diff options
Diffstat (limited to '')
-rw-r--r-- | src/Pad.h | 128 |
1 files changed, 64 insertions, 64 deletions
@@ -288,80 +288,80 @@ public: static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); // mouse - inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } // keyboard - inline bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } - inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } - inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } - inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } - inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } - inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } - inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } - inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } - inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } - inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } - inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } - inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } - inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } - inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } - inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } - inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } - inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } - inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } - inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } - inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown - inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } - inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } - inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } - inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } - inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } - inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } - inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } - inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } - inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } - inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } - inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } - inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } - inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } - inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } - inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } - inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } - inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } - inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } - inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } - inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } - inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } - inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } - inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } - inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } + bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } // pad - inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } - inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } - inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } - inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } - inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } - inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } - inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } - inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } - inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } - inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } - inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } - inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } + bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } + bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } + bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } + bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } + bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } + bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } + bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } + bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } + bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } + bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } + bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } - inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } - inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } - inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } - inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } + int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } + int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } + int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } + int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } }; VALIDATE_SIZE(CPad, 0xFC); #define IsButtonJustDown(pad, btn) \ (!(pad)->OldState.btn && (pad)->NewState.btn) -void LittleTest(void);
\ No newline at end of file +void LittleTest(void); |