summaryrefslogtreecommitdiffstats
path: root/src/objects/Object.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/objects/Object.cpp')
-rw-r--r--src/objects/Object.cpp585
1 files changed, 442 insertions, 143 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index cfff1402..9d60c98d 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -14,6 +14,12 @@
#include "soundlist.h"
#include "WaterLevel.h"
#include "Timecycle.h"
+#include "Stats.h"
+#include "SpecialFX.h"
+
+#define BEACHBALL_MAX_SCORE 250
+// the proportion of the ball speed compared to the player speed when it hits the player
+#define BEACHBALL_SPEED_PROPORTION 0.4f
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
@@ -33,8 +39,8 @@ CObject::CObject(void)
m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
-// m_nRefModelIndex = -1; // duplicate
-// bUseVehicleColours = false; // duplicate
+ // m_nRefModelIndex = -1; // duplicate
+ // bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
@@ -47,7 +53,7 @@ CObject::CObject(void)
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
-// bIsStreetLight = false; // duplicate
+ // bIsStreetLight = false; // duplicate
m_pCurSurface = nil;
m_pCollidingEntity = nil;
m_nBeachballBounces = 0;
@@ -84,16 +90,16 @@ CObject::~CObject(void)
{
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
- if(m_nRefModelIndex != -1)
+ if (m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
- if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
+ if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--;
}
-void
-CObject::ProcessControl(void)
-{
+void
+CObject::ProcessControl(void)
+{
CVector point, impulse;
if (m_nCollisionDamageEffect)
ObjectDamage(m_fDamageImpulse);
@@ -107,7 +113,8 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ int16 mi = GetModelIndex();
+ if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
@@ -115,11 +122,73 @@ CObject::ProcessControl(void)
bAffectedByGravity = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
+ if (mi == MI_RCBOMB) {
+ float fTurnForce = -(m_fTurnMass / 20.0f);
+ CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
+ float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
+ float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fScalarTimed;
+ }
+ if (mi == MI_BEACHBALL) {
+ float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
+ float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
+ m_vecMoveSpeed.x *= fTimeStep;
+ m_vecMoveSpeed.y *= fTimeStep;
+ m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
+ if (!FindPlayerVehicle()) {
+ CVector distance;
+ distance.x = FindPlayerCoors().x - GetPosition().x;
+ distance.y = FindPlayerCoors().y - GetPosition().y;
+ distance.z = FindPlayerCoors().z - GetPosition().z;
+ if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
+ CVector playerSpeed = FindPlayerSpeed();
+ if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ playerSpeed.z = 0.3f;
+ m_vecMoveSpeed = CVector(
+ playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
+ playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
+ 0.3f * BEACHBALL_SPEED_PROPORTION
+ );
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed += CVector(
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ 0.0f);
+ if (m_nBeachballBounces > 0) {
+ m_nBeachballBounces++;
+ }
+ if (m_nBeachballBounces > 0) {
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
+ m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_nBeachballBounces++;
+ m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (bIsBIGBuilding) {
+ bIsInSafePosition = true;
+ }
}
-void
+void
CObject::Teleport(CVector vecPos)
-{
+{
CWorld::Remove(this);
m_matrix.GetPosition() = vecPos;
m_matrix.UpdateRW();
@@ -245,7 +314,7 @@ CObject::Render(void)
bool
CObject::SetupLighting(void)
{
- if(bRenderScorched){
+ if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
} else if (bIsPickup) {
@@ -262,14 +331,14 @@ CObject::SetupLighting(void)
void
CObject::RemoveLighting(bool reset)
{
- if(reset) {
+ if (reset) {
SetAmbientColours();
DeActivateDirectional();
}
}
-void
-CObject::ObjectDamage(float amount)
+void
+CObject::ObjectDamage(float amount)
{
if (!m_nCollisionDamageEffect || !bUsesCollision)
return;
@@ -287,132 +356,361 @@ CObject::ObjectDamage(float amount)
}
#endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector &vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
- switch (m_nCollisionDamageEffect)
- {
- case DAMAGE_EFFECT_CHANGE_MODEL:
- bRenderDamaged = true;
- break;
- case DAMAGE_EFFECT_SPLIT_MODEL:
- break;
- case DAMAGE_EFFECT_SMASH_COMPLETELY:
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- break;
- case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
- if (!bRenderDamaged) {
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_CHANGE_MODEL:
+ bRenderDamaged = true;
+ return;
+ case DAMAGE_EFFECT_SPLIT_MODEL:
+ return;
+ case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
+ {
+ static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
+ if (bRenderDamaged) {
+ break;
+ }
bRenderDamaged = true;
+ CVector min = 0.85f * GetColModel()->boundingBox.min;
+ CVector max = 0.85f * GetColModel()->boundingBox.max;
+ min.z = max.z;
+ min = GetMatrix() * min;
+ max = GetMatrix() * max;
+ CVector temp = (max - min) * 0.02f;
+ for (int32 i = 0; i < 50; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ CVector pos = min + temp * (float)i;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
+ RwRGBA color = debrisColor;
+ color.red *= fColorFactor;
+ color.green *= fColorFactor;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
+ break;
}
- else {
+ case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ return;
+ }
+ // fall through
+ }
+ case DAMAGE_EFFECT_SMASH_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ break;
}
- break;
- case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color = { 96, 48, 0, 255 };
- for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
- RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 96, 48, 0, 255 };
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA randomColor = color;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ randomColor.red *= fRandom;
+ randomColor.green *= fRandom;
+ randomColor.blue *= fRandom;
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
+ randomColor.red = 0xff;
+ randomColor.green = 0xfc;
+ break;
+ }
+ }
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
- break;
- }
- case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color = { 128, 128, 128, 255 };
- for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
- RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ static const RwRGBA color = { 128, 128, 128, 255 };
+ CVector position = GetPosition();
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
+ RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
- break;
- }
- case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = { 200, 0, 0, 255 };
- const RwRGBA color2 = { 200, 200, 200, 255 };
- for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
+ case DAMAGE_EFFECT_BURST_BEACHBALL:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
+ } else {
+ PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
+ }
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
- break;
- }
- case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = { 200, 0, 0, 255 };
- const RwRGBA color2 = { 200, 200, 200, 255 };
- for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
- break;
- }
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CRGBA possibleColor1;
+ CRGBA possibleColor2;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
+ possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
+ possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
+ possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
+ possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
+ possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ }
+ for (int32 i = 0; i < 16; i++) {
+ CVector vecDir(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
+ );
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
+ if (!(i % 7)) {
+ static CRGBA secondParticleColors[4] = {
+ CRGBA(0xA0, 0x60, 0x60, 0xFF),
+ CRGBA(0x60, 0xA0, 0x60, 0xFF),
+ CRGBA(0x60, 0x60, 0xA0, 0xFF),
+ CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
+ };
+ vecDir *= 0.5f;
+ CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
+ int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
+ }
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_VEGPALM:
+ {
+ static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
+ static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ float fRadius = GetColModel()->boundingSphere.radius;
+ for (int32 i = 0; i < 32; i++) {
+ CVector particleDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
+ );
+ CVector particlePos = vecPos;
+ particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
+ ++nFrameGen;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nCurFrame = nFrameGen & 0x3;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
+ if ((i % 7) == 0) {
+ static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
+ CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
+ }
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_BLACKBAG:
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CRGBA possibleColor1;
+ CRGBA possibleColor2;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_BLACKBAG:
+ possibleColor1 = CRGBA(0, 0, 0, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
+ possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
+ possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
+ break;
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
+ possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
+ break;
+ }
+ for (int32 i = 0; i < 16; i++) {
+ CVector vecDir(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
+ }
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ } else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ }
+ break;
+ }
+ default:
+ DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
+ return;
}
}
}
@@ -424,9 +722,9 @@ CObject::RefModelInfo(int32 modelId)
CModelInfo::GetModelInfo(modelId)->AddRef();
}
-void
-CObject::Init(void)
-{
+void
+CObject::Init(void)
+{
m_type = ENTITY_TYPE_OBJECT;
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
@@ -447,8 +745,8 @@ CObject::Init(void)
m_nCostValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
- CEntity* outEntity = nil;
- const CVector& vecPos = m_matrix.GetPosition();
+ CEntity *outEntity = nil;
+ const CVector &vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
@@ -457,7 +755,7 @@ CObject::Init(void)
if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
- if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
+ if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
bIsWeapon = true;
bIsStreetLight = IsLightObject(GetModelIndex());
@@ -486,9 +784,9 @@ CObject::CanBeDeleted(void)
void
CObject::DeleteAllMissionObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
@@ -496,12 +794,12 @@ CObject::DeleteAllMissionObjects()
}
}
-void
-CObject::DeleteAllTempObjects()
+void
+CObject::DeleteAllTempObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
@@ -509,13 +807,14 @@ CObject::DeleteAllTempObjects()
}
}
-void
-CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
+void
+CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
{
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ CVector dist = point - pObject->GetPosition();
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
CWorld::Remove(pObject);
delete pObject;
}
@@ -523,7 +822,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
}
bool
-IsObjectPointerValid(CObject* pObject)
+IsObjectPointerValid(CObject *pObject)
{
if (!pObject)
return false;