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Diffstat (limited to 'src/render/Font.cpp')
-rw-r--r--src/render/Font.cpp227
1 files changed, 221 insertions, 6 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 58e44a5b..fbcc38e4 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -3,6 +3,35 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
+#ifdef BUTTON_ICONS
+#include "FileMgr.h"
+#endif
+
+void
+AsciiToUnicode(const char *src, wchar *dst)
+{
+ while((*dst++ = (unsigned char)*src++) != '\0');
+}
+
+void
+UnicodeStrcat(wchar *dst, wchar *append)
+{
+ UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
+}
+
+void
+UnicodeStrcpy(wchar *dst, const wchar *src)
+{
+ while((*dst++ = *src++) != '\0');
+}
+
+int
+UnicodeStrlen(const wchar *str)
+{
+ int len;
+ for(len = 0; *str != '\0'; len++, str++);
+ return len;
+}
CFontDetails CFont::Details;
int16 CFont::NewLine;
@@ -198,6 +227,12 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
+#ifdef BUTTON_ICONS
+CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
+int CFont::PS2Symbol = BUTTON_NONE;
+int CFont::ButtonsSlot = -1;
+#endif // BUTTON_ICONS
+
void
CFont::Initialise(void)
{
@@ -244,8 +279,8 @@ CFont::Initialise(void)
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
- SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ SetWrapx(SCREEN_WIDTH);
+ SetCentreSize(SCREEN_WIDTH);
SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
@@ -255,6 +290,34 @@ CFont::Initialise(void)
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
+
+#ifdef BUTTON_ICONS
+ if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
+ CFileMgr::CloseFile(file);
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
+ CTxdStore::AddRef(ButtonsSlot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(ButtonsSlot);
+#if 0 // unused
+ ButtonSprite[BUTTON_UP].SetTexture("up");
+ ButtonSprite[BUTTON_DOWN].SetTexture("down");
+ ButtonSprite[BUTTON_LEFT].SetTexture("left");
+ ButtonSprite[BUTTON_RIGHT].SetTexture("right");
+#endif
+ ButtonSprite[BUTTON_CROSS].SetTexture("cross");
+ ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
+ ButtonSprite[BUTTON_SQUARE].SetTexture("square");
+ ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
+ ButtonSprite[BUTTON_L1].SetTexture("l1");
+ ButtonSprite[BUTTON_L2].SetTexture("l2");
+ ButtonSprite[BUTTON_L3].SetTexture("l3");
+ ButtonSprite[BUTTON_R1].SetTexture("r1");
+ ButtonSprite[BUTTON_R2].SetTexture("r2");
+ ButtonSprite[BUTTON_R3].SetTexture("r3");
+ CTxdStore::PopCurrentTxd();
+ }
+#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
@@ -303,6 +366,13 @@ CFont::ReloadFonts(uint8 set)
void
CFont::Shutdown(void)
{
+#ifdef BUTTON_ICONS
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ }
+#endif
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
@@ -328,7 +398,33 @@ CFont::InitPerFrame(void)
#endif
SetDropShadowPosition(0);
NewLine = 0;
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
+}
+
+#ifdef BUTTON_ICONS
+void
+CFont::DrawButton(float x, float y)
+{
+ if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
+ return;
+
+ if (PS2Symbol != BUTTON_NONE) {
+ CRect rect;
+ rect.left = x;
+ rect.top = Details.scaleY + Details.scaleY + y;
+ rect.right = Details.scaleY * 17.0f + x;
+ rect.bottom = Details.scaleY * 19.0f + y;
+
+ int vertexAlphaState;
+ RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
+ }
}
+#endif
void
CFont::PrintChar(float x, float y, wchar c)
@@ -605,7 +701,14 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
y = ystart;
while(*s){
+#ifdef FIX_BUGS
+ float f = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#else
float f = (Details.centre ? Details.centreSize : Details.wrapX);
+#endif
+
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
f -= SCREEN_SCALE_X(21.0f * 2.0f);
@@ -685,8 +788,15 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
x = xstart;
y = ystart;
+#ifdef FIX_BUGS
+ float xEnd = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#else
+ float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
+#endif
while(*s){
- if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
+ if(x + GetStringWidth(s) > xEnd){
// reached end of line
if(x > maxlength)
maxlength = x;
@@ -796,6 +906,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
+
+#ifdef BUTTON_ICONS
+ if (PS2Symbol != BUTTON_NONE) {
+ DrawButton(x, y);
+ x += Details.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
+
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@@ -927,6 +1046,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+#if 0 // unused
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+#endif
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
@@ -941,12 +1084,40 @@ CFont::GetStringWidth(wchar *s, bool spaces)
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
if (*s == '~') {
s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+#if 0 // unused
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+#endif
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
while (*s != '~') s++;
+#ifndef FIX_BUGS
s++;
if (*s == ' ' && !spaces)
break;
- }
- w += GetCharacterSize(*s - ' ');
+ }
+#else
+ } else
+#endif
+ w += GetCharacterSize(*s - ' ');
}
}
return w;
@@ -1000,9 +1171,11 @@ CFont::GetNextSpace(wchar *s)
if(*s == '~'){
s++;
while(*s != '~') s++;
+#ifndef FIX_BUGS
s++;
if(*s == ' ')
break;
+#endif
}
}
return s;
@@ -1010,7 +1183,7 @@ CFont::GetNextSpace(wchar *s)
#ifdef MORE_LANGUAGES
wchar*
-CFont::ParseToken(wchar *s, wchar*, bool japShit)
+CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
@@ -1030,13 +1203,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
+#ifdef BUTTON_ICONS
+#if 0 // unused
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+#endif
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+#endif
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
+#ifdef FIX_BUGS
+ if (*(++s) == '~')
+ s = ParseToken(s, ss, japShit);
+ return s;
+#else
return s + 1;
+#endif
}
#else
wchar*
@@ -1057,6 +1254,24 @@ CFont::ParseToken(wchar *s, wchar*)
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
+#ifdef BUTTON_ICONS
+#if 0 // unused
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+#endif
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+#endif
}
while(*s != '~') s++;
return s+1;