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-rw-r--r--src/audio/AudioManager.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index c4320b5d..b9970562 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1406,22 +1406,35 @@ void
cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)
{
m_sQueueSample.m_nSampleIndex = sample;
- m_sQueueSample.m_bReflections = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nPan = 0;
m_sQueueSample.m_nBankIndex = bank;
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nVolume = volume;
+ SET_EMITTING_VOLUME(volume);
m_sQueueSample.m_nPriority = priority;
m_sQueueSample.m_nFramesToPlay = framesToPlay;
+ m_sQueueSample.m_bReflections = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(sample)
+#ifdef FIX_BUGS
+ m_sQueueSample.m_bIs2D = TRUE;
+#else
+ m_sQueueSample.m_bIs2D = FALSE;
+#endif
+ m_sQueueSample.m_bStatic = FALSE;
+ SET_SOUND_REVERB(FALSE);
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nPan = 63;
+ AddSampleToRequestedQueue();
+#else
+ // this is dumb and wrong, what were they thinking?
+ m_sQueueSample.m_nPan = 0;
AudioManager.AddSampleToRequestedQueue();
if (!notStereo) {
m_sQueueSample.m_nPan = 127;
AudioManager.AddSampleToRequestedQueue();
}
+#endif
}
#ifdef EXTERNAL_3D_SOUND