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-rw-r--r--src/render/Sprite2d.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 3f21516a..1fe70121 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -5,13 +5,13 @@
#include "Camera.h"
#include "Sprite2d.h"
-RwIm2DVertex *CSprite2d::maVertices = (RwIm2DVertex*)0x6E9168;
-float &CSprite2d::RecipNearClip = *(float*)0x880DB4;
-int32 &CSprite2d::mCurrentBank = *(int32*)0x8F1AF4;
-RwTexture **CSprite2d::mpBankTextures = (RwTexture**)0x774DC0;
-int32 *CSprite2d::mCurrentSprite = (int32*)0x6F4500;
-int32 *CSprite2d::mBankStart = (int32*)0x774BE8;
-RwIm2DVertex *CSprite2d::maBankVertices = (RwIm2DVertex*)0x8429F8;
+RwIm2DVertex CSprite2d::maVertices[4];
+float CSprite2d::RecipNearClip;
+int32 CSprite2d::mCurrentBank;
+RwTexture *CSprite2d::mpBankTextures[10];
+int32 CSprite2d::mCurrentSprite[10];
+int32 CSprite2d::mBankStart[10];
+RwIm2DVertex CSprite2d::maBankVertices[500];
void
CSprite2d::SetRecipNearClip(void)