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-rw-r--r--src/Pad.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/src/Pad.h b/src/Pad.h
index e06aa9a6..30cdb8df 100644
--- a/src/Pad.h
+++ b/src/Pad.h
@@ -288,80 +288,80 @@ public:
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
// mouse
- inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+ bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
// keyboard
- inline bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
- inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
- inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
- inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
- inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
- inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
- inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
- inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
- inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
- inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
- inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
- inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
- inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
- inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
- inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
- inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
- inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
- inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
- inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
- inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
- inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
- inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
- inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
- inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
- inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
- inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
- inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
- inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
- inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
- inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
- inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
- inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
- inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
- inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
- inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
- inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
- inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
- inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
- inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
- inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
- inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
- inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
- inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
- inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
- inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
- inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+ bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
+ bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
// pad
- inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
- inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
- inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
- inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
- inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
- inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
- inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
- inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
- inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
- inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
- inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
- inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
+ bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
+ bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
+ bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
+ bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
+ bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
+ bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
+ bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
+ bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
+ bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
+ bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
+ bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
+ bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
- inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
- inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
- inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
- inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
+ int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
+ int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
+ int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
+ int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
};
VALIDATE_SIZE(CPad, 0xFC);
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)
-void LittleTest(void); \ No newline at end of file
+void LittleTest(void);