diff options
Diffstat (limited to 'src/render/Particle.cpp')
-rw-r--r-- | src/render/Particle.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 844b6acd..08137d0c 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -3,6 +3,7 @@ #include "General.h" #include "Timer.h" #include "TxdStore.h" +#include "Entity.h" #include "Sprite.h" #include "Camera.h" #include "Collision.h" @@ -585,6 +586,40 @@ void CParticle::Initialise() debug("CParticle ready"); } +void +CEntity::AddSteamsFromGround(CVector *unused) +{ + int i, n; + C2dEffect *effect; + CVector pos; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + if(effect->type != EFFECT_PARTICLE) + continue; + + pos = GetMatrix() * effect->pos; + switch(effect->particle.particleType){ + case 0: + CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 1: + CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 2: + CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); + break; + case 3: + CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 4: + CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); + break; + } + } +} + void CParticle::Shutdown() { debug("Shutting down CParticle..."); |