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-rw-r--r--src/core/Cam.cpp5
-rw-r--r--src/core/Camera.h1
-rw-r--r--src/core/Pad.cpp12
-rw-r--r--src/core/PlayerInfo.h1
-rw-r--r--src/core/Stats.cpp1
-rw-r--r--src/core/Stats.h1
-rw-r--r--src/core/TempColModels.cpp2
-rw-r--r--src/core/common.h4
-rw-r--r--src/core/config.h4
-rw-r--r--src/core/re3.cpp5
10 files changed, 26 insertions, 10 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 1c74598c..fe2c250f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -3778,7 +3778,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
@@ -3845,8 +3845,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
-
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 18144ef5..669ac740 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -382,6 +382,7 @@ public:
bool m_WideScreenOn;
bool m_1rstPersonRunCloseToAWall;
bool m_bHeadBob;
+ bool m_bVehicleSuspenHigh;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 89b3f053..d309d469 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -321,6 +321,12 @@ void RenderWaterLayersCheat(void)
CWaterLevel::m_nRenderWaterLayers = 0;
}
+void BackToTheFuture(void)
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CVehicle::bHoverCheat = !CVehicle::bHoverCheat;
+}
+
//////////////////////////////////////////////////////////////////////////
@@ -1080,7 +1086,11 @@ void CPad::AddToPCCheatString(char c)
if (!_CHEATCMP("TAEHCSREYALRETAW"))
RenderWaterLayersCheat();
#endif
-
+
+ // SEAWAYS
+ if (!_CHEATCMP("SYAWAES"))
+ BackToTheFuture();
+
#undef _CHEATCMP
}
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index dfe6a53e..11f51ac0 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -49,6 +49,7 @@ public:
uint32 m_nTimeLastHealthLoss;
uint32 m_nTimeLastArmourLoss;
uint32 m_nTimeTankShotGun;
+ int32 m_nTimeNotFullyOnGround;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 34fc41d1..91f583bd 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -67,6 +67,7 @@ float CStats::AutoPaintingBudget;
int32 CStats::NoMoreHurricanes;
float CStats::FashionBudget;
int32 CStats::SafeHouseVisits;
+int32 CStats::TyresPopped;
void CStats::Init()
{
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 485bdccf..33d4ef72 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -71,6 +71,7 @@ public:
static int32 NoMoreHurricanes;
static float FashionBudget;
static int32 SafeHouseVisits;
+ static int32 TyresPopped;
public:
static void Init(void);
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index a4814759..c6a9d368 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -156,7 +156,7 @@ CTempColModels::Initialise(void)
}
ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f));
- ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f));
+ ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f));
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
diff --git a/src/core/common.h b/src/core/common.h
index ed331bbb..cc570bef 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -29,14 +29,14 @@
#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
#define HIERNODEINFO(hier) ((hier)->nodeInfo)
#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
-#define HANIMFRAMES(anim) ((anim)->keyframes)
+#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
#else
#define RWHALFPIXEL // always d3d
#define STREAMPOS(str) ((str)->Type.memory.position)
#define STREAMFILE(str) ((str)->Type.file.fpFile)
#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
-#define HANIMFRAMES(anim) ((anim)->pFrames)
+#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
#endif
#ifdef RWHALFPIXEL
diff --git a/src/core/config.h b/src/core/config.h
index ac25d218..907d93cb 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -41,7 +41,7 @@ enum Config {
NUMANIMBLOCKS = 35,
NUMANIMATIONS = 450,
- NUMTEMPOBJECTS = 30,
+ NUMTEMPOBJECTS = 40,
// Path data
NUM_PATHNODES = 9650,
@@ -218,7 +218,7 @@ enum Config {
// Water & Particle
#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
-#define PC_WATER
+// #define PC_WATER
#define WATER_CHEATS
// Pad
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 54077e6f..d02bd9b0 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -335,15 +335,18 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
+ DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
+ DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
+ DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
- DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
+ DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });