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-rw-r--r--src/vehicles/Boat.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index eae764b4..6a15d53d 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -28,8 +28,6 @@
#include "Record.h"
#include "Shadows.h"
-//--MIAMI: file done
-
#define INVALID_ORIENTATION (-9999.99f)
float CBoat::MAX_WAKE_LENGTH = 50.0f;
@@ -135,9 +133,9 @@ CBoat::ProcessControl(void)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
- if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#else
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
@@ -1254,7 +1252,7 @@ CBoat::Teleport(CVector v)
CWorld::Add(this);
}
-//--MIAMI: unused
+// unused
bool
CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
{
@@ -1286,7 +1284,7 @@ CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
return numVerts != 0;
}
-//--MIAMI: unused
+// unused
float
CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{