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Diffstat (limited to 'src/fakerw/rpworld.h')
-rw-r--r-- | src/fakerw/rpworld.h | 336 |
1 files changed, 336 insertions, 0 deletions
diff --git a/src/fakerw/rpworld.h b/src/fakerw/rpworld.h new file mode 100644 index 00000000..d2ac2454 --- /dev/null +++ b/src/fakerw/rpworld.h @@ -0,0 +1,336 @@ +#pragma once + +#define rpATOMIC rw::Atomic::ID +#define rpCLUMP rw::Clump::ID + +/* + *********************************************** + * + * RpMaterial + * + *********************************************** + */ + +//struct RpMaterial; +typedef rw::Material RpMaterial; + +typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data); + +RpMaterial *RpMaterialCreate(void); +RwBool RpMaterialDestroy(RpMaterial *material); +RpMaterial *RpMaterialClone(RpMaterial *material); +RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture); +RpMaterial *RpMaterialAddRef(RpMaterial *material); +RwTexture *RpMaterialGetTexture(const RpMaterial *material); +RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color); +const RwRGBA *RpMaterialGetColor(const RpMaterial *material); +RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties); +const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material); +RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID); +RwBool RpMaterialValidatePlugins(const RpMaterial *material); +RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material); +RpMaterial *RpMaterialStreamRead(RwStream *stream); +const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream); +//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead); + + +/* + *********************************************** + * + * RpLight + * + *********************************************** + */ + +//struct RpLight; +typedef rw::Light RpLight; + +enum RpLightType +{ + rpNALIGHTTYPE = 0, + rpLIGHTDIRECTIONAL, + rpLIGHTAMBIENT, + rpLIGHTPOINT = 0x80, + rpLIGHTSPOT, + rpLIGHTSPOTSOFT, +}; + +enum RpLightFlag +{ + rpLIGHTLIGHTATOMICS = 0x01, + rpLIGHTLIGHTWORLD = 0x02, +}; + +typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data); + +RwReal RpLightGetRadius(const RpLight *light); +const RwRGBAReal *RpLightGetColor(const RpLight *light); +RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame); +RwFrame *RpLightGetFrame(const RpLight *light); +RpLightType RpLightGetType(const RpLight *light); +RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags); +RwUInt32 RpLightGetFlags(const RpLight *light); +RpLight *RpLightCreate(RwInt32 type); +RwBool RpLightDestroy(RpLight *light); +RpLight *RpLightSetRadius(RpLight *light, RwReal radius); +RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color); +RwReal RpLightGetConeAngle(const RpLight *light); +RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle); +RwUInt32 RpLightStreamGetSize(const RpLight *light); +RpLight *RpLightStreamRead(RwStream *stream); +const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream); +//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead); +RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID); +RwBool RpLightValidatePlugins(const RpLight * light); + +/* + *********************************************** + * + * RpGeometry + * + *********************************************** + */ + +typedef rw::Triangle RpTriangle; + +//struct RpGeometry; +typedef rw::Geometry RpGeometry; +//struct RpMorphTarget; +typedef rw::MorphTarget RpMorphTarget; + +enum RpGeometryFlag +{ + rpGEOMETRYTRISTRIP = rw::Geometry::TRISTRIP, + rpGEOMETRYPOSITIONS = rw::Geometry::POSITIONS, + rpGEOMETRYTEXTURED = rw::Geometry::TEXTURED, + rpGEOMETRYPRELIT = rw::Geometry::PRELIT, + rpGEOMETRYNORMALS = rw::Geometry::NORMALS, + rpGEOMETRYLIGHT = rw::Geometry::LIGHT, + rpGEOMETRYMODULATEMATERIALCOLOR = rw::Geometry::MODULATE, + rpGEOMETRYTEXTURED2 = rw::Geometry::TEXTURED2, + rpGEOMETRYNATIVE = rw::Geometry::NATIVE, + rpGEOMETRYNATIVEINSTANCE = rw::Geometry::NATIVEINSTANCE, + rpGEOMETRYFLAGSMASK = 0x000000FF, + rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000, +}; + +enum RpGeometryLockMode +{ + rpGEOMETRYLOCKPOLYGONS = 0x01, + rpGEOMETRYLOCKVERTICES = 0x02, + rpGEOMETRYLOCKNORMALS = 0x04, + rpGEOMETRYLOCKPRELIGHT = 0x08, + rpGEOMETRYLOCKTEXCOORDS = 0x10, + rpGEOMETRYLOCKTEXCOORDS1 = 0x10, + rpGEOMETRYLOCKTEXCOORDS2 = 0x20, + rpGEOMETRYLOCKTEXCOORDS3 = 0x40, + rpGEOMETRYLOCKTEXCOORDS4 = 0x80, + rpGEOMETRYLOCKTEXCOORDS5 = 0x0100, + rpGEOMETRYLOCKTEXCOORDS6 = 0x0200, + rpGEOMETRYLOCKTEXCOORDS7 = 0x0400, + rpGEOMETRYLOCKTEXCOORDS8 = 0x0800, + rpGEOMETRYLOCKTEXCOORDSALL = 0x0ff0, + rpGEOMETRYLOCKALL = 0x0fff +}; + +RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format); +RwBool RpGeometryDestroy(RpGeometry *geometry); +RpGeometry *_rpGeometryAddRef(RpGeometry *geometry); +RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode); +RpGeometry *RpGeometryUnlock(RpGeometry *geometry); +RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix); +RpGeometry *RpGeometryCreateSpace(RwReal radius); +RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere); +RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget); +const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere); +RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount); +RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry); +RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget); +RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry); +RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget); +RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry); +RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex); +RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry); +RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry); +RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget); +RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget); +RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry); +RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry); +RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum); +const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3); +RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material); +const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3); +RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle); +RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry); +RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData); +//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData); +RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID); +RwBool RpGeometryValidatePlugins(const RpGeometry *geometry); +RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry); +const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream); +RpGeometry *RpGeometryStreamRead(RwStream *stream); +//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead); +RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry); +RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags); +const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry); +RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties); + + +/* + *********************************************** + * + * RpAtomic and RpClump + * + *********************************************** + */ + +//struct RpAtomic; +typedef rw::Atomic RpAtomic; + +enum RpAtomicFlag +{ + rpATOMICCOLLISIONTEST = 0x01, + rpATOMICRENDER = 0x04, +}; + +enum RpAtomicSetGeomFlag +{ + rpATOMICSAMEBOUNDINGSPHERE = 0x01, +}; + +typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data); +typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic); + + +//struct RpClump; +typedef rw::Clump RpClump; + +struct RpClumpChunkInfo +{ + RwInt32 numAtomics; + RwInt32 numLights; + RwInt32 numCameras; +}; + +typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data); + + +RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic); +//void _rpAtomicResyncInterpolatedSphere(RpAtomic * atomic); +//const RwSphere *RpAtomicGetWorldBoundingSphere(RpAtomic * atomic); + +RwFrame *RpClumpGetFrame(const RpClump * clump); +RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame); +RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData); +RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData); +RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData); +RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius); +RpClump *RpClumpRender(RpClump * clump); +RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic); +RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic); +RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light); +RpClump *RpClumpAddLight(RpClump * clump, RpLight * light); +RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera); +RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera); +RwBool RpClumpDestroy(RpClump * clump); +RpClump *RpClumpCreate(void); +RpClump *RpClumpClone(RpClump * clump); +RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback); +RpClumpCallBack RpClumpGetCallBack(const RpClump * clump); +RwInt32 RpClumpGetNumAtomics(RpClump * clump); +RwInt32 RpClumpGetNumLights(RpClump * clump); +RwInt32 RpClumpGetNumCameras(RpClump * clump); +RwUInt32 RpClumpStreamGetSize(RpClump * clump); +RpClump *RpClumpStreamRead(RwStream * stream); +RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream); +RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID); +RwBool RpClumpValidatePlugins(const RpClump * clump); + +RpAtomic *RpAtomicCreate(void); +RwBool RpAtomicDestroy(RpAtomic * atomic); +RpAtomic *RpAtomicClone(RpAtomic * atomic); +RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame); +RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags); + +RwFrame *RpAtomicGetFrame(const RpAtomic * atomic); +RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags); +RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic); +RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic); +RpAtomic *RpAtomicRender(RpAtomic * atomic); +RpClump *RpAtomicGetClump(const RpAtomic * atomic); +//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic); +RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic); +void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback); +RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic); +RwBool RpAtomicInstance(RpAtomic *atomic); +RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic); +RpAtomic *RpAtomicStreamRead(RwStream * stream); +RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream); +RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB); +RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID); +RwBool RpAtomicValidatePlugins(const RpAtomic * atomic); + +//RwInt32 RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator); +//RwInt32 RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator); +//RwReal RpInterpolatorGetValue(const RpInterpolator * interpolator); +//RwReal RpInterpolatorGetScale(const RpInterpolator * interpolator); +//RpInterpolator *RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic); +//RpInterpolator *RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic); +//RpInterpolator *RpInterpolatorSetValue(RpInterpolator * interpolator, RwReal value, RpAtomic *atomic); +//RpInterpolator *RpInterpolatorSetScale(RpInterpolator * interpolator, RwReal scale, RpAtomic *atomic); + + +RpClump *RpLightGetClump(const RpLight *light); +RpClump *RwCameraGetClump(const RwCamera *camera); + +/* + *********************************************** + * + * RpWorld + * + *********************************************** + */ + +//struct RpWorld; +typedef rw::World RpWorld; + +RwBool RpWorldDestroy(RpWorld * world); +RpWorld *RpWorldCreate(RwBBox * boundingBox); + +RwBool RpWorldPluginAttach(void); + +RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera); +RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera); +RpWorld *RwCameraGetWorld(const RwCamera *camera); +RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic); +RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic); +RpWorld *RpAtomicGetWorld(const RpAtomic *atomic); +RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump); +RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump); +RpWorld *RpClumpGetWorld(const RpClump *clump); +RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light); +RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light); +RpWorld *RpLightGetWorld(const RpLight *light); +RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data); +RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data); +//RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera, RpWorldSectorCallBack callBack, void *pData); +//RpLight *RpLightForAllWorldSectors(RpLight *light, RpWorldSectorCallBack callback, void *data); +//RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic, RpWorldSectorCallBack callback, void *data); +//RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data); +//RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data); +//RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector, RpLightCallBack callback, void *data); |