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-rw-r--r--src/audio/AudioManager.cpp108
1 files changed, 105 insertions, 3 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index a48a3838..6df4c052 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -94,6 +94,102 @@ constexpr int totalAudioEntitiesSlots = 200;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
+void
+cAudioManager::Initialise()
+{
+ if(!m_bIsInitialised) {
+ PreInitialiseGameSpecificSetup();
+ m_bIsInitialised = cSampleManager.Initialise();
+ if(m_bIsInitialised) {
+ m_bActiveSamples = cSampleManager.GetActiveSamples();
+ if(m_bActiveSamples <= 1u) {
+ Terminate();
+ } else {
+ --m_bActiveSamples;
+ PostInitialiseGameSpecificSetup();
+ InitialisePoliceRadioZones();
+ InitialisePoliceRadio();
+ MusicManager.Initialise();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::PostInitialiseGameSpecificSetup()
+{
+ m_nFireAudioEntity = CreateEntity(
+ AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1);
+
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
+ if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1);
+
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
+ if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1);
+
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
+ if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1);
+
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
+ if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1);
+
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
+ if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1);
+
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
+ if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1);
+
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_bLoadingStatus = 0;
+ m_sMissionAudio.m_bPlayStatus = 0;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = 0;
+ m_sMissionAudio.field_12 = 1;
+ m_sMissionAudio.field_24 = 0;
+ ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
+}
+
+WRAPPER
+void
+cAudioManager::InitialisePoliceRadioZones()
+{
+ EAXJMP(0x57EAC0);
+}
+
+WRAPPER
+void
+cAudioManager::ResetAudioLogicTimers(int32 timer)
+{
+ EAXJMP(0x569650);
+}
+
+void
+cAudioManager::Terminate()
+{
+ if(m_bIsInitialised) {
+ MusicManager.Terminate();
+
+ for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
+ m_asAudioEntities[i].m_bIsUsed = 0;
+ m_anAudioEntityIndices[i] = 200;
+ }
+
+ m_nAudioEntitiesTotal = 0;
+ m_nScriptObjectEntityTotal = 0;
+ PreTerminateGameSpecificShutdown();
+
+ for(uint32 i = 0; i < 2; i++) {
+ if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i);
+ }
+
+ cSampleManager.Terminate();
+
+ m_bIsInitialised = 0;
+ PostTerminateGameSpecificShutdown();
+ }
+}
+
char
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
{
@@ -469,17 +565,17 @@ cAudioManager::IsAudioInitialised() const
}
int32
-cAudioManager::CreateEntity(int32 type, CPhysical *memory)
+cAudioManager::CreateEntity(int32 type, CPhysical *entity)
{
if(!m_bIsInitialised) return -4;
- if(!memory) return -2;
+ if(!entity) return -2;
if(type >= TOTAL_AUDIO_TYPES) return -1;
for(uint32 i = 0; i < 200; i++) {
if(!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = memory;
+ m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
@@ -2720,6 +2816,12 @@ cAudioManager::Service()
}
STARTPATCHES
+InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
+InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
+//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
+InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
+
InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);