diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 365 |
1 files changed, 357 insertions, 8 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index c06c958c..3968991b 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1,8 +1,15 @@ #include "common.h" #include "patcher.h" +#include "General.h" +#include "ModelIndices.h" #include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "World.h" #include "SurfaceTable.h" #include "HandlingMgr.h" +#include "CarCtrl.h" +#include "Ped.h" +#include "Object.h" #include "Automobile.h" bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; @@ -23,7 +30,22 @@ CAutomobile::SetModelIndex(uint32 id) } WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); } -WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); } + +void +CAutomobile::Teleport(CVector pos) +{ + CWorld::Remove(this); + + GetPosition() = pos; + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); } WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); } @@ -51,16 +73,53 @@ void CAutomobile::SetComponentRotation(int32 component, CVector rotation) { CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - CVector pos = *mat.GetPosition(); + CVector pos = mat.GetPosition(); // BUG: all these set the whole matrix mat.SetRotateX(DEGTORAD(rotation.x)); mat.SetRotateY(DEGTORAD(rotation.y)); mat.SetRotateZ(DEGTORAD(rotation.z)); - mat.GetPosition() += pos; + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + float wasClosed = false; + + if(Doors[door].IsClosed()){ + // enable angle cull for closed doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + wasClosed = true; + } + + Doors[door].Open(openRatio); + + if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){ + // door opened + HideAllComps(); + // turn off angle cull for swinging door + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f); + } + + if(!wasClosed && openRatio == 0.0f){ + // door closed + if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) + Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh? + ShowAllComps(); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f); + } + + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); mat.UpdateRW(); } -WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); } WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); } bool @@ -139,7 +198,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); } +// this probably isn't used in III yet +void +CAutomobile::BurstTyre(uint8 wheel) +{ + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; + case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; + case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; + case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; + } + + int status = Damage.GetWheelStatus(wheel); + if(status == WHEEL_STATUS_OK){ + Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); + + if(m_status == STATUS_SIMPLE){ + m_status = STATUS_PHYSICS; + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); + ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + } +} + WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); } float @@ -148,13 +231,269 @@ CAutomobile::GetHeightAboveRoad(void) return m_fHeightAboveRoad; } -WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); } +void +CAutomobile::PlayCarHorn(void) +{ + int r; + if(m_nCarHornTimer != 0) + return; + r = CGeneral::GetRandomNumber() & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + } +} +void +CAutomobile::ResetSuspension(void) +{ + int i; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelSkidThing[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = 0; // TODO: enum? + } +} -WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); } +void +CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) +{ + if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) + return; + + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + + Doors[door].Process(this); + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::Fix(void) +{ + int component; + + Damage.ResetDamageStatus(); + + if(m_handling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + bIsDamaged = false; + RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM); + + for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){ + if(m_aCarNodes[component]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } +} + +void +CAutomobile::SetupDamageAfterLoad(void) +{ + if(m_aCarNodes[CAR_BUMP_FRONT]) + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + if(m_aCarNodes[CAR_BONNET]) + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + if(m_aCarNodes[CAR_BUMP_REAR]) + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + if(m_aCarNodes[CAR_BOOT]) + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + if(m_aCarNodes[CAR_DOOR_LF]) + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + if(m_aCarNodes[CAR_DOOR_RF]) + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + if(m_aCarNodes[CAR_DOOR_LR]) + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + if(m_aCarNodes[CAR_DOOR_RR]) + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + if(m_aCarNodes[CAR_WING_LF]) + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + if(m_aCarNodes[CAR_WING_RF]) + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + if(m_aCarNodes[CAR_WING_LR]) + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + if(m_aCarNodes[CAR_WING_RR]) + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); +} + +RwObject* +GetCurrentAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CColPoint aTempPedColPts[32]; // this name doesn't make any sense + +CObject* +CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + if(component == CAR_WINDSCREEN){ + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + }else switch(type){ + case COMPGROUP_BUMPER: + obj->SetModelIndexNoCreate(MI_CAR_BUMPER); + break; + case COMPGROUP_WHEEL: + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + break; + case COMPGROUP_DOOR: + obj->SetModelIndexNoCreate(MI_CAR_DOOR); + obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); + break; + case COMPGROUP_BONNET: + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + obj->SetCenterOfMass(0.0f, 0.4f, 0.0f); + break; + case COMPGROUP_BOOT: + obj->SetModelIndexNoCreate(MI_CAR_BOOT); + obj->SetCenterOfMass(0.0f, -0.3f, 0.0f); + break; + case COMPGROUP_PANEL: + default: + obj->SetModelIndexNoCreate(MI_CAR_PANEL); + break; + } + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aCarNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.97f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->bIsStatic = true; + obj->bIsPickup = false; + obj->bUseVehicleColours = true; + obj->m_colour1 = m_currentColour1; + obj->m_colour2 = m_currentColour2; + + // life time - the more objects the are, the shorter this one will live + CObject::nNoTempObjects++; + if(CObject::nNoTempObjects > 20) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f; + else if(CObject::nNoTempObjects > 10) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f){ + obj->m_vecMoveSpeed.z *= 1.5f; + }else if(GetUp().z > 0.0f && + (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){ + obj->m_vecMoveSpeed.z *= -1.5f; + obj->m_vecMoveSpeed.z += 0.04f; + }else{ + obj->m_vecMoveSpeed.z *= 0.25f; + } + obj->m_vecMoveSpeed.x *= 0.75f; + obj->m_vecMoveSpeed.y *= 0.75f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + // push component away from car + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ + // push these up some + dist += GetUp(); + if(GetUp().z > 0.0f){ + // simulate fast upward movement if going fast + float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr(); + obj->GetPosition() += GetUp()*speed; + } + } + obj->ApplyMoveForce(dist); + + if(type == COMPGROUP_WHEEL){ + obj->m_fTurnMass = 5.0f; + obj->m_vecTurnSpeed.x = 0.5f; + obj->m_fAirResistance = 0.99f; + } + + if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(), + this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(), + aTempPedColPts, nil, nil) > 0) + obj->m_pCollidingEntity = this; + + if(bRenderScorched) + obj->bRenderScorched = true; + + CWorld::Add(obj); + + return obj; +} + +CObject* +CAutomobile::RemoveBonnetInPedCollision(void) +{ + CObject *obj; + + if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING && + Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ + // BUG? why not COMPGROUP_BONNET? + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + return obj; + } + return nil; +} void CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents) @@ -245,7 +584,7 @@ void CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags) { HideAllComps(); - m_veh_flagC2 = true; + bIsDamaged = true; RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags); } @@ -327,16 +666,26 @@ public: STARTPATCHES InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); + InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP); InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP); + InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP); InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP); InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP); InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP); InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP); InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP); InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); + InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); + InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); + InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); + InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP); + InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP); + InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP); + InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP); + InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP); InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP); InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP); InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP); 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