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-rw-r--r--src/render/Particle.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 2e0e1c35..aade3578 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -766,7 +766,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
{
- if ( CTimer::m_UserPause || CTimer::m_CodePause )
+ if ( CTimer::GetIsPaused() )
return NULL;
if ( ( type == PARTICLE_ENGINE_SMOKE
@@ -777,7 +777,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|| type == PARTICLE_BURNINGRUBBER_SMOKE
|| type == PARTICLE_EXHAUST_FUMES
|| type == PARTICLE_CARCOLLISION_DUST )
- && nParticleCreationInterval & CTimer::m_FrameCounter )
+ && nParticleCreationInterval & CTimer::GetFrameCounter() )
{
return NULL;
}
@@ -797,9 +797,9 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
pParticle->m_fExpansionRate = psystem->m_fExpansionRate;
if ( nLifeSpan != 0 )
- pParticle->m_nTimeWhenWillBeDestroyed = CTimer::m_snTimeInMilliseconds + nLifeSpan;
+ pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan;
else
- pParticle->m_nTimeWhenWillBeDestroyed = CTimer::m_snTimeInMilliseconds + psystem->m_nLifeSpan;
+ pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan;
pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity;
pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity;
@@ -829,7 +829,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring);
if ( psystem->m_ColorFadeTime != 0 )
- pParticle->m_nTimeWhenColorWillBeChanged = CTimer::m_snTimeInMilliseconds + psystem->m_ColorFadeTime;
+ pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime;
if ( psystem->m_InitialColorVariation != 0 )
{
@@ -995,17 +995,17 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
void CParticle::Update()
{
- if ( CTimer::m_UserPause || CTimer::m_CodePause )
+ if ( CTimer::GetIsPaused() )
return;
CRGBA color(0, 0, 0, 0);
- Float fFricDeccel50 = pow(0.50f, CTimer::ms_fTimeStep);
- Float fFricDeccel80 = pow(0.80f, CTimer::ms_fTimeStep);
- Float fFricDeccel90 = pow(0.90f, CTimer::ms_fTimeStep);
- Float fFricDeccel95 = pow(0.95f, CTimer::ms_fTimeStep);
- Float fFricDeccel96 = pow(0.96f, CTimer::ms_fTimeStep);
- Float fFricDeccel99 = pow(0.99f, CTimer::ms_fTimeStep);
+ Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
+ Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
+ Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
+ Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
+ Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
+ Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
CParticleObject::UpdateAll();
@@ -1023,9 +1023,9 @@ void CParticle::Update()
{
bRemoveParticle = false;
- CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::ms_fTimeStep );
+ CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() );
- if ( CTimer::m_snTimeInMilliseconds > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
+ if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
{
bRemoveParticle = true;
continue;
@@ -1033,9 +1033,9 @@ void CParticle::Update()
if ( particle->m_nTimeWhenColorWillBeChanged != 0 )
{
- if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::m_snTimeInMilliseconds )
+ if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
{
- Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::m_snTimeInMilliseconds) / Float(psystem->m_ColorFadeTime);
+ Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime);
particle->m_Color.red = clamp(
psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
@@ -1103,7 +1103,7 @@ void CParticle::Update()
if ( psystem->m_fGravitationalAcceleration > 0.0f )
{
if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z )
- particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::ms_fTimeStep;
+ particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
if ( psystem->Flags & ZCHECK_FIRST )
{
@@ -1301,7 +1301,7 @@ void CParticle::Update()
if ( psystem->m_fGravitationalAcceleration < 0.0f )
{
if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z )
- particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::ms_fTimeStep;
+ particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
}
else
{
@@ -1616,7 +1616,7 @@ void CParticle::Render()
Float fSpeed = particle->m_vecVelocity.Magnitude();
- Float fNewTrailLength = fSpeed * CTimer::ms_fTimeStep * w * 2.0f;
+ Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
if ( fDist > fNewTrailLength )
fTrailLength = fNewTrailLength;