summaryrefslogtreecommitdiffstats
path: root/src/control
diff options
context:
space:
mode:
Diffstat (limited to 'src/control')
-rw-r--r--src/control/AutoPilot.cpp60
-rw-r--r--src/control/GameLogic.cpp11
-rw-r--r--src/control/Garages.cpp24
-rw-r--r--src/control/Phones.cpp7
-rw-r--r--src/control/Pickups.cpp9
-rw-r--r--src/control/Restart.cpp32
-rw-r--r--src/control/Script5.cpp1
-rw-r--r--src/control/SetPieces.cpp5
8 files changed, 80 insertions, 69 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index d3de6ac2..db72548f 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -5,6 +5,7 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
+#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@@ -92,43 +93,44 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
- m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
- m_nNextRouteNode = ReadSaveBuf<int32>(buf);
- m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
- m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
- m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
- m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
- m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
- m_nPreviousDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentDirection = ReadSaveBuf<int8>(buf);
- m_nNextDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentLane = ReadSaveBuf<int8>(buf);
- m_nNextLane = ReadSaveBuf<int8>(buf);
- m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
- m_nCarMission = ReadSaveBuf<uint8>(buf);
- m_nTempAction = ReadSaveBuf<uint8>(buf);
- m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
- m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
- m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
- m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_nCurrentRouteNode, buf);
+ ReadSaveBuf(&m_nNextRouteNode, buf);
+ ReadSaveBuf(&m_nPrevRouteNode, buf);
+ ReadSaveBuf(&m_nTimeEnteredCurve, buf);
+ ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
+ ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
+ ReadSaveBuf(&m_nNextPathNodeInfo, buf);
+ ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
+ ReadSaveBuf(&m_nAntiReverseTimer, buf);
+ ReadSaveBuf(&m_nTimeToStartMission, buf);
+ ReadSaveBuf(&m_nPreviousDirection, buf);
+ ReadSaveBuf(&m_nCurrentDirection, buf);
+ ReadSaveBuf(&m_nNextDirection, buf);
+ ReadSaveBuf(&m_nCurrentLane, buf);
+ ReadSaveBuf(&m_nNextLane, buf);
+ ReadSaveBuf(&m_nDrivingStyle, buf);
+ ReadSaveBuf(&m_nCarMission, buf);
+ ReadSaveBuf(&m_nTempAction, buf);
+ ReadSaveBuf(&m_nTimeTempAction, buf);
+ ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
+ ReadSaveBuf(&m_nCruiseSpeed, buf);
+ ReadSaveBuf(&m_nCruiseSpeedMultiplierType, buf);
SkipSaveBuf(buf, 2);
- m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
- uint8 flags = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_fCruiseSpeedMultiplier, buf);
+ uint8 flags;
+ ReadSaveBuf(&flags, buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
- m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_nSwitchDistance, buf);
SkipSaveBuf(buf, 2);
- m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&m_vecDestinationCoors.x, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.y, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.z, buf);
SkipSaveBuf(buf, 32);
- m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nPathFindNodesCount, buf);
SkipSaveBuf(buf, 6);
}
#endif \ No newline at end of file
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index e238a8b3..72e84897 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -30,6 +30,7 @@
#include "Automobile.h"
#include "MBlur.h"
#include "screendroplets.h"
+#include "SaveBuf.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@@ -612,12 +613,12 @@ void
CGameLogic::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&NumAfterDeathStartPoints, buf);
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
- AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
- AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
- AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
- AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&AfterDeathStartPoints[i].x, buf);
+ ReadSaveBuf(&AfterDeathStartPoints[i].y, buf);
+ ReadSaveBuf(&AfterDeathStartPoints[i].z, buf);
+ ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf);
}
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index e7da2eff..73d0781c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -27,6 +27,7 @@
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
+#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@@ -2650,22 +2651,25 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size == 10692);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
- NumGarages = ReadSaveBuf<uint32>(buf);
- BombsAreFree = ReadSaveBuf<uint32>(buf);
- RespraysAreFree = ReadSaveBuf<uint32>(buf);
- CarsCollected = ReadSaveBuf<int32>(buf);
- BankVansCollected = ReadSaveBuf<int32>(buf);
- PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&NumGarages, buf);
+ int32 tempInt;
+ ReadSaveBuf(&tempInt, buf);
+ BombsAreFree = tempInt ? true : false;
+ ReadSaveBuf(&tempInt, buf);
+ RespraysAreFree = tempInt ? true : false;
+ ReadSaveBuf(&CarsCollected, buf);
+ ReadSaveBuf(&BankVansCollected, buf);
+ ReadSaveBuf(&PoliceCarsCollected, buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
- CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
- LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&CarTypesCollected[i], buf);
+ ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
- aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
+ ReadSaveBuf(&aCarsInSafeHouses[j][i], buf);
}
}
for (int i = 0; i < NUM_GARAGES; i++) {
- aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ ReadSaveBuf(&aGarages[i], buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 9b50a7ec..a962052f 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -13,6 +13,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
+#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -197,10 +198,10 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- m_nMax = ReadSaveBuf<int32>(buf);
- m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&m_nMax, buf);
+ ReadSaveBuf(&m_nScriptPhonesMax, buf);
for (int i = 0; i < NUMPHONES; i++) {
- m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
+ ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 6d0aa415..b0b0952f 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -33,6 +33,7 @@
#include "Hud.h"
#include "Messages.h"
#include "Streaming.h"
+#include "SaveBuf.h"
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
@@ -1441,7 +1442,7 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
- aPickUps[i] = ReadSaveBuf<CPickup>(buf);
+ ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE) {
if (aPickUps[i].m_pObject != nil)
@@ -1452,12 +1453,12 @@ INITSAVEBUF
}
- CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
- ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&CollectedPickUpIndex, buf);
+ SkipSaveBuf(buf, 2);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&aPickUpsCollected[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index e1950a29..39c9a234 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -3,6 +3,7 @@
#include "Restart.h"
#include "Zones.h"
#include "PathFind.h"
+#include "SaveBuf.h"
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
@@ -173,29 +174,28 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&HospitalRestartPoints[i], buf);
+ ReadSaveBuf(&HospitalRestartHeadings[i], buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&PoliceRestartPoints[i], buf);
+ ReadSaveBuf(&PoliceRestartHeadings[i], buf);
}
- NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
- NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
- bOverrideRestart = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&NumberOfHospitalRestarts, buf);
+ ReadSaveBuf(&NumberOfPoliceRestarts, buf);
+ ReadSaveBuf(&bOverrideRestart, buf);
// skip something unused
- ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
-
- OverridePosition = ReadSaveBuf<CVector>(buf);
- OverrideHeading = ReadSaveBuf<float>(buf);
- bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
- bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
- OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
- OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 3);
+
+ ReadSaveBuf(&OverridePosition, buf);
+ ReadSaveBuf(&OverrideHeading, buf);
+ ReadSaveBuf(&bFadeInAfterNextDeath, buf);
+ ReadSaveBuf(&bFadeInAfterNextArrest, buf);
+ ReadSaveBuf(&OverrideHospitalLevel, buf);
+ ReadSaveBuf(&OverridePoliceStationLevel, buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index d9991388..6208b79f 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -16,6 +16,7 @@
#include "SpecialFX.h"
#include "World.h"
#include "main.h"
+#include "SaveBuf.h"
// LCS: file done except TODOs
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
index 0409a8bf..5edcd335 100644
--- a/src/control/SetPieces.cpp
+++ b/src/control/SetPieces.cpp
@@ -11,6 +11,7 @@
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
+#include "SaveBuf.h"
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
@@ -67,9 +68,9 @@ VALIDATESAVEBUF(*size)
void CSetPieces::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- NumSetPieces = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&NumSetPieces, buf);
for (int i = 0; i < NUM_SETPIECES; i++)
- aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
+ ReadSaveBuf(&aSetPieces[i], buf);
VALIDATESAVEBUF(size)
}