diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CivilianPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 2 | ||||
-rw-r--r-- | src/peds/Population.cpp | 10 |
5 files changed, 9 insertions, 9 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 7c569257..2d782a73 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -232,7 +232,7 @@ CCivilianPed::CivilianAI(void) void CCivilianPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) return; CPed::ProcessControl(); diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 99e8c1ae..6d106b0e 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -559,7 +559,7 @@ CCopPed::CopAI(void) void CCopPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) return; CPed::ProcessControl(); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 083941b8..8d6999c3 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -44,7 +44,7 @@ CEmergencyPed::InRange(CPed *victim) void CEmergencyPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) return; CPed::ProcessControl(); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 7a1bc3fc..92eb8b13 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9177,7 +9177,7 @@ CPed::ProcessControl(void) CColPoint foundCol; CEntity *foundEnt = nil; - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) return; int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index e2257a28..1357907d 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -394,7 +394,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN } // Then it's transition area if (*safeZoneOut >= 0) - *levelOut = LEVEL_NONE; + *levelOut = LEVEL_GENERIC; else *levelOut = CTheZones::GetLevelFromPosition(coors); } @@ -867,7 +867,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) { + if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) { if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && veh->GetStatus() != STATUS_PLAYER_REMOTE) { @@ -876,7 +876,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); // Level 0 is transition zones, and we don't wanna touch cars on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { + if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { if (veh->bIsLocked || !veh->CanBeDeleted()) { switch (movedVehicleCount & 3) { case 0: @@ -913,13 +913,13 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) { + if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) { CVector pedPos(ped->GetPosition()); CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); // Level 0 is transition zones, and we don't wanna touch peds on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { + if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { if (ped->CanBeDeleted()) { CWorld::Remove(ped); delete ped; |