diff options
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 9407cc06..afc4fecb 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -9143,7 +9143,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; @@ -9933,7 +9933,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; @@ -10593,11 +10593,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); +#endif CTimer::Update(); return 0; } @@ -10626,7 +10630,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (ScriptParams[1]) pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); else - pVehicle->m_nZoneLevel = LEVEL_NONE; + pVehicle->m_nZoneLevel = LEVEL_GENERIC; return 0; } case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL: @@ -10637,7 +10641,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (ScriptParams[1]) pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); else - pPed->m_nZoneLevel = LEVEL_NONE; + pPed->m_nZoneLevel = LEVEL_GENERIC; return 0; } */ @@ -11275,18 +11279,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { +#ifndef NO_ISLAND_LOADING DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); CCollision::LoadCollisionScreen(CGame::currLevel); DMAudio.Service(); +#endif CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); DMAudio.SetEffectsFadeVol(127); +#endif } CTimer::Update(); return 0; |