diff options
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Bridge.cpp | 3 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 2 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 6 | ||||
-rw-r--r-- | src/control/Phones.cpp | 4 | ||||
-rw-r--r-- | src/control/Pickups.cpp | 4 | ||||
-rw-r--r-- | src/control/Replay.cpp | 20 |
6 files changed, 18 insertions, 21 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index 81f43f32..dacb7aab 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -123,8 +123,7 @@ void CBridge::FindBridgeEntities() pLiftRoad = nil; pLiftPart = nil; - for (int i = 1; i < CPools::GetBuildingPool()->GetSize(); ++i) - { + for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i); if (entry) { diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index bb0c1ec3..b4dd8777 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -588,7 +588,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed; float projection = flatSpeed * 45 + 20; int i = CPools::GetVehiclePool()->GetSize(); - while (i--) { + while (--i >= 0) { CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); if (!vehicle) continue; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index fd6d8057..cf77b5a4 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -648,8 +648,7 @@ CCarCtrl::AddToCarArray(int32 id, int32 vehclass) void CCarCtrl::RemoveDistantCars() { - uint32 i = CPools::GetVehiclePool()->GetSize(); - while (--i){ + for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; @@ -733,8 +732,7 @@ int32 CCarCtrl::CountCarsOfType(int32 mi) { int32 total = 0; - uint32 i = CPools::GetVehiclePool()->GetSize(); - while (i--){ + for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index fcab63a2..ef978868 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -153,8 +153,8 @@ CPhoneInfo::Initialise(void) pickedUpPhone = nil; m_nMax = 0; m_nNum = 0; - for (int v5 = pool->GetSize() - 1; v5 >= 0; v5--) { - CBuilding *building = pool->GetSlot(v5); + for (int i = pool->GetSize() - 1; i >= 0; i--) { + CBuilding *building = pool->GetSlot(i); if (building) { if (building->m_modelIndex == MI_PHONEBOOTH1) { CPhone *maxPhone = &m_aPhones[m_nMax]; diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index a2440235..91fd889c 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -297,7 +297,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) m_pObject->UpdateRwFrame();
bool touched = false;
- for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
+ for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
touched = true;
@@ -324,7 +324,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
else {// added else here since vehicle lookup is useless
- for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
+ for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
explode = true;
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 65ee2840..473b13d3 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1156,7 +1156,7 @@ void CReplay::RestoreStuffFromMem(void) FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */ CWorld::Players[0] = PlayerInfo; int i = CPools::GetPedPool()->GetSize(); - while (i--){ + while (--i >= 0) { CPed* ped = CPools::GetPedPool()->GetSlot(i); if (!ped) continue; @@ -1174,7 +1174,7 @@ void CReplay::RestoreStuffFromMem(void) ped->AddWeaponModel(ped->m_wepModelID); } i = CPools::GetVehiclePool()->GetSize(); - while (i--){ + while (--i >= 0) { CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); if (!vehicle) continue; @@ -1233,7 +1233,7 @@ void CReplay::RestoreStuffFromMem(void) } PrintElementsInPtrList(); i = CPools::GetObjectPool()->GetSize(); - while (i--){ + while (--i >= 0) { CObject* object = CPools::GetObjectPool()->GetSlot(i); if (!object) continue; @@ -1248,7 +1248,7 @@ void CReplay::RestoreStuffFromMem(void) object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false); } i = CPools::GetDummyPool()->GetSize(); - while (i--){ + while (--i >= 0) { CDummy* dummy = CPools::GetDummyPool()->GetSlot(i); if (!dummy) continue; @@ -1294,7 +1294,7 @@ WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); } void CReplay::EmptyPedsAndVehiclePools(void) { int i = CPools::GetVehiclePool()->GetSize(); - while (i--) { + while (--i >= 0) { CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); if (!v) continue; @@ -1302,7 +1302,7 @@ void CReplay::EmptyPedsAndVehiclePools(void) delete v; } i = CPools::GetPedPool()->GetSize(); - while (i--) { + while (--i >= 0) { CPed* p = CPools::GetPedPool()->GetSlot(i); if (!p) continue; @@ -1319,7 +1319,7 @@ void CReplay::EmptyAllPools(void) { EmptyPedsAndVehiclePools(); int i = CPools::GetObjectPool()->GetSize(); - while (i--) { + while (--i >= 0) { CObject* o = CPools::GetObjectPool()->GetSlot(i); if (!o) continue; @@ -1327,7 +1327,7 @@ void CReplay::EmptyAllPools(void) delete o; } i = CPools::GetDummyPool()->GetSize(); - while (i--) { + while (--i >= 0) { CDummy* d = CPools::GetDummyPool()->GetSlot(i); if (!d) continue; @@ -1343,14 +1343,14 @@ WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); } void CReplay::MarkEverythingAsNew(void) { int i = CPools::GetVehiclePool()->GetSize(); - while (i--) { + while (--i >= 0) { CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); if (!v) continue; v->bHasAlreadyBeenRecorded = false; } i = CPools::GetPedPool()->GetSize(); - while (i--) { + while (--i >= 0) { CPed* p = CPools::GetPedPool()->GetSlot(i); if (!p) continue; |