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-rw-r--r--src/peds/Ped.h40
1 files changed, 10 insertions, 30 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 23f1a376..4ad74b15 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -886,39 +886,19 @@ public:
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- // this is just stupid
- //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]);
- pos = mats[idx].pos;
- return pos;
- }else
-#endif
- {
- RwMatrix mat;
- CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat);
- return mat.pos;
- }
+ RwV3d pos = { 0.0f, 0.0f, 0.0f };
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
+ RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
+ pos = mats[idx].pos;
+ return pos;
}
void TransformToNode(CVector &pos, int32 node)
{
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
- }else
-#endif
- {
- RwFrame *frame;
- for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame));
- }
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
+ RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
+ RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
}
// set by 0482:set_threat_reaction_range_multiplier opcode