diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/core/config.h b/src/core/config.h index 6744e888..ac25d218 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -198,22 +198,28 @@ enum Config { #endif #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more -#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things //#define MORE_LANGUAGES // Add more translations to the game -#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) -#define USE_TXD_CDIMAGE // generate and load textures from txd.img -#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -//#define USE_TEXTURE_POOL +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible +#define FIX_HIGH_FPS_BUGS_ON_FRONTEND + +// Just debug menu entries #ifdef DEBUGMENU +#define TOGGLEABLE_BETA_FEATURES // not too many things #define RELOADABLES // some debug menu options to reload TXD files #endif -#define PC_WATER -#define WATER_CHEATS +// Rendering/display +#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios +#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) +#define USE_TXD_CDIMAGE // generate and load textures from txd.img +#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number +//#define USE_TEXTURE_POOL -// Particle +// Water & Particle #define PC_PARTICLE //#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2 +#define PC_WATER +#define WATER_CHEATS // Pad #if !defined(RW_GL3) && defined(_WIN32) @@ -226,7 +232,6 @@ enum Config { #define REGISTER_START_BUTTON // Hud, frontend and radar -#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. #define MENU_MAP // VC-like menu map. Make sure you have new menu.txd @@ -235,14 +240,14 @@ enum Config { // #define CIRCLE_BACK_BUTTON #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define BETA_SLIDING_TEXT +#define LEGACY_MENU_OPTIONS +#define MUCH_SHORTER_OUTRO_SCREEN // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible - // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) |