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-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Vehicle.cpp3
-rw-r--r--src/vehicles/Vehicle.h4
3 files changed, 5 insertions, 6 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 2ec49710..67d80915 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3074,7 +3074,7 @@ CAutomobile::PlaceOnRoadProperly(void)
frontZ = point.point.z;
m_pCurGroundEntity = entity;
}else{
- frontZ = field_21C;
+ frontZ = m_fMapObjectHeightAhead;
}
CVector rear(GetPosition().x - GetForward().x*lenBack,
@@ -3085,7 +3085,7 @@ CAutomobile::PlaceOnRoadProperly(void)
rearZ = point.point.z;
m_pCurGroundEntity = entity;
}else{
- rearZ = field_220;
+ rearZ = m_fMapObjectHeightBehind;
}
float len = lenFwd + lenBack;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 49f21c01..8d22606a 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -90,8 +90,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
- field_220 = 0.0;
- field_21C = field_220;
+ m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true);
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 96f57e06..0a86d4e5 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -186,8 +186,8 @@ public:
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
CEntity *m_pBlowUpEntity;
- float field_21C; // front Z?
- float field_220; // rear Z?
+ float m_fMapObjectHeightAhead; // front Z?
+ float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;