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-rw-r--r--src/entities/PedIK.cpp109
1 files changed, 0 insertions, 109 deletions
diff --git a/src/entities/PedIK.cpp b/src/entities/PedIK.cpp
deleted file mode 100644
index b9baf49c..00000000
--- a/src/entities/PedIK.cpp
+++ /dev/null
@@ -1,109 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PedIK.h"
-#include "Ped.h"
-
-WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
-WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
-WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
-WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
-
-CPedIK::CPedIK(CPed *ped)
-{
- m_ped = ped;
- m_flags = 0;
- m_headOrient.phi = 0.0f;
- m_headOrient.theta = 0.0f;
- m_torsoOrient.phi = 0.0f;
- m_torsoOrient.theta = 0.0f;
- m_upperArmOrient.phi = 0.0f;
- m_upperArmOrient.theta = 0.0f;
- m_lowerArmOrient.phi = 0.0f;
- m_lowerArmOrient.theta = 0.0f;
-}
-
-void
-CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool changeRoll)
-{
- RwFrame *f = animBlend->frame;
- RwMatrix *mat = CPedIK::GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate());
-
- RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z };
- RwV3d rightVector;
- RwV3d pos = RwFrameGetMatrix(f)->pos;
-
- // rotation == 0 -> looking in y direction
- // left? vector
- float c = cos(m_ped->m_fRotationCur);
- float s = sin(m_ped->m_fRotationCur);
- rightVector.x = -(c*mat->right.x + s*mat->right.y);
- rightVector.y = -(c*mat->up.x + s*mat->up.y);
- rightVector.z = -(c*mat->at.x + s*mat->at.y);
-
- if(changeRoll){
- // Used when aiming only involves over the legs.(canAimWithArm)
- // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs.
- // Not noticeable in normal conditions...
-
- RwV3d forwardVector;
- CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up);
- inversedForward.Normalise();
- float dotProduct = DotProduct(mat->at, inversedForward);
- if(dotProduct > 1.0f) dotProduct = 1.0f;
- if(dotProduct < -1.0f) dotProduct = -1.0f;
- float alpha = acos(dotProduct);
-
- if(mat->at.z < 0.0f)
- alpha = -alpha;
-
- forwardVector.x = s * mat->right.x - c * mat->right.y;
- forwardVector.y = s * mat->up.x - c * mat->up.y;
- forwardVector.z = s * mat->at.x - c * mat->at.y;
-
- float curYaw, curPitch;
- CPedIK::ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
- RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
- }else{
- // pitch
- RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
- // yaw
- RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT);
- }
- RwFrameGetMatrix(f)->pos = pos;
- RwMatrixDestroy(mat);
-}
-
-void
-CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
-{
- RwFrame *f;
- RwMatrix *mat;
-
- f = m_ped->GetNodeFrame(node);
- mat = RwFrameGetMatrix(f);
- *pos = mat->pos;
-
- for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
- RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
-}
-
-RwMatrix*
-CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
-{
- RwFrame *i;
-
- *destination = *RwFrameGetMatrix(source);
-
- for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
- RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT);
-
- return destination;
-}
-
-STARTPATCHES
- InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
- InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
- InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file