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-rw-r--r--src/audio/AudioScriptObject.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index 48c78c88..ac4bebcb 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -3,6 +3,7 @@
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
+#include "SaveBuf.h"
cAudioScriptObject::cAudioScriptObject()
{
@@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
- int32 pool_size = ReadSaveBuf<int32>(buf);
+ int32 pool_size;
+ ReadSaveBuf(&pool_size, buf);
for (int32 i = 0; i < pool_size; i++) {
- int handle = ReadSaveBuf<int32>(buf);
+ int32 handle;
+ ReadSaveBuf(&handle, buf);
cAudioScriptObject *p = new(handle) cAudioScriptObject;
assert(p != nil);
- *p = ReadSaveBuf<cAudioScriptObject>(buf);
+ ReadSaveBuf(p, buf);
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
}