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-rw-r--r--src/core/Radar.cpp1117
1 files changed, 1117 insertions, 0 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
new file mode 100644
index 00000000..a071b96b
--- /dev/null
+++ b/src/core/Radar.cpp
@@ -0,0 +1,1117 @@
+#include "config.h"
+#include "common.h"
+#include "patcher.h"
+#include "RwHelper.h"
+#include "Radar.h"
+#include "Camera.h"
+#include "Hud.h"
+#include "World.h"
+#include "Frontend.h"
+#include "General.h"
+#include "Vehicle.h"
+#include "Pools.h"
+#include "Script.h"
+#include "TxdStore.h"
+#include "World.h"
+#include "Streaming.h"
+
+float &CRadar::m_RadarRange = *(float*)0x8E281C;
+CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
+
+CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
+int *gRadarTxdIds = (int*)0x6299C0;
+
+CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
+CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
+CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
+CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
+CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
+CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
+CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
+CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
+CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
+CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
+CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
+CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
+CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
+CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
+CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
+CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
+CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
+CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
+CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
+CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;
+
+CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
+ nil,
+ AsukaSprite,
+ BombSprite,
+ CatSprite,
+ CentreSprite,
+ CopcarSprite,
+ DonSprite,
+ EightSprite,
+ ElSprite,
+ IceSprite,
+ JoeySprite,
+ KenjiSprite,
+ LizSprite,
+ LuigiSprite,
+ NorthSprite,
+ RaySprite,
+ SalSprite,
+ SaveSprite,
+ SpraySprite,
+ TonySprite,
+ WeaponSprite
+};
+
+#define RADAR_NUM_TILES (8)
+#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
+static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
+
+#define RADAR_MIN_RANGE (120.0f)
+#define RADAR_MAX_RANGE (350.0f)
+#define RADAR_MIN_SPEED (0.3f)
+#define RADAR_MAX_SPEED (0.9f)
+
+#if 0
+WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
+#else
+int CRadar::CalculateBlipAlpha(float dist)
+{
+ if (dist <= 1.0f)
+ return 255;
+
+ if (dist <= 5.0f)
+ return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
+
+ return 128;
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
+#else
+void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::ChangeBlipColour(int32) { EAXJMP(0x4A5770); }
+#else
+void CRadar::ChangeBlipColour(int32 i)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); }
+#else
+void CRadar::ChangeBlipDisplay(int32 i, int16 flag)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); }
+#else
+void CRadar::ChangeBlipScale(int32 i, int16 scale)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
+#else
+void CRadar::ClearBlip(int32 i)
+{
+
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); }
+#else
+void CRadar::ClearBlipForEntity(int16 type, int32 id)
+{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
+ SetRadarMarkerState(i, 0);
+ ms_RadarTrace[i].m_bInUse = 0;
+ ms_RadarTrace[i].m_eBlipType = 0;
+ ms_RadarTrace[i].m_eBlipDisplay = 0;
+ ms_RadarTrace[i].m_IconID = 0;
+ }
+ };
+}
+#endif
+
+#if 0
+WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
+#else
+// Why not a proper clipping algorithm?
+int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
+{
+ CVector2D corners[4] = {
+ { 1.0f, -1.0f }, // top right
+ { 1.0f, 1.0f }, // bottom right
+ { -1.0f, 1.0f }, // bottom left
+ { -1.0f, -1.0f }, // top left
+ };
+ CVector2D tmp;
+ int i, j, n;
+ int laste, e, e1, e2;;
+ bool inside[4];
+
+ for (i = 0; i < 4; i++)
+ inside[i] = IsPointInsideRadar(rect[i]);
+
+ laste = -1;
+ n = 0;
+ for (i = 0; i < 4; i++)
+ if (inside[i]) {
+ // point is inside, just add
+ poly[n++] = rect[i];
+ }
+ else {
+ // point is outside but line to this point might be clipped
+ e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
+ if (e1 != -1) {
+ laste = e1;
+ n++;
+ }
+ // and line from this point might be clipped as well
+ e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
+ if (e2 != -1) {
+ if (e1 == -1) {
+ // if other line wasn't clipped, i.e. it was complete outside,
+ // we may have to insert another vertex if last clipped line
+ // was on a different edge
+
+ // find the last intersection if we haven't seen it yet
+ if (laste == -1)
+ for (j = 3; j >= i; j--) {
+ // game uses an if here for j == 0
+ e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
+ if (e != -1) {
+ laste = e;
+ break;
+ }
+ }
+ assert(laste != -1);
+
+ // insert corners that were skipped
+ tmp = poly[n];
+ for (e = laste; e != e2; e = (e + 1) % 4)
+ poly[n++] = corners[e];
+ poly[n] = tmp;
+ }
+ n++;
+ }
+ }
+
+ if (n == 0) {
+ // If no points, either the rectangle is completely outside or completely surrounds the radar
+ // no idea what's going on here...
+ float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
+ if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
+ m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
+ if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
+ poly[0] = corners[0];
+ poly[1] = corners[1];
+ poly[2] = corners[2];
+ poly[3] = corners[3];
+ n = 4;
+ }
+ }
+ }
+
+ return n;
+}
+#endif
+
+bool CRadar::DisplayThisBlip(int32 counter)
+{
+ switch (ms_RadarTrace[counter].m_IconID) {
+ case RADAR_SPRITE_BOMB:
+ case RADAR_SPRITE_SPRAY:
+ case RADAR_SPRITE_WEAPON:
+ return true;
+ default:
+ return false;
+ }
+}
+
+#if 1
+WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
+#else
+void CRadar::Draw3dMarkers()
+{
+
+}
+#endif
+
+
+#if 0
+WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
+#else
+void CRadar::DrawBlips()
+{
+ if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+
+ CVector2D out;
+ CVector2D in = CVector2D(0.0f, 0.0f);
+ TransformRadarPointToScreenSpace(out, in);
+
+ float angle;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
+ angle = PI + FindPlayerHeading();
+ else
+ angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
+
+ DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
+
+ CVector2D vec2d;
+ vec2d.x = vec2DRadarOrigin.x;
+ vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
+ TransformRealWorldPointToRadarSpace(in, vec2d);
+ LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+
+ /*
+ DrawEntityBlip
+ */
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ if (ms_RadarTrace[i].m_bInUse) {
+ if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
+ CEntity *e = nil;
+ switch (ms_RadarTrace[i].m_eBlipType) {
+ case BLIP_CAR:
+ e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
+ e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
+ break;
+ case BLIP_OBJECT:
+ e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
+ break;
+ };
+
+ if (e) {
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::DbgFlag) {
+ ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
+
+ ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
+ if (ms_RadarTrace[i].m_Radius >= 1.0f)
+ ms_RadarTrace[i].m_Radius = 5.0;
+ }
+ }
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ vec2d = e->GetPosition();
+ TransformRealWorldPointToRadarSpace(in, vec2d);
+ float dist = LimitRadarPoint(in);
+ int a = CalculateBlipAlpha(dist);
+ TransformRadarPointToScreenSpace(out, in);
+
+ int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
+
+ if (ms_RadarTrace[i].m_IconID)
+ DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
+ else
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
+ }
+ }
+ }
+
+ /*
+ DrawCoordBlip
+ */
+ if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
+ if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::DbgFlag) {
+ ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
+ ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
+ if (ms_RadarTrace[i].m_Radius >= 1.0f)
+ ms_RadarTrace[i].m_Radius = 5.0f;
+ }
+ }
+
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos);
+ float dist = LimitRadarPoint(in);
+ int a = CalculateBlipAlpha(dist);
+ TransformRadarPointToScreenSpace(out, in);
+
+ int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
+
+ if (ms_RadarTrace[i].m_IconID)
+ DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
+ else
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
+ }
+ }
+ }
+ };
+ }
+ }
+}
+#endif
+
+
+#if 0
+WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
+#else
+void CRadar::DrawMap()
+{
+ if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+ if (FindPlayerVehicle()) {
+ float speed = FindPlayerSpeed().Magnitude();
+ if (speed < RADAR_MIN_SPEED)
+ m_RadarRange = RADAR_MIN_RANGE;
+ else if (speed < RADAR_MAX_SPEED)
+ m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
+ else
+ m_RadarRange = RADAR_MAX_RANGE;
+ }
+ else
+ m_RadarRange = RADAR_MIN_RANGE;
+
+ vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
+ DrawRadarMap();
+ }
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
+#else
+void CRadar::DrawRadarMap()
+{
+ // Game calculates an unused CRect here
+
+ DrawRadarMask();
+
+ // top left ist (0, 0)
+ int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
+ int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
+ StreamRadarSections(x, y);
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
+
+ DrawRadarSection(x - 1, y - 1);
+ DrawRadarSection(x, y - 1);
+ DrawRadarSection(x + 1, y - 1);
+ DrawRadarSection(x - 1, y);
+ DrawRadarSection(x, y);
+ DrawRadarSection(x + 1, y);
+ DrawRadarSection(x - 1, y + 1);
+ DrawRadarSection(x, y + 1);
+ DrawRadarSection(x + 1, y + 1);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
+#else
+void CRadar::DrawRadarMask()
+{
+ CVector2D corners[4] = {
+ CVector2D(1.0f, -1.0f),
+ CVector2D(1.0f, 1.0f),
+ CVector2D(-1.0f, 1.0f),
+ CVector2D(-1.0, -1.0f)
+ };
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
+
+ CVector2D out[8];
+ CVector2D in;
+
+ // Draw the shape we want to mask out from the radar in four segments
+ for (int i = 0; i < 4; i++) {
+ // First point is always the corner itself
+ in.x = corners[i].x;
+ in.y = corners[i].y;
+ TransformRadarPointToScreenSpace(out[0], in);
+
+ // Then generate a quarter of the circle
+ for (int j = 0; j < 7; j++) {
+ in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f));
+ in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f));
+ TransformRadarPointToScreenSpace(out[j + 1], in);
+ };
+
+ CSprite2d::SetMaskVertices(8, (float *)out);
+ RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
+ };
+
+ RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
+#else
+void CRadar::DrawRadarSection(int32 x, int32 y)
+{
+ int i;
+ RwTexDictionary *txd;
+ CVector2D worldPoly[8];
+ CVector2D radarCorners[4];
+ CVector2D radarPoly[8];
+ CVector2D texCoords[8];
+ CVector2D screenPoly[8];
+ int numVertices;
+ RwTexture *texture = nil;
+
+ GetTextureCorners(x, y, worldPoly);
+ ClipRadarTileCoords(x, y);
+
+ assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
+ txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
+ if (txd)
+ texture = GetFirstTexture(txd);
+ if (texture == nil)
+ return;
+
+ for (i = 0; i < 4; i++)
+ TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
+
+ numVertices = ClipRadarPoly(radarPoly, radarCorners);
+
+ // FIX: can return earlier here
+// if(numVertices == 0)
+ if (numVertices < 3)
+ return;
+
+ for (i = 0; i < numVertices; i++) {
+ TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
+ TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
+ TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
+ }
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
+ CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
+ // check done above now
+// if(numVertices > 2)
+ RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); }
+#else
+void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha)
+{
+ RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
+#else
+void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
+{
+ CVector curPosn[4];
+ CVector oldPosn[4];
+
+ curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
+ curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
+
+ curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
+ curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
+
+ curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
+ curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
+
+ curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
+ curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
+
+ for (uint32 i = 0; i < 4; i++) {
+ oldPosn[i] = curPosn[i];
+
+ curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
+ curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
+ }
+
+ sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
+}
+#endif
+
+#if 1
+WRAPPER int32 CRadar::GetActualBlipArray(int32) { EAXJMP(0x4A41C0); }
+#else
+int32 CRadar::GetActualBlipArray(int32 i)
+{
+ return int32();
+}
+#endif
+
+#if 1
+WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
+#else
+int32 CRadar::GetNewUniqueBlipIndex(int32 i)
+{
+ return int32();
+}
+#endif
+
+#if 0
+WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); }
+#else
+int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
+{
+ int32 c;
+ switch (color) {
+ case 0:
+ if (bright)
+ c = 0x712B49FF;
+ else
+ c = 0x7F0000FF;
+ break;
+ case 1:
+ if (bright)
+ c = 0x5FA06AFF;
+ else
+ c = 0x7F00FF;
+ break;
+ case 2:
+ if (bright)
+ c = 0x80A7F3FF;
+ else
+ c = 0x007FFF;
+ break;
+ case 3:
+ if (bright)
+ c = 0xE1E1E1FF;
+ else
+ c = 0x7F7F7FFF;
+ break;
+ case 4:
+ if (bright)
+ c = 0xFFFF00FF;
+ else
+ c = 0x7F7F00FF;
+ break;
+ case 5:
+ if (bright)
+ c = 0xFF00FFFF;
+ else
+ c = 0x7F007FFF;
+ break;
+ case 6:
+ if (bright)
+ c = 0xFFFFFF;
+ else
+ c = 0x7F7FFF;
+ break;
+ default:
+ c = color;
+ break;
+ };
+ return c;
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
+#else
+void CRadar::Initialise()
+{
+
+}
+#endif
+
+#if 0
+WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
+#else
+float CRadar::LimitRadarPoint(CVector2D &point)
+{
+ float dist, invdist;
+
+ dist = point.Magnitude();
+ if (dist > 1.0f) {
+ invdist = 1.0f / dist;
+ point.x *= invdist;
+ point.y *= invdist;
+ }
+ return dist;
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
+#else
+void CRadar::LoadAllRadarBlips(int32)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
+#else
+void CRadar::LoadTextures()
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
+#else
+void CRadar::RemoveRadarSections()
+{
+
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); }
+#else
+void CRadar::RemoveMapSection(int32 x, int32 y)
+{
+ if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
+ CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
+#else
+void CRadar::RequestMapSection(int32 x, int32 y)
+{
+ ClipRadarTileCoords(x, y);
+ CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
+#else
+void CRadar::SaveAllRadarBlips(int32)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
+#else
+void CRadar::SetBlipSprite(int32 i, int32 icon)
+{
+
+}
+#endif
+
+#if 1
+WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); }
+#else
+int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
+{
+ return 0;
+}
+#endif
+
+#if 1
+WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); }
+#else
+int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag)
+{
+ return 0;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); }
+#else
+void CRadar::SetRadarMarkerState(int32 counter, int32 flag)
+{
+ CEntity *e;
+ switch (ms_RadarTrace[counter].m_eBlipType) {
+ case BLIP_CAR:
+ e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
+ e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
+ break;
+ case BLIP_OBJECT:
+ e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
+ break;
+ default:
+ return;
+ }
+
+ if (e)
+ e->bHasBlip = flag;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); }
+#else
+void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) {
+ float f1 = radius * 0.5f;
+ float f2 = radius * 1.4f;
+ CVector p1, p2;
+
+ p1 = pos + TheCamera.GetUp()*f1;
+ p2 = pos + TheCamera.GetUp()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+
+ p1 = pos - TheCamera.GetUp()*f1;
+ p2 = pos - TheCamera.GetUp()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+
+ p1 = pos + TheCamera.GetRight()*f1;
+ p2 = pos + TheCamera.GetRight()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+
+ p1 = pos - TheCamera.GetRight()*f1;
+ p2 = pos - TheCamera.GetRight()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
+#else
+void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha)
+{
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
+#else
+void CRadar::Shutdown()
+{
+
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
+#else
+void CRadar::StreamRadarSections(const CVector &posn)
+{
+
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
+#else
+void CRadar::StreamRadarSections(int32 x, int32 y)
+{
+ for (int i = 0; i < RADAR_NUM_TILES; ++i) {
+ for (int j = 0; j < RADAR_NUM_TILES; ++j) {
+ if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
+ RequestMapSection(i, j);
+ else
+ RemoveMapSection(i, j);
+ };
+ };
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
+#else
+void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
+{
+ out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
+ out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
+ out.x /= RADAR_TILE_SIZE;
+ out.y /= RADAR_TILE_SIZE;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
+#else
+void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
+{
+ float s, c;
+
+ s = -sin(TheCamera.GetForward().Heading());
+ c = cos(TheCamera.GetForward().Heading());
+
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
+ s = 0.0f;
+ c = 1.0f;
+ }
+ else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
+ CVector forward;
+
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
+ forward.Normalise(); // a bit useless...
+ }
+ else
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
+
+ s = -sin(forward.Heading());
+ c = cos(forward.Heading());
+ }
+
+ out.x = s * in.y + c * in.x;
+ out.y = c * in.y - s * in.x;
+
+ out = out * m_RadarRange + vec2DRadarOrigin;
+}
+#endif
+
+// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
+void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
+{
+ // FIX? scale RADAR_LEFT here somehow
+ out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
+ out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
+}
+
+#if 0
+WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
+#else
+void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
+{
+ float s, c;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
+ s = 0.0f;
+ c = 1.0f;
+ }
+ else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
+ s = sin(TheCamera.GetForward().Heading());
+ c = cos(TheCamera.GetForward().Heading());
+ }
+ else {
+ CVector forward;
+
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
+ forward.Normalise(); // a bit useless...
+ }
+ else
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
+
+ s = sin(forward.Heading());
+ c = cos(forward.Heading());
+ }
+
+ float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
+ float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
+
+ out.x = s * y + c * x;
+ out.y = c * y - s * x;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
+#else
+// Transform from section indices to world coordinates
+void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
+{
+ x = x - RADAR_NUM_TILES/2;
+ y = -(y - RADAR_NUM_TILES/2);
+
+ // bottom left
+ out[0].x = RADAR_TILE_SIZE * (x);
+ out[0].y = RADAR_TILE_SIZE * (y - 1);
+
+ // bottom right
+ out[1].x = RADAR_TILE_SIZE * (x + 1);
+ out[1].y = RADAR_TILE_SIZE * (y - 1);
+
+ // top right
+ out[2].x = RADAR_TILE_SIZE * (x + 1);
+ out[2].y = RADAR_TILE_SIZE * (y);
+
+ // top left
+ out[3].x = RADAR_TILE_SIZE * (x);
+ out[3].y = RADAR_TILE_SIZE * (y);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
+#else
+void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
+{
+ if (x < 0)
+ x = 0;
+ if (x > RADAR_NUM_TILES-1)
+ x = RADAR_NUM_TILES-1;
+ if (y < 0)
+ y = 0;
+ if (y > RADAR_NUM_TILES-1)
+ y = RADAR_NUM_TILES-1;
+}
+#endif
+
+
+#if 0
+WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
+#else
+bool CRadar::IsPointInsideRadar(const CVector2D &point)
+{
+ if (point.x < -1.0f || point.x > 1.0f) return false;
+ if (point.y < -1.0f || point.y > 1.0f) return false;
+ return true;
+}
+#endif
+
+// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
+#if 0
+WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
+#else
+int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
+{
+ float d1, d2;
+ float t;
+ float x, y;
+ float shortest = 1.0f;
+ int edge = -1;
+
+ // clip against left edge, x = -1.0
+ d1 = -1.0f - p1.x;
+ d2 = -1.0f - p2.x;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ y = (p2.y - p1.y)*t + p1.y;
+ if (y >= -1.0f && y <= 1.0f && t <= shortest) {
+ out.x = -1.0f;
+ out.y = y;
+ edge = 3;
+ shortest = t;
+ }
+ }
+
+ // clip against right edge, x = 1.0
+ d1 = p1.x - 1.0f;
+ d2 = p2.x - 1.0f;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ y = (p2.y - p1.y)*t + p1.y;
+ if (y >= -1.0f && y <= 1.0f && t <= shortest) {
+ out.x = 1.0f;
+ out.y = y;
+ edge = 1;
+ shortest = t;
+ }
+ }
+
+ // clip against top edge, y = -1.0
+ d1 = -1.0f - p1.y;
+ d2 = -1.0f - p2.y;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ x = (p2.x - p1.x)*t + p1.x;
+ if (x >= -1.0f && x <= 1.0f && t <= shortest) {
+ out.y = -1.0f;
+ out.x = x;
+ edge = 0;
+ shortest = t;
+ }
+ }
+
+ // clip against bottom edge, y = 1.0
+ d1 = p1.y - 1.0f;
+ d2 = p2.y - 1.0f;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ x = (p2.x - p1.x)*t + p1.x;
+ if (x >= -1.0f && x <= 1.0f && t <= shortest) {
+ out.y = 1.0f;
+ out.x = x;
+ edge = 2;
+ shortest = t;
+ }
+ }
+
+ return edge;
+}
+#endif
+
+STARTPATCHES
+// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
+// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
+// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
+// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
+// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
+ InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
+ InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
+// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
+ InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
+ InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
+ InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
+ InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
+ InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
+ InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
+// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
+// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
+ InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
+// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
+// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
+// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
+// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
+// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
+// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
+ InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
+ InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
+ //InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
+ InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
+ InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
+ InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
+// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
+// InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP);
+ InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
+ InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
+ InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
+// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP);
+ InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
+// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
+// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
+
+ InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
+ InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
+ InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
+ENDPATCHES