime; uint32 m_nNextSexMoneyUpdateTime; int32 m_nSexFrequency; CCivilianPed *m_pHooker; int8 m_WBState; // eWastedBustedState - int8 field_217; - int8 field_218; - int8 field_219; uint32 m_nWBTime; bool m_bInRemoteMode; - int8 field_225; - int8 field_226; - int8 field_227; uint32 m_nTimeLostRemoteCar; uint32 m_nTimeLastHealthLoss; uint32 m_nTimeLastArmourLoss; @@ -54,8 +45,6 @@ public: int32 m_nUpsideDownCounter; int32 field_248; int16 m_nTrafficMultiplier; - int8 field_254; - int8 field_255; float m_fRoadDensity; uint32 m_nPreviousTimeRewardedForExplosion; int32 m_nExplosionsSinceLastReward; @@ -90,7 +79,6 @@ public: void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); ~CPlayerInfo() { }; - void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); } }; static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 6375de1c..804708b4 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -625,218 +625,113 @@ CTheZones::InitialiseAudioZoneArray(void) } void -CTheZones::SaveAllZones(uint8 *buffer, uint32 *length) +CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { + INITSAVEBUF int i; - *length = 8 + 12 + - NUMZONES*56 + 2*NUMZONES*58 + 4 + - NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4; - - buffer[0] = 'Z'; - buffer[1] = 'N'; - buffer[2] = 'S'; - buffer[3] = '\0'; - *(uint32*)(buffer+4) = *length - 8; - buffer += 8; - - *(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone); - *(int32*)(buffer+4) = m_CurrLevel; - *(int16*)(buffer+8) = FindIndex; - *(int16*)(buffer+10) = 0; - buffer += 12; - - for(i = 0; i < NUMZONES; i++){ - memcpy(buffer, ZoneArray[i].name, 8); - *(float*)(buffer+8) = ZoneArray[i].minx; - *(float*)(buffer+12) = ZoneArray[i].miny; - *(float*)(buffer+16) = ZoneArray[i].minz; - *(float*)(buffer+20) = ZoneArray[i].maxx; - *(float*)(buffer+24) = ZoneArray[i].maxy; - *(float*)(buffer+28) = ZoneArray[i].maxz; - *(int32*)(buffer+32) = ZoneArray[i].type; - *(int32*)(buffer+36) = ZoneArray[i].level; - *(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay; - *(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight; - *(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child); - *(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent); - *(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next); - buffer += 56; + *size = SAVE_HEADER_SIZE + + sizeof(int32) // GetIndexForZonePointer + + sizeof(m_CurrLevel) + sizeof(FindIndex) + + sizeof(int16) // padding + + sizeof(ZoneArray) + sizeof(ZoneInfoArray) + + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos) + + sizeof(MapZoneArray) + sizeof(AudioZoneArray) + + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); + + WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); + + WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone)); + WriteSaveBuf(buffer, m_CurrLevel); + WriteSaveBuf(buffer, FindIndex); + WriteSaveBuf(buffer, (int16)0); // padding + + for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next); } - for(i = 0; i < 2*NUMZONES; i++){ - *(int16*)(buffer) = ZoneInfoArray[i].carDensity; - *(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0]; - *(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1]; - *(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2]; - *(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3]; - *(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4]; - *(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5]; - *(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold; - *(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0]; - *(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1]; - *(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2]; - *(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3]; - *(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4]; - *(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5]; - *(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6]; - *(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7]; - *(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8]; - *(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity; - *(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity; - *(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0]; - *(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1]; - *(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2]; - *(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3]; - *(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4]; - *(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5]; - *(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6]; - *(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7]; - *(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8]; - *(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup; - buffer += 58; + for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) + WriteSaveBuf(buffer, ZoneInfoArray[i]); + + WriteSaveBuf(buffer, TotalNumberOfZones); + WriteSaveBuf(buffer, TotalNumberOfZoneInfos); + + for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { + CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]); + + /* + The call of GetIndexForZonePointer is wrong, as it is + meant for a different array, but the game doesn't brake + if those fields are nil. Let's make sure they are. + */ + assert(MapZoneArray[i].child == nil); + assert(MapZoneArray[i].parent == nil); + assert(MapZoneArray[i].next == nil); + zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next); } - *(uint16*)(buffer) = TotalNumberOfZones; - *(uint16*)(buffer+2) = TotalNumberOfZoneInfos; - buffer += 4; - - for(i = 0; i < NUMMAPZONES; i++){ - memcpy(buffer, MapZoneArray[i].name, 8); - *(float*)(buffer+8) = MapZoneArray[i].minx; - *(float*)(buffer+12) = MapZoneArray[i].miny; - *(float*)(buffer+16) = MapZoneArray[i].minz; - *(float*)(buffer+20) = MapZoneArray[i].maxx; - *(float*)(buffer+24) = MapZoneArray[i].maxy; - *(float*)(buffer+28) = MapZoneArray[i].maxz; - *(int32*)(buffer+32) = MapZoneArray[i].type; - *(int32*)(buffer+36) = MapZoneArray[i].level; - *(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay; - *(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight; -#ifdef STANDALONE - // BUG: GetIndexForZonePointer uses ZoneArray - // so indices will be unpredictable with different memory layout - assert(0); -#endif - *(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child); - *(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent); - *(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next); - buffer += 56; - } + for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) + WriteSaveBuf(buffer, AudioZoneArray[i]); - for(i = 0; i < NUMAUDIOZONES; i++){ - *(int16*)buffer = AudioZoneArray[i]; - buffer += 2; - } + WriteSaveBuf(buffer, TotalNumberOfMapZones); + WriteSaveBuf(buffer, NumberOfAudioZones); - *(uint16*)(buffer) = TotalNumberOfMapZones; - *(uint16*)(buffer+2) = NumberOfAudioZones; + VALIDATESAVEBUF(*size) } void -CTheZones::LoadAllZones(uint8 *buffer, uint32 length) +CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { + INITSAVEBUF int i; - assert(length == 8 + 12 + - NUMZONES*56 + 2*NUMZONES*58 + 4 + - NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4); - assert(buffer[0] == 'Z'); - assert(buffer[1] == 'N'); - assert(buffer[2] == 'S'); - assert(buffer[3] == '\0'); - assert(*(uint32*)(buffer+4) == length - 8); - buffer += 8; - - m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer)); - m_CurrLevel = (eLevelName)*(int32*)(buffer+4); - FindIndex = *(int16*)(buffer+8); - assert(*(int16*)(buffer+10) == 0); - buffer += 12; - - for(i = 0; i < NUMZONES; i++){ - memcpy(ZoneArray[i].name, buffer, 8); - ZoneArray[i].minx = *(float*)(buffer+8); - ZoneArray[i].miny = *(float*)(buffer+12); - ZoneArray[i].minz = *(float*)(buffer+16); - ZoneArray[i].maxx = *(float*)(buffer+20); - ZoneArray[i].maxy = *(float*)(buffer+24); - ZoneArray[i].maxz = *(float*)(buffer+28); - ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32); - ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36); - ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40); - ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42); - ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44)); - ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48)); - ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52)); - buffer += 56; - } + CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); - for(i = 0; i < 2*NUMZONES; i++){ - ZoneInfoArray[i].carDensity = *(int16*)(buffer); - ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2); - ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4); - ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6); - ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8); - ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10); - ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12); - ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14); - ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16); - ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18); - ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20); - ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22); - ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24); - ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26); - ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28); - ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30); - ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32); - ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34); - ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36); - ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38); - ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40); - ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42); - ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44); - ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46); - ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48); - ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50); - ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52); - ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54); - ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56); - buffer += 58; - } + m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer)); + m_CurrLevel = ReadSaveBuf<eLevelName>(buffer); + FindIndex = ReadSaveBuf<int16>(buffer); + ReadSaveBuf<int16>(buffer); - TotalNumberOfZones = *(uint16*)(buffer); - TotalNumberOfZoneInfos = *(uint16*)(buffer+2); - buffer += 4; + for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ + ZoneArray[i] = ReadSaveBuf<CZone>(buffer); - for(i = 0; i < NUMMAPZONES; i++){ - memcpy(MapZoneArray[i].name, buffer, 8); - MapZoneArray[i].minx = *(float*)(buffer+8); - MapZoneArray[i].miny = *(float*)(buffer+12); - MapZoneArray[i].minz = *(float*)(buffer+16); - MapZoneArray[i].maxx = *(float*)(buffer+20); - MapZoneArray[i].maxy = *(float*)(buffer+24); - MapZoneArray[i].maxz = *(float*)(buffer+28); - MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32); - MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36); - MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40); - MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42); -#ifdef STANDALONE - // BUG: GetPointerForZoneIndex uses ZoneArray - // so pointers will be unpredictable with different memory layout - assert(0); -#endif - MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44)); - MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48)); - MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52)); - buffer += 56; + ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child); + ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent); + ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next); } - for(i = 0; i < NUMAUDIOZONES; i++){ - AudioZoneArray[i] = *(int16*)buffer; - buffer += 2; + for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) + ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer); + + TotalNumberOfZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer); + + for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ + MapZoneArray[i] = ReadSaveBuf<CZone>(buffer); + + /* + The call of GetPointerForZoneIndex is wrong, as it is + meant for a different array, but the game doesn't brake + if save data stored is -1. + */ + MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child); + MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent); + MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next); + assert(MapZoneArray[i].child == nil); + assert(MapZoneArray[i].parent == nil); + assert(MapZoneArray[i].next == nil); } - TotalNumberOfMapZones = *(uint16*)(buffer); - NumberOfAudioZones = *(uint16*)(buffer+2); + for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) + AudioZoneArray[i] = ReadSaveBuf<int16>(buffer); + + TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer); + NumberOfAudioZones = ReadSaveBuf<uint16>(buffer); + + VALIDATESAVEBUF(size) } diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp index 93d85f8d..5c2dbe3a 100644 --- a/src/core/timebars.cpp +++ b/src/core/timebars.cpp @@ -1,5 +1,5 @@ -#ifndef MASTER #include "common.h" +#ifndef MASTER #include "Font.h" #include "Frontend.h" #include "Timer.h" diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index 557318be..03df55e2 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -201,40 +201,9 @@ RwInt32 RwImageStreamGetSize(const RwImage * image); RwImage *RwImageStreamRead(RwStream * stream); const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream); -// TODO: this is kind hard... RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat) { - // very dumb implementation for now - // this is also platform specific - if((nRasterType&rwRASTERTYPEMASK) != rwRASTERTYPETEXTURE){ - *npFormat = 0; - return nil; - } - *npWidth = ipImage->width; - *npHeight = ipImage->height; - switch(ipImage->depth){ - case 4: - case 8: - *npDepth = 8; - *npFormat = Raster::C8888 | Raster::PAL8; - break; - case 16: - *npDepth = 16; - *npFormat = Raster::C1555; - break; - case 24: - *npDepth = 32; - *npFormat = Raster::C888; - break; - case 32: - *npDepth = 32; - *npFormat = Raster::C8888; - break; - default: - assert(0 && "invalid depth"); - return nil; - } - return ipImage; + return Raster::imageFindRasterFormat(ipImage, nRasterType, npWidth, npHeight, npDepth, npFormat) ? ipImage : nil; } @@ -269,11 +238,7 @@ RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObj RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID); RwBool RwRasterValidatePlugins(const RwRaster * raster); -// TODO: let's hope this works -RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) { - engine->driver[raster->platform]->rasterFromImage(raster, image); - return raster; -} +RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) { return raster->setFromImage(image); } diff --git a/src/objects/Object.h b/src/objects/Object.h index 0c00f441..081c285a 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -55,20 +55,20 @@ public: int8 bUseVehicleColours : 1; int8 m_obj_flag80 : 1; int8 m_nBonusValue; - int8 field_173; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; + + // this batch is unused int8 field_17B; int8 field_17C; int8 field_17D; int8 field_17E; int8 field_17F; + uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; - int8 field_186; - int8 field_187; CEntity *m_pCurSurface; CEntity *m_pCollidingEntity; int8 m_colour1, m_colour2; diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index fc74bef0..7e4aebb7 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -53,14 +53,12 @@ public: uint8 m_nSkipFrames; uint16 m_nFrameCounter; uint16 m_nState; - char _pad0[2]; CVector m_vecTarget; float m_fRandVal; float m_fSize; CRGBA m_Color; uint8 m_bRemove; int8 m_nCreationChance; - char _pad1[2]; static CParticleObject *pCloseListHead; static CParticleObject *pFarListHead; diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 625cae49..62234b7e 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -13,17 +13,13 @@ class CCopPed : public CPed { public: int16 m_wRoadblockNode; - int8 field_1342; - int8 field_1343; float m_fDistanceToTarget; - int8 m_bIsInPursuit; - int8 m_bIsDisabledCop; + bool m_bIsInPursuit; + bool m_bIsDisabledCop; int8 field_1350; bool m_bBeatingSuspect; - int8 m_bStopAndShootDisabledZone; - int8 m_bZoneDisabled; - int8 field_1354; - int8 field_1355; + bool m_bStopAndShootDisabledZone; + bool m_bZoneDisabled; int32 field_1356; eCopType m_nCopType; int8 field_1364; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 27f699d5..41f0ffb2 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -301,95 +301,92 @@ public: float m_fCollisionSpeed; // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R* - uint8 bIsStanding : 1; - uint8 m_ped_flagA2 : 1; // bWasStanding? - uint8 bIsAttacking : 1; // doesn't reset after fist fight - uint8 bIsPointingGunAt : 1; - uint8 bIsLooking : 1; - uint8 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles - uint8 bIsRestoringLook : 1; - uint8 bIsAimingGun : 1; - - uint8 bIsRestoringGun : 1; - uint8 bCanPointGunAtTarget : 1; - uint8 bIsTalking : 1; - uint8 bIsInTheAir : 1; - uint8 bIsLanding : 1; - uint8 bIsRunning : 1; // on some conditions - uint8 bHitSomethingLastFrame : 1; - uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there - - uint8 bCanPedEnterSeekedCar : 1; - uint8 bRespondsToThreats : 1; - uint8 bRenderPedInCar : 1; - uint8 bChangedSeat : 1; - uint8 bUpdateAnimHeading : 1; - uint8 bBodyPartJustCameOff : 1; - uint8 bIsShooting : 1; - uint8 bFindNewNodeAfterStateRestore : 1; - - uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion - uint8 bGonnaInvestigateEvent : 1; - uint8 bPedIsBleeding : 1; - uint8 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun - uint8 bIsPedDieAnimPlaying : 1; - uint8 bUsePedNodeSeek : 1; - uint8 bObjectiveCompleted : 1; - uint8 bScriptObjectiveCompleted : 1; - - uint8 bKindaStayInSamePlace : 1; - uint8 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members - uint8 bNotAllowedToDuck : 1; - uint8 bCrouchWhenShooting : 1; - uint8 bIsDucking : 1; - uint8 bGetUpAnimStarted : 1; - uint8 bDoBloodyFootprints : 1; - uint8 bFleeAfterExitingCar : 1; - - uint8 bWanderPathAfterExitingCar : 1; - uint8 bIsLeader : 1; - uint8 bDontDragMeOutCar : 1; // unfinished feature - uint8 m_ped_flagF8 : 1; - uint8 bWillBeQuickJacked : 1; - uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked - uint8 bObstacleShowedUpDuringKillObjective : 1; - uint8 bDuckAndCover : 1; - - uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision - uint8 bAllowMedicsToReviveMe : 1; - uint8 bResetWalkAnims : 1; - uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found - uint8 bOnBoat : 1; // not just driver, may be just standing - uint8 bBusJacked : 1; - uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police - uint8 bFadeOut : 1; - - uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision - uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) - uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) - uint8 bClearObjective : 1; - uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land - uint8 bCollidedWithMyVehicle : 1; - uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people - uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such) - - uint8 bShakeFist : 1; // test shake hand at look entity - uint8 bNoCriticalHits : 1; // if set, limbs won't came off - uint8 bVehExitWillBeInstant : 1; - uint8 bHasAlreadyBeenRecorded : 1; - uint8 bFallenDown : 1; + uint32 bIsStanding : 1; + uint32 m_ped_flagA2 : 1; // bWasStanding? + uint32 bIsAttacking : 1; // doesn't reset after fist fight + uint32 bIsPointingGunAt : 1; + uint32 bIsLooking : 1; + uint32 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles + uint32 bIsRestoringLook : 1; + uint32 bIsAimingGun : 1; + + uint32 bIsRestoringGun : 1; + uint32 bCanPointGunAtTarget : 1; + uint32 bIsTalking : 1; + uint32 bIsInTheAir : 1; + uint32 bIsLanding : 1; + uint32 bIsRunning : 1; // on some conditions + uint32 bHitSomethingLastFrame : 1; + uint32 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there + + uint32 bCanPedEnterSeekedCar : 1; + uint32 bRespondsToThreats : 1; + uint32 bRenderPedInCar : 1; + uint32 bChangedSeat : 1; + uint32 bUpdateAnimHeading : 1; + uint32 bBodyPartJustCameOff : 1; + uint32 bIsShooting : 1; + uint32 bFindNewNodeAfterStateRestore : 1; + + uint32 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion + uint32 bGonnaInvestigateEvent : 1; + uint32 bPedIsBleeding : 1; + uint32 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun + uint32 bIsPedDieAnimPlaying : 1; + uint32 bUsePedNodeSeek : 1; + uint32 bObjectiveCompleted : 1; + uint32 bScriptObjectiveCompleted : 1; + + uint32 bKindaStayInSamePlace : 1; + uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members + uint32 bNotAllowedToDuck : 1; + uint32 bCrouchWhenShooting : 1; + uint32 bIsDucking : 1; + uint32 bGetUpAnimStarted : 1; + uint32 bDoBloodyFootprints : 1; + uint32 bFleeAfterExitingCar : 1; + + uint32 bWanderPathAfterExitingCar : 1; + uint32 bIsLeader : 1; + uint32 bDontDragMeOutCar : 1; // unfinished feature + uint32 m_ped_flagF8 : 1; + uint32 bWillBeQuickJacked : 1; + uint32 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked + uint32 bObstacleShowedUpDuringKillObjective : 1; + uint32 bDuckAndCover : 1; + + uint32 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision + uint32 bAllowMedicsToReviveMe : 1; + uint32 bResetWalkAnims : 1; + uint32 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found + uint32 bOnBoat : 1; // not just driver, may be just standing + uint32 bBusJacked : 1; + uint32 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police + uint32 bFadeOut : 1; + + uint32 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision + uint32 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) + uint32 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) + uint32 bClearObjective : 1; + uint32 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land + uint32 bCollidedWithMyVehicle : 1; + uint32 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people + uint32 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such) + + uint32 bShakeFist : 1; // test shake hand at look entity + uint32 bNoCriticalHits : 1; // if set, limbs won't came off + uint32 bVehExitWillBeInstant : 1; + uint32 bHasAlreadyBeenRecorded : 1; + uint32 bFallenDown : 1; #ifdef VC_PED_PORTS - uint8 bSomeVCflag1 : 1; + uint32 bSomeVCflag1 : 1; #else - uint8 m_ped_flagI20 : 1; + uint32 m_ped_flagI20 : 1; #endif - uint8 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator - uint8 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle + uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator + uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle - uint8 stuff10[3]; uint8 CharCreatedBy; - uint8 field_161; - uint8 pad_162[2]; eObjective m_objective; eObjective m_prevObjective; CPed *m_pedInObjective; @@ -424,8 +421,6 @@ public: uint16 m_nPathNodes; int16 m_nCurPathNode; int8 m_nPathDir; -private: - int8 _pad2B5[3]; public: CPathNode *m_pLastPathNode; CPathNode *m_pNextPathNode; @@ -436,7 +431,6 @@ public: int16 m_routePointsPassed; int16 m_routeType; // See PedRouteType int16 m_routePointsBeingPassed; - uint16 field_2D2; CVector2D m_moved; float m_fRotationCur; float m_fRotationDest; @@ -450,10 +444,8 @@ public: CEntity *m_pSeekTarget; CVehicle *m_pMyVehicle; bool bInVehicle; - uint8 pad_315[3]; float m_distanceToCountSeekDone; bool bRunningToPhone; - uint8 field_31D; int16 m_phoneId; eCrimeType m_crimeToReportOnPhone; uint32 m_phoneTalkTimer; @@ -468,7 +460,6 @@ public: uint32 m_collidingThingTimer; CEntity *m_pCollidingEntity; uint8 m_stateUnused; - uint8 pad_351[3]; uint32 m_timerUnused; CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; @@ -483,7 +474,6 @@ public: uint8 m_fightButtonPressure; FightState m_fightState; bool m_takeAStepAfterAttack; - uint8 pad_4B3; CFire *m_pFire; CEntity *m_pLookTarget; float m_fLookDirection; @@ -502,11 +492,9 @@ public: uint8 m_panicCounter; bool m_deadBleeding; int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't - uint8 m_field_4F3; CPed *m_nearPeds[10]; uint16 m_numNearPeds; int8 m_lastWepDam; - uint8 pad_51F; uint32 m_lastSoundStart; uint32 m_soundStart; uint16 m_lastQueuedSound; diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index f96d8e6a..81f8e4d7 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -23,20 +23,13 @@ public: uint32 m_nHitAnimDelayTimer; float m_fAttackButtonCounter; bool m_bHaveTargetSelected; // may have better name - int8 field_1381; - int8 field_1382; - int8 field_1383; CEntity *m_pEvadingFrom; // is this CPhysical? int32 m_nTargettableObjects[4]; bool m_bAdrenalineActive; bool m_bHasLockOnTarget; - int8 field_1406; - int8 field_1407; uint32 m_nAdrenalineTime; bool m_bCanBeDamaged; int8 field_1413; - int8 field_1414; - int8 field_1415; CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; float m_fWalkAngle; diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 681c6b1a..c1eee828 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -1050,7 +1050,7 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; #endif - static CColPoint aTempColPoints; + static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; for (int curY = minY; curY <= maxY; curY++) { for (int curX = minX; curX <= maxX; curX++) { @@ -1061,7 +1061,7 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { if (veh->GetIsTouching(colCentre, colRadius)) { veh->m_scanCode = CWorld::GetCurrentScanCode(); - if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), &aTempColPoints, nil, nil) > 0) + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) return false; } } @@ -1072,7 +1072,7 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { if (veh->GetIsTouching(colCentre, colRadius)) { veh->m_scanCode = CWorld::GetCurrentScanCode(); - if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), &aTempColPoints, nil, nil) > 0) + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) return false; } } diff --git a/src/render/Glass.h b/src/render/Glass.h index dccd9d3d..51c5aae9 100644 --- a/src/render/Glass.h +++ b/src/render/Glass.h @@ -13,7 +13,6 @@ public: uint8 m_nTriIndex; bool m_bActive; bool m_bShattered; - char _pad0[1]; CFallingGlassPane() { } ~CFallingGlassPane() { } diff --git a/src/render/Particle.h b/src/render/Particle.h index 604fbb82..b51be6a5 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -24,7 +24,6 @@ public: uint16 m_nZRotationTimer; float m_fCurrentZRadius; uint16 m_nZRadiusTimer; - char _pad0[2]; float m_fSize; float m_fExpansionRate; uint16 m_nFadeToBlackTimer; @@ -36,7 +35,6 @@ public: int16 m_nRotationStep; int16 m_nRotation; RwRGBA m_Color; - char _pad1[2]; CParticle *m_pNext; CParticle() diff --git a/src/render/ParticleMgr.h b/src/render/ParticleMgr.h index e3ec21c6..0b4091de 100644 --- a/src/render/ParticleMgr.h +++ b/src/render/ParticleMgr.h @@ -46,7 +46,6 @@ struct tParticleSystemData uint16 m_nFinalAnimationFrame; uint16 m_nAnimationSpeed; uint16 m_nRotationSpeed; - char _pad1[2]; float m_fGravitationalAcceleration; int32 m_nFrictionDecceleration; int32 m_nLifeSpan; @@ -60,7 +59,6 @@ struct tParticleSystemData RwRGBA m_RenderColouring; uint8 m_InitialColorVariation; RwRGBA m_FadeDestinationColor; - char _pad2[3]; uint32 m_ColorFadeTime; RwRaster **m_ppRaster; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 9c78853f..3d308c52 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -194,8 +194,6 @@ CRenderer::RenderRoads(void) DeActivateDirectional(); SetAmbientColours(); - ThePaths.m_pathNodes[-1].group = 6; - for(i = 0; i < ms_nNoOfVisibleEntities; i++){ t = (CTreadable*)ms_aVisibleEntityPtrs[i]; if(t->IsBuilding() && t->GetIsATreadable()){ diff --git a/src/render/Shadows.h b/src/render/Shadows.h index d209fe90..65274879 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -46,7 +46,6 @@ public: uint8 bRendered : 1; //uint8 bDrawOnBuildings : 1; } m_nFlags; - char _pad0; RwTexture *m_pTexture; CStoredShadow() @@ -58,11 +57,9 @@ class CPolyBunch { public: int16 m_nNumVerts; - char _pad0[2]; CVector m_aVerts[7]; uint8 m_aU[7]; uint8 m_aV[7]; - char _pad1[2]; CPolyBunch *m_pNext; CPolyBunch() @@ -82,7 +79,6 @@ public: float m_fZDistance; float m_fScale; uint8 m_nType; - char _pad0; int16 m_nIntensity; // unsigned ? uint8 m_nRed; uint8 m_nGreen; @@ -90,7 +86,6 @@ public: bool m_bJustCreated; bool m_bRendered; bool m_bTemp; - char _pad1[2]; RwTexture *m_pTexture; CStaticShadow() @@ -113,7 +108,6 @@ public: uint8 m_nRed; uint8 m_nGreen; uint8 m_nBlue; - char _pad0[2]; uint32 m_nTimeCreated; uint32 m_nLifeTime; RwTexture *m_pTexture; diff --git a/src/render/WaterCannon.h b/src/render/WaterCannon.h index 826dc78e..d2d20863 100644 --- a/src/render/WaterCannon.h +++ b/src/render/WaterCannon.h @@ -13,7 +13,6 @@ public: int32 m_nId; int16 m_nCur; - char _pad0[2]; uint32 m_nTimeCreated; CVector m_avecPos[NUM_SEGMENTPOINTS]; CVector m_avecVelocity[NUM_SEGMENTPOINTS]; diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index e5c4ceae..acf811ad 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -91,7 +91,8 @@ DefinedState(void) RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); #ifdef LIBRW - #pragma message (" TODO: alphatest func") + rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + rw::SetRenderState(rw::ALPHATESTREF, 3); #else // D3D stuff RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); diff --git a/src/rw/rw.cpp b/src/rw/rw.cpp deleted file mode 100644 index 09cd246e..00000000 --- a/src/rw/rw.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#ifndef LIBRW -#include "common.h" - -#include "rwcore.h" -#include "rpworld.h" -#include "rpmatfx.h" -#include "rpskin.h" -#include "rphanim.h" -#include "rtbmp.h" - -typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut, - const RwV3d * pointsIn, - RwInt32 numPoints, - const RwMatrix * matrix); - -#ifndef RWLIBS - -#else - -extern "C" -{ - void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size); - void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size); - RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root); - RwFrame* _rwFramePurgeClone(RwFrame* root); - RwBool RwFrameDirty(RwFrame const* frame); - void _rwFrameInit(RwFrame* frame); - RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat); - void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size); - void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size); - RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors); - void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size); - void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size); - RwBool _rwPluginRegistryOpen(); - RwBool _rwPluginRegistryClose(); - - RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); -} -#endif -#endif
\ No newline at end of file diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index 3794ba88..46185850 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -86,7 +86,11 @@ C_PcSave::PopulateSlotInfo() SlotSaveDate[i][0] = '\0'; } for (int i = 0; i < SLOT_COUNT; i++) { +#ifdef FIX_BUGS + char savename[MAX_PATH]; +#else char savename[52]; +#endif struct { int size; wchar FileName[24]; diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 66774612..2de85a99 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -92,7 +92,6 @@ public: uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; - uint8 field_4DB; CEntity *m_pBombRigger; int16 field_4E0; uint16 m_hydraulicState; diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index 15dff7b1..39e4cbcf 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -70,7 +70,6 @@ public: static bool ScriptHeliOn; CHeli(int32 id, uint8 CreatedBy); - CHeli* ctor(int, uint8); // from CEntity void SetModelIndex(uint32 id); diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index 4c8e70aa..79738858 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -33,8 +33,6 @@ public: int16 m_nPlaneId; int16 m_isFarAway; int16 m_nCurPathNode; - char field_654; - char field_655; float m_fSpeed; uint32 m_nFrameWhenHit; bool m_bHasBeenHit; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index bfc6d95d..2ae78829 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -130,7 +130,6 @@ public: int8 m_nGettingInFlags; int8 m_nGettingOutFlags; uint8 m_nNumMaxPassengers; - char field_1CD[3]; float field_1D0[4]; CEntity *m_pCurGroundEntity; CFire *m_pCarFire; @@ -180,7 +179,6 @@ public: int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; - int8 field_205[3]; float m_fChangeGearTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; @@ -296,7 +294,6 @@ class cVehicleParams { public: bool m_bDistanceCalculated; - char gap_1[3]; float m_fDistance; CVehicle *m_pVehicle; cTransmission *m_pTransmission; diff --git a/src/weapons/WeaponEffects.h b/src/weapons/WeaponEffects.h index 31c5a309..f6592b3e 100644 --- a/src/weapons/WeaponEffects.h +++ b/src/weapons/WeaponEffects.h @@ -4,7 +4,6 @@ class CWeaponEffects { public: bool m_bActive; - char _pad[3]; CVector m_vecPos; uint8 m_nRed; uint8 m_nGreen; |