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-rw-r--r--src/core/Game.cpp19
-rw-r--r--src/core/config.h3
2 files changed, 5 insertions, 17 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8633d222..8ab12e3f 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -220,22 +220,9 @@ bool CGame::InitialiseOnceAfterRW(void)
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
{
CMenuManager::m_PrefsSpeakers = 0;
-
- for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
- {
- wchar buff[64];
-
- char *name = DMAudio.Get3DProviderName(i);
- AsciiToUnicode(name, buff);
- char *providername = UnicodeToAscii(buff);
- strupr(providername);
-
- if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
- {
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
- break;
- }
- }
+ int8 provider = DMAudio.AutoDetect3DProviders();
+ if ( provider != -1 )
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
}
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
diff --git a/src/core/config.h b/src/core/config.h
index 163af701..23fe9993 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -193,7 +193,8 @@ enum Config {
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
//#define USE_TEXTURE_POOL
-//#define OPENAL
+#define AUDIO_OAL
+//#define AUDIO_MSS
// Particle
//#define PC_PARTICLE