diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 531 |
1 files changed, 518 insertions, 13 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index b0318efb..0a76dcc5 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -45,7 +45,6 @@ #include "CarAI.h" #include "Zones.h" #include "Cranes.h" -#include "MusicManager.h" #include "Timecycle.h" #include "ParticleObject.h" #include "Floater.h" @@ -57,13 +56,13 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } -WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); } WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); } -WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); } WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); } WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); } +WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); } +WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); } #define FEET_OFFSET 1.04f @@ -471,9 +470,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsLanding = false; bIsRunning = false; bHitSomethingLastFrame = false; - m_ped_flagB80 = false; + bVehEnterDoorIsBlocked = false; - m_ped_flagC1 = false; + bCanPedEnterSeekedCar = false; bRespondsToThreats = true; bRenderPedInCar = true; bChangedSeat = false; @@ -3245,7 +3244,7 @@ CPed::CheckForGunShots(void) int event; if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { if (gaEvent[event].entityType == EVENT_ENTITY_PED) { - // Is that a bug?!? (same on VC) + // Probably due to we don't want peds to go gunshot area? (same on VC) m_ped_flagD2 = false; return CPools::GetPed(gaEvent[event].entityRef); } @@ -8571,11 +8570,15 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) Say(SOUND_PED_DEFEND); } -#if defined FIX_BUGS || defined VC_PED_PORTS +#ifdef VC_PED_PORTS // Killing gang members with car wasn't triggering a fight, until now... Taken from VC. if (IsGangMember()) { CPed *driver = car->pDriver; - if (driver && driver->IsPlayer()) { + if (driver && driver->IsPlayer() +#ifdef FIX_BUGS + && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats) && (!m_leader || m_leader != driver) +#endif + ) { RegisterThreatWithGangPeds(driver); } } @@ -9511,7 +9514,7 @@ CPed::ProcessControl(void) || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { - if (!m_ped_flagB80) { + if (!bVehEnterDoorIsBlocked) { if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR. @@ -9697,7 +9700,7 @@ CPed::ProcessControl(void) } } - } else if (!m_ped_flagB80) { + } else if (!bVehEnterDoorIsBlocked) { if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { SetDirectionToWalkAroundObject(collidingVeh); @@ -12163,7 +12166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) // ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour. // On every run it returns another pos. for ped, with same distance to the veh. - // Sequence of positions are not guarenteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't) + // Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't) helperPos = veh->GetMatrix() * helperPos; float vehForwardHeading = veh->GetForward().Heading(); @@ -12357,7 +12360,7 @@ CPed::ProcessObjective(void) SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500)); // Second condition is pointless and isn't there in Mobile. - if (threatType == 0x100000 || (threatType == 0x800000 && m_threatEntity) || m_threatEntity) { + if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) { if (m_threatEntity->IsPed()) SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } @@ -13029,7 +13032,7 @@ CPed::ProcessObjective(void) } else { SetSeekBoatPosition(m_carInObjective); } - if (m_nMoveState == PEDMOVE_STILL && !m_ped_flagB80) + if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked) SetMoveState(PEDMOVE_RUN); if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) { @@ -15236,6 +15239,505 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } +void +CPed::ScanForInterestingStuff(void) +{ + if (!IsPedInControl()) + return; + + if (m_objective != OBJECTIVE_NONE) + return; + + if (CharCreatedBy == MISSION_CHAR) + return; + + LookForSexyPeds(); + LookForSexyCars(); + if (LookForInterestingNodes()) + return; + + if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { + if (CGeneral::GetRandomNumber() % 100 >= 10) { + if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { + CPed *charToMug = nil; + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + + if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > 49.0f) + break; + + if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE + || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1 + || nearPed->m_nPedType == PEDTYPE_PROSTITUTE) + && nearPed->CharCreatedBy != MISSION_CHAR + && nearPed->IsPedShootable() + && nearPed->m_objective != OBJECTIVE_MUG_CHAR) { + charToMug = nearPed; + break; + } + } + if (charToMug) + SetObjective(OBJECTIVE_MUG_CHAR, charToMug); + + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + } else { + int mostExpensiveVehAround = -1; + int bestMonetaryValue = 0; + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->VehicleCreatedBy != MISSION_VEHICLE) { + if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal() + && veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) { + mostExpensiveVehAround = i; + bestMonetaryValue = veh->pHandling->nMonetaryValue; + } + } + } + if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]); + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + return; + } + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + } + + if (m_nPedState == PEDTYPE_CIVFEMALE) { +#ifndef VC_PED_PORTS + if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + + // += 2 is weird + for (int i = 0; i < m_numNearPeds; i += 2) { + if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) { + if (CGeneral::GetRandomNumberInRange(0, 100) >= 100) + m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + else { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + } else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) { + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + return; + } + } + } + } + } +#else + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; + } else { + if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + for (int i = 0; i < m_numNearPeds; i ++) { + if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f + && CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f) + && m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f))) + && WillChat(m_nearPeds[i])) { + + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + return; + } + } + } + } + } +#endif + } + + // Parts below aren't there in VC, they're in somewhere else. + if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR + && m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->IsVehicleNormal()) { + if (veh->IsCar()) { + if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) { + SetObjective(OBJECTIVE_SOLICIT, veh); + Say(SOUND_PED_SOLICIT); + return; + } + } + } + } + } + if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) { + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->m_modelIndex == MI_MRWHOOP) { + if (veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED) { + if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) { + SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh); + return; + } + } + } + } + } +} + +uint32 +CPed::ScanForThreats(void) +{ + int fearFlags = m_fearFlags; + CVector ourPos = GetPosition(); + float closestPedDist = 60.0f; + CVector2D explosionPos = GetPosition(); + if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) { + m_eventOrThreat = explosionPos; + return PED_FLAG_EXPLOSION; + } + + CPed *shooter = nil; + if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { + if (!IsGangMember()) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + return PED_FLAG_GUN; + } + + if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + return CPedType::GetFlag(shooter->m_nPedType); + } + } + + CPed *deadPed = nil; + if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < 400.0f) { + m_pEventEntity = deadPed; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + return PED_FLAG_DEADPEDS; + } else { + uint32 flagsOfSomePed = 0; + + CPed *pedToFearFrom = nil; +#ifndef VC_PED_PORTS + for (int i = 0; i < m_numNearPeds; i++) { + if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) { + CPed *nearPed = m_nearPeds[i]; + + // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. + // Fixed at the bottom of the function. + flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); + + if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { + if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > nearPedDistSqr) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } +#else + bool weSawOurEnemy = false; + bool weMaySeeOurEnemy = false; + float closestEnemyDist = 60.0f; + if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) { + + for (int i = 0; i < m_numNearPeds; ++i) { + if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) { + continue; + } + + // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. + flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + + if (flagsOfSomePed & fearFlags) { + if (m_nearPeds[i]->m_fHealth > 0.0f) { + + // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + if (OurPedCanSeeThisOne(m_nearPeds[i])) { + if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { + if (m_nearPeds[i]->m_pedInObjective == this) { + + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weSawOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } + } else { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } else if (!weSawOurEnemy) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedState == PED_ATTACK) { + CColPoint foundCol; + CEntity *foundEnt; + + // We don't see him yet but he's behind a ped, vehicle or object + // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, + true, false, false, false, false, false, false)) { + + if (nearPed->m_pedInObjective == this) { + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weMaySeeOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr) { + weMaySeeOurEnemy = true; + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } + } + } + } + } +#endif + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + + CPed *driver = nearVeh->pDriver; + if (driver) { + + // BUG: Same bug as above. Fixed at the bottom of function. + flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); + if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { + if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > driverDistSqr) { + closestPedDist = Sqrt(driverDistSqr); + pedToFearFrom = nearVeh->pDriver; + } + } + } + } + } + m_threatEntity = pedToFearFrom; + if (m_threatEntity) + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + +#ifdef FIX_BUGS + if (pedToFearFrom) + flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + else + flagsOfSomePed = 0; +#endif + + return flagsOfSomePed; + } +} + +void +CPed::SeekCar(void) +{ + CVehicle *vehToSeek = m_carInObjective; + CVector dest(0.0f, 0.0f, 0.0f); + if (!vehToSeek) { + RestorePreviousState(); + return; + } + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (IsRoomToBeCarJacked()) { + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType); + } else if (m_nPedType == PEDTYPE_COP) { + dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); + } else { + SetMoveState(PEDMOVE_STILL); + } + } else + GetNearestDoor(vehToSeek, dest); + } else { + if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) { + SetMoveState(PEDMOVE_STILL); + return; + } + if (vehToSeek->m_modelIndex == MI_COACH) { + GetNearestDoor(vehToSeek, dest); + } else { + if (vehToSeek->IsTrain()) { + if (vehToSeek->m_status != STATUS_TRAIN_NOT_MOVING) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + if (!GetNearestTrainDoor(vehToSeek, dest)) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + } else { + if (!GetNearestPassengerDoor(vehToSeek, dest)) { + if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) { + RestorePreviousObjective(); + RestorePreviousState(); + } else { + SetMoveState(PEDMOVE_STILL); + } + bVehEnterDoorIsBlocked = true; + return; + } + bVehEnterDoorIsBlocked = false; + } + } + } + + if (dest.x == 0.0f && dest.y == 0.0f) { + if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) { + RestorePreviousState(); + if (IsPlayer()) { + ClearObjective(); + } else if (CharCreatedBy == RANDOM_CHAR) { + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + SetMoveState(PEDMOVE_STILL); + TheCamera.ClearPlayerWeaponMode(); + CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek); + return; + } + dest = vehToSeek->GetPosition(); + if (bCollidedWithMyVehicle) { + WarpPedIntoCar(m_pMyVehicle); + return; + } + } + bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek); + m_vecSeekPos = dest; + float distToDest = (m_vecSeekPos - GetPosition()).MagnitudeSqr(); +#ifndef VC_PED_PORTS + if (bIsRunning) + SetMoveState(PEDMOVE_RUN); +#else + if (bIsRunning || + vehToSeek->pDriver && distToDest > 4.0f && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f)) + SetMoveState(PEDMOVE_RUN); +#endif + else if (distToDest < 4.0f) + SetMoveState(PEDMOVE_WALK); + + if (distToDest >= 1.0f) + bCanPedEnterSeekedCar = false; + else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDest) + bCanPedEnterSeekedCar = true; + + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType)) + bVehEnterDoorIsBlocked = true; + else + bVehEnterDoorIsBlocked = false; + + if (Seek()) { + if (!foundBetterPosToSeek) { + if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { + if (vehToSeek->IsTrain()) { + SetEnterTrain(vehToSeek, m_vehEnterType); + } else { + m_fRotationCur = m_fRotationDest; + if (!bVehEnterDoorIsBlocked) { + vehToSeek->bIsStatic = false; + if (m_objective == OBJECTIVE_SOLICIT) { + SetSolicit(1000); + } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + SetBuyIceCream(); + } else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1 + && vehToSeek->CanPedEnterCar()) { + + switch (vehToSeek->m_status) { + case STATUS_PLAYER: + case STATUS_SIMPLE: + case STATUS_PHYSICS: + case STATUS_PLAYER_DISABLED: + if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && + (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + SetCarJack(vehToSeek); + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF) + vehToSeek->pDriver->bFleeAfterExitingCar = true; + } else { + SetEnterCar(vehToSeek, m_vehEnterType); + } + break; + case STATUS_ABANDONED: + if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->m_ped_flagF4) { + if (IsPlayer()) + CPed::SetEnterCar(vehToSeek, m_vehEnterType); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehEnterType); + } + break; + case STATUS_WRECKED: + SetIdle(); + break; + default: + return; + } + } else { + RestorePreviousState(); + } + } else { + SetMoveState(PEDMOVE_STILL); + } + } + } + } + } +} + class CPed_ : public CPed { public: @@ -15451,4 +15953,7 @@ STARTPATCHES InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP); InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP); + InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP); + InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP); + InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP); ENDPATCHES
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