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-rw-r--r--src/core/AnimViewer.cpp6
-rw-r--r--src/core/Camera.cpp38
-rw-r--r--src/core/Placeable.cpp4
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/PlayerInfo.cpp6
-rw-r--r--src/core/PlayerInfo.h2
-rw-r--r--src/core/Radar.cpp12
-rw-r--r--src/core/World.cpp15
-rw-r--r--src/core/World.h4
9 files changed, 42 insertions, 47 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 7afda509..b4763627 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -108,7 +108,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
- player->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+ player->SetPosition(0.0f, 0.0f, 0.0f);
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -292,14 +292,14 @@ CAnimViewer::Update(void)
}
newEntity->bIsStuck = true;
}
- newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+ newEntity->SetPosition(0.0f, 0.0f, 0.0f);
CWorld::Add(newEntity);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
- pTarget->GetPosition().z = 0.0f;
+ pTarget->GetMatrix().GetPosition().z = 0.0f;
if (modelInfo->m_type != MITYPE_PED) {
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 379b9c36..3f4684e7 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -470,19 +470,19 @@ CCamera::Process(void)
}
}
- GetRight() = CrossProduct(CamUp, CamFront); // actually Left
- GetForward() = CamFront;
- GetUp() = CamUp;
- GetPosition() = CamSource;
+ GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left
+ GetMatrix().GetForward() = CamFront;
+ GetMatrix().GetUp() = CamUp;
+ GetMatrix().GetPosition() = CamSource;
// Process Shake
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
int shakeRand = CGeneral::GetRandomNumber();
float shakeOffset = shakeStrength*0.1f;
- GetPosition().x += shakeOffset*((shakeRand&0xF)-7);
- GetPosition().y += shakeOffset*(((shakeRand&0xF0)>>4)-7);
- GetPosition().z += shakeOffset*(((shakeRand&0xF00)>>8)-7);
+ GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
+ GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7);
+ GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7);
if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER)
SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
@@ -499,27 +499,27 @@ CCamera::Process(void)
CVector Front = Cams[2].Front;
CVector Up = Cams[2].Up;
- GetRight() = CrossProduct(Up, Front);
- GetForward() = Front;
- GetUp() = Up;
- GetPosition() = Source;
+ GetMatrix().GetRight() = CrossProduct(Up, Front);
+ GetMatrix().GetForward() = Front;
+ GetMatrix().GetUp() = Up;
+ GetMatrix().GetPosition() = Source;
CDraw::SetFOV(Cams[2].FOV);
m_vecGameCamPos = Cams[ActiveCam].Source;
- *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition().toRwV3d();
- *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward().toRwV3d();
- *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp().toRwV3d();
- *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight().toRwV3d();
+ *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition();
+ *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward();
+ *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp();
+ *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight();
RwMatrixUpdate(RwFrameGetMatrix(frame));
RwFrameUpdateObjects(frame);
}else{
RwFrame *frame = RwCameraGetFrame(m_pRwCamera);
m_vecGameCamPos = GetPosition();
- *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition().toRwV3d();
- *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward().toRwV3d();
- *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp().toRwV3d();
- *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight().toRwV3d();
+ *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition();
+ *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward();
+ *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp();
+ *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight();
RwMatrixUpdate(RwFrameGetMatrix(frame));
RwFrameUpdateObjects(frame);
}
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index 99ca5659..69b3d3ea 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -12,9 +12,9 @@ CPlaceable::~CPlaceable(void) = default;
void
CPlaceable::SetHeading(float angle)
{
- CVector pos = GetPosition();
+ CVector pos = GetMatrix().GetPosition();
m_matrix.SetRotateZ(angle);
- GetPosition() += pos;
+ GetMatrix().Translate(pos);
}
bool
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index d39bb0d9..7e858283 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -10,7 +10,7 @@ public:
CPlaceable(void);
virtual ~CPlaceable(void);
- CVector &GetPosition(void) { return m_matrix.GetPosition(); }
+ const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
void SetPosition(float x, float y, float z) {
m_matrix.GetPosition().x = x;
m_matrix.GetPosition().y = y;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 7dadbf28..0cd69119 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -38,7 +38,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
LoadPlayerSkin();
}
-CVector&
+const CVector &
CPlayerInfo::GetPos()
{
#ifdef FIX_BUGS
@@ -430,7 +430,7 @@ CPlayerInfo::Process(void)
CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
- m_pPed->GetPosition() = sth;
+ m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
}
@@ -456,7 +456,7 @@ CPlayerInfo::Process(void)
#ifdef VC_PED_PORTS
if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else
- if (carBelow->m_status != STATUS_WRECKED)
+ if (carBelow->GetStatus() != STATUS_WRECKED)
#endif
m_pPed->SetSeekBoatPosition(carBelow);
}
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index ff31418c..8d0a27b6 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -62,7 +62,7 @@ public:
void DeletePlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
void SetPlayerSkin(char* skin);
- CVector& GetPos();
+ const CVector &GetPos();
void Process(void);
void KillPlayer(void);
void ArrestPlayer(void);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index b4c22068..ca28620e 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -523,7 +523,7 @@ void CRadar::DrawBlips()
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
@@ -562,8 +562,8 @@ void CRadar::DrawBlips()
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
+ const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
@@ -629,7 +629,7 @@ void CRadar::DrawBlips()
else
#ifdef TRIANGULAR_BLIPS
{
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
@@ -678,8 +678,8 @@ void CRadar::DrawBlips()
else
#ifdef TRIANGULAR_BLIPS
{
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
+ const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 2833c59c..e87d23f2 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1417,7 +1417,7 @@ FindPlayerSpeed(void)
return ped->m_vecMoveSpeed;
}
-CVector &
+const CVector &
FindPlayerCentreOfWorld(int32 player)
{
#ifdef FIX_BUGS
@@ -1429,7 +1429,7 @@ FindPlayerCentreOfWorld(int32 player)
return CWorld::Players[player].m_pPed->GetPosition();
}
-CVector &
+const CVector &
FindPlayerCentreOfWorld_NoSniperShift(void)
{
#ifdef FIX_BUGS
@@ -1824,12 +1824,7 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->m_modelIndex;
- if(modelId == MI_SINGLESTREETLIGHTS1 || modelId == MI_SINGLESTREETLIGHTS2 ||
- modelId == MI_SINGLESTREETLIGHTS3 || modelId == MI_DOUBLESTREETLIGHTS || modelId == MI_TREE1 ||
- modelId == MI_TREE2 || modelId == MI_TREE3 || modelId == MI_TREE4 || modelId == MI_TREE5 ||
- modelId == MI_TREE6 || modelId == MI_TREE7 || modelId == MI_TREE8 || modelId == MI_TREE9 ||
- modelId == MI_TREE10 || modelId == MI_TREE11 || modelId == MI_TREE12 || modelId == MI_TREE13 ||
- modelId == MI_TREE14 || modelId == MI_TRAFFICLIGHTS || modelId == MI_PARKINGMETER ||
+ if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
@@ -1837,7 +1832,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
modelId == MI_PARKTABLE) {
- CVector &position = pEntity->GetPosition();
+ CVector &position = pEntity->GetMatrix().GetPosition();
float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
@@ -1855,7 +1850,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
if(!bFound || fWaterLevel > fGroundZ) {
CColModel *pColModel = pEntity->GetColModel();
float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- pEntity->GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight;
+ pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight;
}
}
}
diff --git a/src/core/World.h b/src/core/World.h
index 991180af..ab3f0192 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -164,6 +164,6 @@ CVehicle *FindPlayerTrain(void);
CEntity *FindPlayerEntity(void);
CVector FindPlayerCoors(void);
CVector &FindPlayerSpeed(void);
-CVector &FindPlayerCentreOfWorld(int32 player);
-CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
+const CVector &FindPlayerCentreOfWorld(int32 player);
+const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
float FindPlayerHeading(void);