diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/peds/Ped.cpp | 65 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 |
2 files changed, 57 insertions, 12 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f7578bac..922de3ce 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -718,7 +718,7 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround) } if (pedOnGround) - * pedOnGround = currentPed; + *pedOnGround = currentPed; return stateToReturn; } @@ -11060,6 +11060,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) int padNo; if (ped->IsPlayer()) { + // BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads switch (ped->m_nPedType) { case PEDTYPE_PLAYER1: padNo = 0; @@ -11073,9 +11074,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) case PEDTYPE_PLAYER4: padNo = 3; break; - default: - // FIX: that was "break" - return; } CPad *pad = CPad::GetPad(padNo); @@ -11175,6 +11173,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) int padNo; if (ped->IsPlayer()) { + // BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads switch (ped->m_nPedType) { case PEDTYPE_PLAYER1: padNo = 0; @@ -11188,9 +11187,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) case PEDTYPE_PLAYER4: padNo = 3; break; - default: - // FIX: that was "break" - return; } CPad* pad = CPad::GetPad(padNo); bool engineIsIntact = false; @@ -11417,6 +11413,34 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh) return; +#ifdef VC_PED_PORTS + // Situation of entering car as a driver while there is already a driver exiting atm. + CPed *driver = veh->pDriver; + if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE + && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { + + if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) { + ped->QuitEnteringCar(); + return; + } + if (driver->CharCreatedBy == MISSION_CHAR) { + PedSetOutCarCB(nil, veh->pDriver); + if (driver->m_pMyVehicle) { + driver->PositionPedOutOfCollision(); + } else { + driver->m_pMyVehicle = veh; + driver->PositionPedOutOfCollision(); + driver->m_pMyVehicle = nil; + } + veh->pDriver = nil; + } else { + driver->SetDead(); + driver->FlagToDestroyWhenNextProcessed(); + veh->pDriver = nil; + } + } +#endif + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; @@ -11446,7 +11470,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->IsBoat()) { if (ped->IsPlayer()) { -#ifdef VC_PED_PORTS +#if defined(FIX_BUGS) || defined(VC_PED_PORTS) CCarCtrl::RegisterVehicleOfInterest(veh); #endif if (veh->m_status == STATUS_SIMPLE) { @@ -11499,7 +11523,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) #endif } } - } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + } + // This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below. +#ifndef VC_PED_PORTS + else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { if (ped->m_nPedState == PED_CARJACK) { veh->AddPassenger(ped, 0); ped->m_nPedState = PED_DRIVING; @@ -11509,6 +11536,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nCruiseSpeed = 17; } } +#endif if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) { veh->SetDriver(ped); @@ -11572,6 +11600,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); +#ifdef VC_PED_PORTS + if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + veh->AutoPilot.m_nCruiseSpeed = 17; +#endif } veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); @@ -13098,13 +13130,22 @@ CPed::ProcessObjective(void) m_objectiveTimer = 0; } } + // fall through } case OBJECTIVE_ENTER_CAR_AS_DRIVER: { if (!m_carInObjective || bInVehicle) { - bObjectiveCompleted = true; - bScriptObjectiveCompleted = true; - RestorePreviousState(); +#ifdef VC_PED_PORTS + if (bInVehicle && m_pMyVehicle != m_carInObjective) + { + SetExitCar(m_pMyVehicle, 0); + } +#endif + { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + RestorePreviousState(); + } } else { if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) { SetMoveState(PEDMOVE_STILL); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index d6032457..a79f619c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3885,6 +3885,9 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) } CVector dist = doorPos - seatPos; + + // Removing that makes this func. return false for van doors. + doorPos.z += 0.5f; float length = dist.Magnitude(); CVector pedPos = seatPos + dist*((length+0.6f)/length); @@ -4193,6 +4196,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data) } CColPoint aTempPedColPts[32]; // this name doesn't make any sense + // they probably copied it from Ped (both serves same purpose) and didn't change the name CObject* CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) |