diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/re3.cpp | 26 | ||||
-rw-r--r-- | src/core/re3.cpp.autosave | 483 |
2 files changed, 0 insertions, 509 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 0ce5ee3c..ad3838bd 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -374,32 +374,6 @@ delayedPatches10(int a, int b) } */ -<<<<<<< HEAD -======= -void __declspec(naked) HeadlightsFix() -{ - static const float fMinusOne = -1.0f; - _asm - { - fld [esp+708h-690h] - fcomp fMinusOne - fnstsw ax - and ah, 5 - cmp ah, 1 - jnz HeadlightsFix_DontLimit - fld fMinusOne - fstp [esp+708h-690h] - -HeadlightsFix_DontLimit: - fld [esp+708h-690h] - fabs - fld st - push 0x5382F2 - retn - } -} - ->>>>>>> More audio ped const int re3_buffsize = 1024; static char re3_buff[re3_buffsize]; diff --git a/src/core/re3.cpp.autosave b/src/core/re3.cpp.autosave deleted file mode 100644 index ad3838bd..00000000 --- a/src/core/re3.cpp.autosave +++ /dev/null @@ -1,483 +0,0 @@ -#include <direct.h> -#include <csignal> -#include <windows.h> -#include "common.h" -#include "patcher.h" -#include "Renderer.h" -#include "Credits.h" -#include "Camera.h" -#include "Weather.h" -#include "Clock.h" -#include "World.h" -#include "Vehicle.h" -#include "ModelIndices.h" -#include "Streaming.h" -#include "PathFind.h" -#include "Boat.h" -#include "Heli.h" -#include "Automobile.h" -#include "Ped.h" -#include "debugmenu_public.h" - -#include <vector> -#include <list> - -std::vector<int32> usedAddresses; - -void **rwengine = *(void***)0x5A10E1; - -DebugMenuAPI gDebugMenuAPI; - -WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); } -WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); } - -// overload our own new/delete with GTA's functions -void *operator new(size_t sz) { return gtanew(sz); } -void operator delete(void *ptr) noexcept { gtadelete(ptr); } - -#ifdef USE_PS2_RAND -unsigned __int64 myrand_seed = 1; -#else -unsigned long int myrand_seed = 1; -#endif - -int -myrand(void) -{ -#ifdef USE_PS2_RAND - // Use our own implementation of rand, stolen from PS2 - myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; - return ((myrand_seed >> 32) & 0x7FFFFFFF); -#else - // or original codewarrior rand - myrand_seed = myrand_seed * 1103515245 + 12345; - return((myrand_seed >> 16) & 0x7FFF); -#endif -} - -void -mysrand(unsigned int seed) -{ - myrand_seed = seed; -} - -void (*DebugMenuProcess)(void); -void (*DebugMenuRender)(void); -static void stub(void) { } - -void -DebugMenuInit(void) -{ - if(DebugMenuLoad()){ - DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess"); - DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender"); - } - if(DebugMenuProcess == nil || DebugMenuRender == nil){ - DebugMenuProcess = stub; - DebugMenuRender = stub; - } - -} - -void WeaponCheat(); -void HealthCheat(); -void TankCheat(); -void BlowUpCarsCheat(); -void ChangePlayerCheat(); -void MayhemCheat(); -void EverybodyAttacksPlayerCheat(); -void WeaponsForAllCheat(); -void FastTimeCheat(); -void SlowTimeCheat(); -void MoneyCheat(); -void ArmourCheat(); -void WantedLevelUpCheat(); -void WantedLevelDownCheat(); -void SunnyWeatherCheat(); -void CloudyWeatherCheat(); -void RainyWeatherCheat(); -void FoggyWeatherCheat(); -void FastWeatherCheat(); -void OnlyRenderWheelsCheat(); -void ChittyChittyBangBangCheat(); -void StrongGripCheat(); -void NastyLimbsCheat(); - -DebugMenuEntry *carCol1; -DebugMenuEntry *carCol2; - -void -SpawnCar(int id) -{ - CVector playerpos; - CStreaming::RequestModel(id, 0); - CStreaming::LoadAllRequestedModels(false); - if(CStreaming::HasModelLoaded(id)){ - playerpos = FindPlayerCoors(); - int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); - if(node < 0) - return; - - CVehicle *v; - if(CModelInfo::IsBoatModel(id)) - return; - else - v = new CAutomobile(id, RANDOM_VEHICLE); - - v->bHasBeenOwnedByPlayer = true; - if(carCol1) - DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1); - if(carCol2) - DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); - - v->GetPosition() = ThePaths.m_pathNodes[node].pos; - v->GetPosition().z += 4.0f; - v->SetOrientation(0.0f, 0.0f, 3.49f); - v->m_status = STATUS_ABANDONED; - v->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(v); - } -} - -static void -LetThemFollowYou(void) { - CPed* player = (CPed*) FindPlayerPed(); - for (int i = 0; i < player->m_numNearPeds; i++) { - - CPed* nearPed = player->m_nearPeds[i]; - if (nearPed && !nearPed->IsPlayer()) { - nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); - nearPed->m_pedFormation = rand() & 7; - nearPed->bScriptObjectiveCompleted = false; - } - } -} - -static void -FixCar(void) -{ - CVehicle *veh = FindPlayerVehicle(); - if(veh == nil) - return; - veh->m_fHealth = 1000.0f; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(0); - ((CAutomobile*)veh)->Fix(); -} - -static int engineStatus; -static void -SetEngineStatus(void) -{ - CVehicle *veh = FindPlayerVehicle(); - if(veh == nil) - return; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); -} - -static void -ToggleComedy(void) -{ - CVehicle *veh = FindPlayerVehicle(); - if(veh == nil) - return; - veh->bComedyControls = !veh->bComedyControls; -} - -static void -PlaceOnRoad(void) -{ - CVehicle *veh = FindPlayerVehicle(); - if(veh == nil) - return; - - if(veh->IsCar()) - ((CAutomobile*)veh)->PlaceOnRoadProperly(); -} - -static const char *carnames[] = { - "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", - "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", - "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", - "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", - "yankee", "escape", "borgnine", "toyz", "ghost", -}; - -static std::list<CTweakVar *> TweakVarsList; -static bool bAddTweakVarsNow = false; -static const char *pTweakVarsDefaultPath = NULL; - -void CTweakVars::Add(CTweakVar *var) -{ - TweakVarsList.push_back(var); - - if ( bAddTweakVarsNow ) - var->AddDBG(pTweakVarsDefaultPath); -} - -void CTweakVars::AddDBG(const char *path) -{ - pTweakVarsDefaultPath = path; - - for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i) - (*i)->AddDBG(pTweakVarsDefaultPath); - - bAddTweakVarsNow = true; -} - -void CTweakSwitch::AddDBG(const char *path) -{ - DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr); - DebugMenuEntrySetWrap(e, true); -} - -void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); } -void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); } -void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } -void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } -void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } -void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } -void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } -void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } -void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); } - -/* -static const char *wt[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" - }; - -SETTWEAKPATH("TEST"); -TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); -*/ - -void -DebugMenuPopulate(void) -{ - if(DebugMenuLoad()){ - static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" - }; - DebugMenuEntry *e; - e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); - DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), - [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); - DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); - DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); - DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); - DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f); - - DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); - DebugMenuAddCmd("Cheats", "Money", MoneyCheat); - DebugMenuAddCmd("Cheats", "Health", HealthCheat); - DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); - DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); - DebugMenuAddCmd("Cheats", "Tank", TankCheat); - DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); - DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); - DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); - DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); - DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); - DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); - DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); - DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); - DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); - DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); - DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); - DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); - DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); - DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); - DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); - DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); - - static int spawnCarId = MI_LANDSTAL; - e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); - DebugMenuEntrySetWrap(e, true); - DebugMenuAddCmd("Spawn", "Spawn Car", [](){ - if(spawnCarId == MI_TRAIN || - spawnCarId == MI_CHOPPER || - spawnCarId == MI_AIRTRAIN || - spawnCarId == MI_DEADDODO || - spawnCarId == MI_ESCAPE) - return; - SpawnCar(spawnCarId); - }); - static uint8 dummy; - carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil); - carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil); - DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); - DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); - DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); - DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); - DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); - DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); - DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); - DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); - DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); - DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); - DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); - DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); - DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); - DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); - DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); - - DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); - DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); - DebugMenuAddCmd("Debug", "Fix Car", FixCar); - DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); - DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); - - DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil); - DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy); - DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff); - DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); - DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil); - - DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); - DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); - - DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou); -#ifndef MASTER - DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); -#endif - - DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); - DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); - - CTweakVars::AddDBG("Debug"); - } -} - -/* -int (*RsEventHandler_orig)(int a, int b); -int -delayedPatches10(int a, int b) -{ - DebugMenuInit(); - DebugMenuPopulate(); - - return RsEventHandler_orig(a, b); -} -*/ - -const int re3_buffsize = 1024; -static char re3_buff[re3_buffsize]; - -void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) -{ - int nCode; - - strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); - strcat_s(re3_buff, re3_buffsize, "\n" ); - - strcat_s(re3_buff, re3_buffsize, "File: "); - strcat_s(re3_buff, re3_buffsize, filename ); - strcat_s(re3_buff, re3_buffsize, "\n" ); - - strcat_s(re3_buff, re3_buffsize, "Line: " ); - _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); - strcat_s(re3_buff, re3_buffsize, "\n"); - - strcat_s(re3_buff, re3_buffsize, "Function: "); - strcat_s(re3_buff, re3_buffsize, func ); - strcat_s(re3_buff, re3_buffsize, "\n" ); - - strcat_s(re3_buff, re3_buffsize, "Expression: "); - strcat_s(re3_buff, re3_buffsize, expr); - strcat_s(re3_buff, re3_buffsize, "\n"); - - strcat_s(re3_buff, re3_buffsize, "\n" ); - strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); - - - nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", - MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); - - if (nCode == IDABORT) - { - raise(SIGABRT); - _exit(3); - } - - if (nCode == IDRETRY) - { - __debugbreak(); - return; - } - - if (nCode == IDIGNORE) - return; - - abort(); -} - -void re3_debug(char *format, ...) -{ - va_list va; - va_start(va, format); - vsprintf_s(re3_buff, re3_buffsize, format, va); - va_end(va); - - printf("%s", re3_buff); -} - -void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...) -{ - char buff[re3_buffsize *2]; - va_list va; - va_start(va, format); - vsprintf_s(re3_buff, re3_buffsize, format, va); - va_end(va); - - sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); - - OutputDebugStringA(buff); -} - -void -patch() -{ - StaticPatcher::Apply(); - -// Patch<float>(0x46BC61+6, 1.0f); // car distance - InjectHook(0x59E460, printf, PATCH_JUMP); - InjectHook(0x475E00, printf, PATCH_JUMP); // _Error - - -// InterceptCall(&open_script_orig, open_script, 0x438869); - -// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E); -} - -BOOL WINAPI -DllMain(HINSTANCE hInst, DWORD reason, LPVOID) -{ - if(reason == DLL_PROCESS_ATTACH){ - - AllocConsole(); - freopen("CONIN$", "r", stdin); - freopen("CONOUT$", "w", stdout); - freopen("CONOUT$", "w", stderr); - - if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0 - patch(); - else - return FALSE; - } - - return TRUE; -} |