diff options
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index ecf17575..8399161f 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -649,8 +649,8 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo } void -CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, - short lastObject, CEntity **objects) +CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, + int16 lastObject, CEntity **objects) { float radiusSqr = radius * radius; float objDistSqr; @@ -666,16 +666,16 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, floa else objDistSqr = diff.MagnitudeSqr(); - if(objDistSqr < radiusSqr && *nextObject < lastObject) { - if(objects) { objects[*nextObject] = object; } - (*nextObject)++; + if(objDistSqr < radiusSqr && *numObjects < lastObject) { + if(objects) { objects[*numObjects] = object; } + (*numObjects)++; } } } } void -CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, +CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) { @@ -701,39 +701,39 @@ CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, sh AdvanceCurrentScanCode(); - *nextObject = 0; + *numObjects = 0; for(int curY = minY; curY <= maxY; curY++) { for(int curX = minX; curX <= maxX; curX++) { CSector *sector = GetSector(curX, curY); if(checkBuildings) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } if(checkVehicles) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } if(checkPeds) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, - nextObject, lastObject, objects); + numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); } if(checkObjects) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } if(checkDummies) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } } } @@ -941,7 +941,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad if(e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { - CVector diff = spherePos - e->GetPosition(); + CVector diff = spherePos - e->GetBoundCentre(); float distance = diff.Magnitude(); if(e->GetBoundRadius() + radius > distance) { |