diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/ColStore.cpp | 11 | ||||
-rw-r--r-- | src/core/Game.h | 23 | ||||
-rw-r--r-- | src/core/World.cpp | 14 |
3 files changed, 39 insertions, 9 deletions
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp index 0715ae6e..feaf08c7 100644 --- a/src/core/ColStore.cpp +++ b/src/core/ColStore.cpp @@ -9,6 +9,7 @@ #include "Timer.h" #include "Camera.h" #include "Frontend.h" +#include "Physical.h" #include "ColStore.h" CPool<ColDef,ColDef> *CColStore::ms_pColPool; @@ -174,7 +175,13 @@ CColStore::LoadCollision(const CVector2D &pos) CGeneral::faststrcmp(GetColName(i), "yacht") == 0){ wantThisOne = true; }else{ - // TODO: check mission cleanup list + for (int j = 0; j < MAX_CLEANUP; j++) { + CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j); + if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) { + if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f)) + wantThisOne = true; + } + } } if(wantThisOne) @@ -221,7 +228,7 @@ CColStore::HasCollisionLoaded(const CVector2D &pos) int i; for(i = 1; i < COLSTORESIZE; i++) - if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) && !GetSlot(i)->isLoaded) return false; return true; diff --git a/src/core/Game.h b/src/core/Game.h index 1b8fcb0a..062b9612 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -29,6 +29,29 @@ enum eAreaName { AREA_PRINT_WORKS }; +enum eVisibilityArea +{ + VIS_MAIN_MAP = 0, + VIS_HOTEL, + VIS_MANSION, + VIS_BANK, + VIS_MALL, + VIS_STRIP_CLUB, + VIS_LAWYERS, + VIS_COFFEE_SHOP, + VIS_CONCERT_HALL, + VIS_STUDIO, + VIS_RIFLE_RANGE, + VIS_BIKER_BAR, + VIS_POLICE_STATION, + VIS_EVERYWHERE, + VIS_DIRT, + VIS_BLOOD, + VIS_OVALRING, + VIS_MALIBU_CLUB, + VIS_PRINT_WORKS, +}; + class CGame { public: diff --git a/src/core/World.cpp b/src/core/World.cpp index 09170f54..625ccf57 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent) if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList(); + if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList(); } void @@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent) if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList(); + if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList(); } void @@ -1951,7 +1951,7 @@ CWorld::Process(void) RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } + if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } } } bForceProcessControl = true; @@ -1962,7 +1962,7 @@ CWorld::Process(void) RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } + if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } } } } @@ -2115,7 +2115,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa CObject *pObject = (CObject *)pEntity; CVehicle *pVehicle = (CVehicle *)pEntity; if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { - if(pEntity->bIsStatic) { + if(pEntity->IsStatic()) { if(pEntity->IsObject()) { if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) { if (IsGlass(pObject->GetModelIndex())) { @@ -2139,7 +2139,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa } } } - if(pEntity->bIsStatic) { + if(pEntity->IsStatic()) { float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius; float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f); @@ -2150,7 +2150,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa pEntity->AddToMovingList(); } } - if(!pEntity->bIsStatic) { + if(!pEntity->IsStatic()) { float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / |