diff options
Diffstat (limited to 'src/control/CarAI.cpp')
-rw-r--r-- | src/control/CarAI.cpp | 626 |
1 files changed, 616 insertions, 10 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 45edb555..f01ab70f 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -2,25 +2,631 @@ #include "patcher.h" #include "CarAI.h" +#include "AccidentManager.h" #include "AutoPilot.h" +#include "CarCtrl.h" +#include "General.h" +#include "HandlingMgr.h" +#include "ModelIndices.h" +#include "PlayerPed.h" +#include "Pools.h" #include "Timer.h" +#include "TrafficLights.h" #include "Vehicle.h" +#include "World.h" +#include "ZoneCull.h" -WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); } -WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); } -WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); } -WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); } -WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); } -WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); } -WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); } -WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); } -WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x415B10); } +#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f + +float CCarAI::FindSwitchDistanceClose(CVehicle*) +{ + return 30.0f; +} + +float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) +{ + return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f; +} + +void CCarAI::UpdateCarAI(CVehicle* pVehicle) +{ + //((void(*)(CVehicle*))(0x413E50))(pVehicle); + //return; + if (pVehicle->bIsLawEnforcer){ + if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) + pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); + } + switch (pVehicle->m_status){ + case STATUS_PLAYER: + case STATUS_PLAYER_PLAYBACKFROMBUFFER: + case STATUS_TRAIN_MOVING: + case STATUS_TRAIN_NOT_MOVING: + case STATUS_HELI: + case STATUS_PLANE: + case STATUS_PLAYER_REMOTE: + case STATUS_PLAYER_DISABLED: + break; + case STATUS_SIMPLE: + case STATUS_PHYSICS: + switch (pVehicle->AutoPilot.m_nCarMission) { + case MISSION_RAMPLAYER_FARAWAY: + if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_RAMPLAYER_CLOSE: + if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + if (FindPlayerVehicle()) { + if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) { + if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) { + if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; + } + else { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50; + } + } + } + } + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + } + else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + break; + case MISSION_BLOCKPLAYER_FARAWAY: + if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKPLAYER_CLOSE: + if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + }else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + break; + case MISSION_GOTOCOORDS: + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + break; + case MISSION_GOTOCOORDS_STRAIGHT: + { + float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); + if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f) + pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP; + if (distance < 5.0f){ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + } + else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + } + break; + } + case MISSION_EMERGENCYVEHICLE_STOP: + if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){ + if (pVehicle->bIsAmbulanceOnDuty){ + float distance = 30.0f; + if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){ + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + }else{ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->AutoPilot.m_nCruiseSpeed = 17; + if (pVehicle->bIsAmbulanceOnDuty){ + pVehicle->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + } + } + if (pVehicle->bIsFireTruckOnDuty) { + float distance = 30.0f; + if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + else { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->AutoPilot.m_nCruiseSpeed = 17; + if (pVehicle->bIsFireTruckOnDuty) { + pVehicle->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + } + } + } + break; + case MISSION_GOTOCOORDS_ACCURATE: + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; + break; + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + { + float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); + if (distance < 1.0f) { + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + } + else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + } + break; + } + case MISSION_RAMCAR_FARAWAY: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_RAMCAR_CLOSE: + if (pVehicle->AutoPilot.m_pTargetCar){ + /* PlayerPed? */ + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding){ + if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ + if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; + } + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKCAR_FARAWAY: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding){ + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKCAR_CLOSE: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) && + !pVehicle->AutoPilot.m_bIgnorePathfinding){ + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + default: + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ + if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || + ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ + pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); + pVehicle->m_status = STATUS_PHYSICS; + pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel(); + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ + pVehicle->m_status = STATUS_PHYSICS; + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + break; + } + break; + case STATUS_ABANDONED: + case STATUS_WRECKED: + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + break; + } + float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); + if (flatSpeed > SQR(0.018f)){ + pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + } + if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && + pVehicle->AutoPilot.m_nCruiseSpeed != 0 && + (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ + if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){ + if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE && + pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500; + else + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle); + pVehicle->PlayCarHorn(); + } + } + } + } + } + if ((pVehicle->m_randomSeed & 7) == 0){ + if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 && + CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 && + pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE && + !CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + pVehicle->m_status = STATUS_PHYSICS; + CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; + } + } + if (pVehicle->GetUp().z < 0.7f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + switch (pVehicle->AutoPilot.m_nCarMission){ + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){ + if (FindPlayerSpeed().Magnitude() > 0.1f){ + if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){ + CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors(); + CVector2D speed = FindPlayerSpeed(); + if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){ + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500; + } + } + } + } + } + break; + } + } + if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){ + if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){ + if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000; + } + } + } + if (pVehicle->m_bSirenOrAlarm){ + if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) + pVehicle->m_nCarHornTimer = 45; + } +} void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } +float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) +{ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = 20; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->m_status = STATUS_PHYSICS; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f || + Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f){ + pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget; + } + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} + +void CCarAI::AddPoliceOccupants(CVehicle* pVehicle) +{ + if (pVehicle->bOccupantsHaveBeenGenerated) + return; + switch (pVehicle->GetModelIndex()){ + case MI_FBICAR: + case MI_ENFORCER: + pVehicle->SetUpDriver(); + for (int i = 0; i < 3; i++) + pVehicle->SetupPassenger(i); + return; + case MI_POLICE: + case MI_RHINO: + case MI_BARRACKS: + pVehicle->SetUpDriver(); + if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) + pVehicle->SetupPassenger(0); + return; + default: + return; + } +} + +void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) +{ + pVehicle->SetUpDriver(); + pVehicle->SetupPassenger(1); +} + +void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) +{ + pVehicle->SetUpDriver(); + pVehicle->SetupPassenger(0); +} + +void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver){ + pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + if (pVehicle->GetModelIndex()) + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ + if (pVehicle->pPassengers[i]) + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + } +} + +void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) +{ + pVehicle->AutoPilot.m_pTargetCar = pTarget; + pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed); +} + +void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) +{ + pVehicle->AutoPilot.m_pTargetCar = pTarget; + pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed); +} +eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + case 4: + case 5: + case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} + +int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: return CGeneral::GetRandomNumberInRange(12, 16); + case 1: return 25; + case 2: return 34; + case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f; + case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f; + case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f; + case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f; + default: return 0; + } +} + +void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) +{ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ + float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); + if (FindPlayerVehicle()){ + if (distanceToPlayer < 10.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 15; + else if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 22; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 25; + }else{ + if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 5; + else if (distanceToPlayer < 40.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 13; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 25; + } + }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){ + float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); + if (FindPlayerVehicle()) { + if (distanceToPlayer < 10.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 27; + else if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 30; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 34; + } + else { + if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 5; + else if (distanceToPlayer < 40.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 18; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 34; + } + } +} + +void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) +{ + float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); + if (flatSpeed < 0.1f) + return; + CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed; + float projection = flatSpeed * 45 + 20; + int i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!vehicle) + continue; + if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE) + continue; + if (vehicle->m_status != STATUS_SIMPLE && vehicle->m_status != STATUS_PHYSICS) + continue; + if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty) + continue; + if (vehicle == pVehicle) + continue; + if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) + continue; + CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); + if (distance.Magnitude() >= projection) + continue; + if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f) + continue; + float correlation = DotProduct2D(forward, distance) / distance.Magnitude(); + if (correlation <= 0.0f) + continue; + if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){ + if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){ + vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ? + TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT; + vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + vehicle->m_status = STATUS_PHYSICS; + }else{ + if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){ + vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + } + } +} + STARTPATCHES -InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP); ENDPATCHES
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