diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 14f2909b..8a50ddcf 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2261,7 +2261,7 @@ CAutomobile::PreRender(void) // 1.0 if directly behind car, -1.0 if in front float behindness = DotProduct(lookVector, GetForward()); - behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary + behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary // 0.0 if behind car, PI if in front // Abs not necessary float angle = Abs(Acos(behindness)); @@ -2619,7 +2619,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2660,7 +2660,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2693,7 +2693,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2727,7 +2727,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2861,7 +2861,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_NARROW_FRONTW) @@ -2902,7 +2902,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_NARROW_FRONTW) @@ -3120,7 +3120,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; } - m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); + m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f); // Accelerate/Brake float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; @@ -3239,7 +3239,7 @@ CAutomobile::FireTruckControl(void) m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep(); m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep(); } - m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f); + m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f); CVector cannonPos(0.0f, 1.5f, 1.9f); @@ -3664,7 +3664,7 @@ CAutomobile::HydraulicControl(void) float limitDiff = extendedLowerLimit - normalLowerLimit; if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){ float f = (maxDelta + limitDiff)/2.0f/limitDiff; - f = clamp(f, 0.0f, 1.0f); + f = Clamp(f, 0.0f, 1.0f); DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f); if(f < 0.4f || f > 0.6f) setPrevRatio = true; |