diff options
Diffstat (limited to 'src/core/Pad.cpp')
-rw-r--r-- | src/core/Pad.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 9c5e1c8a..1db50493 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -155,7 +155,7 @@ void CPad::Clear(bool bResetPlayerControls) ShakeDur = 0; if ( bResetPlayerControls ) - DisablePlayerControls = false; + DisablePlayerControls = PLAYERCONTROL_ENABLED; bApplyBrakes = false; @@ -659,7 +659,7 @@ CPad *CPad::GetPad(int32 pad) int16 CPad::GetSteeringLeftRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -692,7 +692,7 @@ int16 CPad::GetSteeringLeftRight(void) int16 CPad::GetSteeringUpDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -725,7 +725,7 @@ int16 CPad::GetSteeringUpDown(void) int16 CPad::GetCarGunUpDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -752,7 +752,7 @@ int16 CPad::GetCarGunUpDown(void) int16 CPad::GetCarGunLeftRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -779,7 +779,7 @@ int16 CPad::GetCarGunLeftRight(void) int16 CPad::GetPedWalkLeftRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -813,7 +813,7 @@ int16 CPad::GetPedWalkLeftRight(void) int16 CPad::GetPedWalkUpDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -876,7 +876,7 @@ int16 CPad::GetAnalogueUpDown(void) bool CPad::GetLookLeft(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); @@ -884,7 +884,7 @@ bool CPad::GetLookLeft(void) bool CPad::GetLookRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2); @@ -893,7 +893,7 @@ bool CPad::GetLookRight(void) bool CPad::GetLookBehindForCar(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); @@ -901,7 +901,7 @@ bool CPad::GetLookBehindForCar(void) bool CPad::GetLookBehindForPed(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!NewState.RightShock; @@ -909,7 +909,7 @@ bool CPad::GetLookBehindForPed(void) bool CPad::GetHorn(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -948,7 +948,7 @@ bool CPad::GetHorn(void) bool CPad::HornJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -988,7 +988,7 @@ bool CPad::HornJustDown(void) bool CPad::GetCarGunFired(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1015,7 +1015,7 @@ bool CPad::GetCarGunFired(void) bool CPad::CarGunJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1042,7 +1042,7 @@ bool CPad::CarGunJustDown(void) int16 CPad::GetHandBrake(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -1075,7 +1075,7 @@ int16 CPad::GetHandBrake(void) int16 CPad::GetBrake(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -1113,7 +1113,7 @@ int16 CPad::GetBrake(void) bool CPad::GetExitVehicle(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1140,7 +1140,7 @@ bool CPad::GetExitVehicle(void) bool CPad::ExitVehicleJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1167,7 +1167,7 @@ bool CPad::ExitVehicleJustDown(void) int32 CPad::GetWeapon(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1200,7 +1200,7 @@ int32 CPad::GetWeapon(void) bool CPad::WeaponJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1233,7 +1233,7 @@ bool CPad::WeaponJustDown(void) int16 CPad::GetAccelerate(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -1319,7 +1319,7 @@ bool CPad::CycleCameraModeDownJustDown(void) bool CPad::ChangeStationJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1359,7 +1359,7 @@ bool CPad::ChangeStationJustDown(void) bool CPad::CycleWeaponLeftJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); @@ -1367,7 +1367,7 @@ bool CPad::CycleWeaponLeftJustDown(void) bool CPad::CycleWeaponRightJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); @@ -1375,7 +1375,7 @@ bool CPad::CycleWeaponRightJustDown(void) bool CPad::GetTarget(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1402,7 +1402,7 @@ bool CPad::GetTarget(void) bool CPad::TargetJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1429,7 +1429,7 @@ bool CPad::TargetJustDown(void) bool CPad::JumpJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.Square && !OldState.Square); @@ -1437,7 +1437,7 @@ bool CPad::JumpJustDown(void) bool CPad::GetSprint(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1464,7 +1464,7 @@ bool CPad::GetSprint(void) bool CPad::ShiftTargetLeftJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); @@ -1472,7 +1472,7 @@ bool CPad::ShiftTargetLeftJustDown(void) bool CPad::ShiftTargetRightJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); @@ -1592,7 +1592,7 @@ bool CPad::GetAnaloguePadRightJustUp(void) bool CPad::ForceCameraBehindPlayer(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1625,7 +1625,7 @@ bool CPad::ForceCameraBehindPlayer(void) bool CPad::SniperZoomIn(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1652,7 +1652,7 @@ bool CPad::SniperZoomIn(void) bool CPad::SniperZoomOut(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) |