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-rw-r--r--src/peds/Ped.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2808824f..2a745436 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -304,7 +304,7 @@ public:
uint8 bIsDucking : 1;
uint8 bGetUpAnimStarted : 1;
uint8 bDoBloodyFootprints : 1;
- uint8 m_ped_flagE80 : 1;
+ uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack?
uint8 bWanderPathAfterExitingCar : 1;
uint8 m_ped_flagF2 : 1;
@@ -320,8 +320,8 @@ public:
uint8 m_ped_flagG4 : 1;
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
uint8 m_ped_flagG10 : 1;
- uint8 m_ped_flagG20 : 1;
- uint8 m_ped_flagG40 : 1;
+ uint8 bBusJacked : 1;
+ uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door
uint8 bFadeOut : 1;
uint8 m_ped_flagH1 : 1;
@@ -329,7 +329,7 @@ public:
uint8 m_ped_flagH4 : 1;
uint8 bClearObjective : 1;
uint8 m_ped_flagH10 : 1;
- uint8 m_ped_flagH20 : 1; // set if our own vehicle damaged us. I don't know how is that possible
+ uint8 bCollidedWithMyVehicle : 1;
uint8 m_ped_flagH40 : 1;
uint8 m_ped_flagH80 : 1;