diff options
Diffstat (limited to 'src/entities/Vehicle.h')
-rw-r--r-- | src/entities/Vehicle.h | 249 |
1 files changed, 158 insertions, 91 deletions
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h index 8739e5db..b69c828f 100644 --- a/src/entities/Vehicle.h +++ b/src/entities/Vehicle.h @@ -7,13 +7,21 @@ class CFire; struct tHandlingData; enum { + RANDOM_VEHICLE = 1, + MISSION_VEHICLE = 2, + PARKED_VEHICLE = 3, + PERMANENT_VEHICLE = 4, +}; + + +enum { GETTING_IN_OUT_FL = 1, GETTING_IN_OUT_RL = 2, GETTING_IN_OUT_FR = 4, GETTING_IN_OUT_RR = 8 }; -enum eCarLock : uint8 { +enum eCarLock { CARLOCK_NOT_USED, CARLOCK_UNLOCKED, CARLOCK_LOCKED, @@ -24,78 +32,82 @@ enum eCarLock : uint8 { CARLOCK_SKIP_SHUT_DOORS }; -enum eVehicleModel : int32 +// TODO: where is this used? Is Vehicle.h the right file? +enum eVehicleModel { - LANDSTAL = 0x0, - IDAHO = 0x1, - STINGER = 0x2, - LINERUN = 0x3, - PEREN = 0x4, - SENTINEL = 0x5, - PATRIOT = 0x6, - FIRETRUK = 0x7, - TRASH = 0x8, - STRETCH = 0x9, - MANANA = 0xA, - INFERNUS = 0xB, - BLISTA = 0xC, - PONY = 0xD, - MULE = 0xE, - CHEETAH = 0xF, - AMBULAN = 0x10, - FBICAR = 0x11, - MOONBEAM = 0x12, - ESPERANT = 0x13, - TAXI = 0x14, - KURUMA = 0x15, - BOBCAT = 0x16, - MRWHOOP = 0x17, - BFINJECT = 0x18, - CORPSE = 0x19, - POLICE = 0x1A, - ENFORCER = 0x1B, - SECURICA = 0x1C, - BANSHEE = 0x1D, - PREDATOR = 0x1E, - BUS = 0x1F, - RHINO = 0x20, - BARRACKS = 0x21, - TRAIN = 0x22, - CHOPPER = 0x23, - DODO = 0x24, - COACH = 0x25, - CABBIE = 0x26, - STALLION = 0x27, - RUMPO = 0x28, - RCBANDIT = 0x29, - BELLYUP = 0x2A, - MRWONGS = 0x2B, - MAFIA = 0x2C, - YARDIE = 0x2D, - YAKUZA = 0x2E, - DIABLOS = 0x2F, - COLUMB = 0x30, - HOODS = 0x31, - AIRTRAIN = 0x32, - DEADDODO = 0x33, - SPEEDER = 0x34, - REEFER = 0x35, - PANLANT = 0x36, - FLATBED = 0x37, - YANKEE = 0x38, - ESCAPE = 0x39, - BORGNINE = 0x3A, - TOYZ = 0x3B, - GHOST = 0x3C, - CAR151 = 0x3D, - CAR152 = 0x3E, - CAR153 = 0x3F, - CAR154 = 0x40, - CAR155 = 0x41, - CAR156 = 0x42, - CAR157 = 0x43, - CAR158 = 0x44, - CAR159 = 0x45, + LANDSTAL, + IDAHO, + STINGER, + LINERUN, + PEREN, + SENTINEL, + PATRIOT, + FIRETRUK, + TRASH, + STRETCH, + MANANA, + INFERNUS, + BLISTA, + PONY, + MULE, + CHEETAH, + AMBULAN, + FBICAR, + MOONBEAM, + ESPERANT, + TAXI, + KURUMA, + BOBCAT, + MRWHOOP, + BFINJECT, + CORPSE, + POLICE, + ENFORCER, + SECURICA, + BANSHEE, + PREDATOR, + BUS, + RHINO, + BARRACKS, + TRAIN, + CHOPPER, + DODO, + COACH, + CABBIE, + STALLION, + RUMPO, + RCBANDIT, + BELLYUP, + MRWONGS, + MAFIA, + YARDIE, + YAKUZA, + DIABLOS, + COLUMB, + HOODS, + AIRTRAIN, + DEADDODO, + SPEEDER, + REEFER, + PANLANT, + FLATBED, + YANKEE, + ESCAPE, + BORGNINE, + TOYZ, + GHOST, + CAR151, + CAR152, + CAR153, + CAR154, + CAR155, + CAR156, + CAR157, + CAR158, + CAR159, +}; + +enum eDoors { }; class CVehicle : public CPhysical @@ -103,10 +115,13 @@ class CVehicle : public CPhysical public: // 0x128 tHandlingData *m_handling; + + // CAutoPilot uint8 stuff1[112]; + uint8 m_currentColour1; uint8 m_currentColour2; - uint8 m_anExtras[2]; + uint8 m_aExtras[2]; int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22 int16 m_nMissionValue; CPed *pDriver; @@ -122,23 +137,27 @@ public: float m_fSteerAngle; float m_fGasPedal; float m_fBreakPedal; - uint8 m_nCreatedBy; // eVehicleCreatedBy - uint8 bIsLawEnforcer : 1; - uint8 bIsAmbulanceOnDuty : 1; - uint8 bIsFiretruckOnDuty : 1; - uint8 m_veh_flagA8 : 1; - uint8 m_veh_flagA10 : 1; - uint8 m_veh_flagA20 : 1; - uint8 m_veh_flagA40 : 1; - uint8 m_veh_flagA80 : 1; - uint8 bIsVan : 1; - uint8 bIsBus : 1; - uint8 bIsBig : 1; - uint8 bIsLow : 1; + uint8 VehicleCreatedBy; + + // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R* + uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment + uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident + uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire + uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed) + uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars) + uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ? + uint8 bLightsOn: 1; // Are the lights switched on ? + uint8 bFreebies: 1; // Any freebies left in this vehicle ? + + uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle) + uint8 bIsBus: 1; // Is this vehicle a bus + uint8 bIsBig: 1; // Is this vehicle a bus + uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims uint8 m_veh_flagB10 : 1; uint8 m_veh_flagB20 : 1; uint8 m_veh_flagB40 : 1; uint8 m_veh_flagB80 : 1; + uint8 m_veh_flagC1 : 1; uint8 m_veh_flagC2 : 1; uint8 m_veh_flagC4 : 1; @@ -147,6 +166,7 @@ public: uint8 m_veh_flagC20 : 1; uint8 m_veh_flagC40 : 1; uint8 m_veh_flagC80 : 1; + uint8 m_veh_flagD1 : 1; uint8 m_veh_flagD2 : 1; uint8 m_veh_flagD4 : 1; @@ -155,8 +175,9 @@ public: uint8 m_veh_flagD20 : 1; uint8 m_veh_flagD40 : 1; uint8 m_veh_flagD80 : 1; + int8 field_1F9; - uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default) + uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 field_1FB; int8 field_1FC[4]; float m_fHealth; // 1000.0f = full health. 0 -> explode @@ -179,6 +200,7 @@ public: int8 field_22D; uint8 m_nSirenOrAlarm; int8 field_22F; + // TODO: this is an array CStoredCollPoly m_frontCollPoly; // poly which is under front part of car CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car float m_fSteerRatio; @@ -190,8 +212,29 @@ public: static void operator delete(void*, int); ~CVehicle(void); + // from CEntity + void SetModelIndex(uint32 i); + bool SetupLighting(void); + void RemoveLighting(bool); + void FlagToDestroyWhenNextProcessed(void) {} - void dtor(void) { this->CVehicle::~CVehicle(); } + virtual void ProcessControlInputs(uint8) {} + virtual void GetComponentWorldPosition(int32 component, CVector &pos) {} + virtual bool IsComponentPresent(int32 component) { return false; } + virtual void SetComponentRotation(int32 component, CVector rotation) {} + virtual void OpenDoor(int32, eDoors door, float) {} + virtual void ProcessOpenDoor(uint32, uint32, float) {} + virtual bool IsDoorReady(eDoors door) { return false; } + virtual bool IsDoorFullyOpen(eDoors door) { return false; } + virtual bool IsDoorClosed(eDoors door) { return false; } + virtual bool IsDoorMissing(eDoors door) { return false; } + virtual void RemoveRefsToVehicle(CEntity *ent) {} + virtual void BlowUpCar(CEntity *ent) {} + virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } + virtual void BurstTyre(uint8 tyre) {} + virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;} + virtual float GetHeightAboveRoad(void); + virtual void PlayCarHorn(void) {} bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } @@ -199,10 +242,26 @@ public: bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } bool IsLawEnforcementVehicle(void); - void ChangeLawEnforcerState(bool enable); - void RemovePassenger(CPed *); - void RemoveDriver(void); + void ChangeLawEnforcerState(uint8 enable); + bool UsesSiren(uint32 id); + bool IsVehicleNormal(void); + bool CarHasRoof(void); bool IsUpsideDown(void); + bool IsOnItsSide(void); + bool CanBeDeleted(void); + bool CanPedOpenLocks(CPed *ped); + bool CanPedEnterCar(void); + bool CanPedExitCar(void); + // do these two actually return something? + CPed *SetUpDriver(void); + CPed *SetupPassenger(int n); + void SetDriver(CPed *driver); + bool AddPassenger(CPed *passenger); + bool AddPassenger(CPed *passenger, uint8 n); + void RemovePassenger(CPed *passenger); + void RemoveDriver(void); + void ProcessCarAlarm(void); + bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); static bool &bWheelsOnlyCheat; static bool &bAllDodosCheat; @@ -210,8 +269,16 @@ public: static bool &bCheat4; static bool &bCheat5; static bool &m_bDisableMouseSteering; + + + void dtor(void) { CVehicle::~CVehicle(); } + void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); } + bool SetupLighting_(void) { return CVehicle::SetupLighting(); } + void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); } + float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); } }; static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error"); static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error"); +static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error"); |