diff options
Diffstat (limited to 'src/core/TempColModels.cpp')
-rw-r--r-- | src/core/TempColModels.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index f7cf035e..22ef31bd 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -34,7 +34,7 @@ void CTempColModels::Initialise(void) { #define SET_COLMODEL_SPHERES(colmodel, sphrs)\ - colmodel.numSpheres = ARRAYSIZE(sphrs);\ + colmodel.numSpheres = ARRAY_SIZE(sphrs);\ colmodel.spheres = sphrs;\ colmodel.level = LEVEL_NONE;\ colmodel.ownsCollisionVolumes = false;\ @@ -45,7 +45,7 @@ CTempColModels::Initialise(void) ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); ms_colModelBBox.level = LEVEL_NONE; - for (i = 0; i < ARRAYSIZE(ms_colModelCutObj); i++) { + for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); ms_colModelCutObj[i].level = LEVEL_NONE; @@ -53,7 +53,7 @@ CTempColModels::Initialise(void) // Ped Spheres - for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) + for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) s_aPedSpheres[i].radius = 0.35f; s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f); @@ -61,9 +61,9 @@ CTempColModels::Initialise(void) s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f); #ifdef FIX_BUGS - for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) { #else - for (i = 0; i < ARRAYSIZE(s_aPedGSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) { #endif s_aPedSpheres[i].surface = SURFACE_FLESH; s_aPedSpheres[i].piece = 0; @@ -83,7 +83,7 @@ CTempColModels::Initialise(void) s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f); s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); - for (i = 0; i < ARRAYSIZE(s_aPed2Spheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { s_aPed2Spheres[i].surface = SURFACE_FLESH; s_aPed2Spheres[i].piece = 0; } @@ -129,7 +129,7 @@ CTempColModels::Initialise(void) s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); - for (i = 0; i < ARRAYSIZE(s_aDoorSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; s_aDoorSpheres[i].piece = 0; } @@ -141,7 +141,7 @@ CTempColModels::Initialise(void) // Bumper Spheres - for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) + for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) s_aBumperSpheres[i].radius = 0.15f; s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f); @@ -149,7 +149,7 @@ CTempColModels::Initialise(void) s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f); s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); - for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) { s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; s_aBumperSpheres[i].piece = 0; } @@ -161,7 +161,7 @@ CTempColModels::Initialise(void) // Panel Spheres - for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) + for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) s_aPanelSpheres[i].radius = 0.15f; s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f); @@ -169,7 +169,7 @@ CTempColModels::Initialise(void) s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f); s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); - for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) { s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; s_aPanelSpheres[i].piece = 0; } @@ -181,7 +181,7 @@ CTempColModels::Initialise(void) // Bonnet Spheres - for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) + for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) s_aBonnetSpheres[i].radius = 0.2f; s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f); @@ -189,7 +189,7 @@ CTempColModels::Initialise(void) s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f); s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); - for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) { s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; s_aBonnetSpheres[i].piece = 0; } @@ -201,7 +201,7 @@ CTempColModels::Initialise(void) // Boot Spheres - for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) s_aBootSpheres[i].radius = 0.2f; s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f); @@ -209,7 +209,7 @@ CTempColModels::Initialise(void) s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f); s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); - for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { s_aBootSpheres[i].surface = SURFACE_BILLBOARD; s_aBootSpheres[i].piece = 0; } @@ -228,9 +228,9 @@ CTempColModels::Initialise(void) s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f); #ifdef FIX_BUGS - for (i = 0; i < ARRAYSIZE(s_aWheelSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) { #else - for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif s_aWheelSpheres[i].surface = SURFACE_RUBBER29; s_aWheelSpheres[i].piece = 0; @@ -250,9 +250,9 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f); #ifdef FIX_BUGS - for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres1); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) { #else - for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; s_aBodyPartSpheres1[i].piece = 0; @@ -272,9 +272,9 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f); #ifdef FIX_BUGS - for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres2); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) { #else - for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; s_aBodyPartSpheres2[i].piece = 0; |