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-rw-r--r--src/vehicles/Automobile.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d20f1177..8a771a40 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -809,7 +809,7 @@ CAutomobile::ProcessControl(void)
// dampen springs
for(i = 0; i < 4; i++)
- if(m_aSuspensionSpringRatio[i] < 1.0f)
+ if(m_aSuspensionSpringRatio[i] < 0.99999f)
ApplySpringDampening(pHandling->fSuspensionDampingLevel,
springDirections[i], contactPoints[i], contactSpeeds[i]);
@@ -850,7 +850,7 @@ CAutomobile::ProcessControl(void)
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
- float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
+ float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III...
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
@@ -1042,7 +1042,7 @@ CAutomobile::ProcessControl(void)
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
CVector wheelFwd = GetForward();
- CVector wheelRight = GetRight();
+ CVector wheelRight = GetRight(); // overwritten for resp. wheel
float rearBrake = brake;
float rearTraction = traction;
@@ -1073,7 +1073,6 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
wheelFwd.Normalise();
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal);
@@ -1110,7 +1109,7 @@ CAutomobile::ProcessControl(void)
#ifdef FIX_BUGS
// Shouldn't we reset these after the left wheel?
wheelFwd = GetForward();
- wheelRight = GetRight();
+ wheelRight = GetRight(); // actually useless
#endif
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
@@ -1119,7 +1118,6 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
wheelFwd.Normalise();
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal);
@@ -1167,7 +1165,9 @@ CAutomobile::ProcessControl(void)
if(!IsRealHeli()){
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
+ else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
else{
if(acceleration > 0.0f){
@@ -1181,7 +1181,9 @@ CAutomobile::ProcessControl(void)
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
+ else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
else{
if(acceleration > 0.0f){