diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Replay.cpp | 24 | ||||
-rw-r--r-- | src/control/Replay.h | 17 | ||||
-rw-r--r-- | src/math/Matrix.h | 34 |
3 files changed, 71 insertions, 4 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index a8d87302..d9cd2a80 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -132,7 +132,6 @@ void CReplay::Update(void) #if 0 WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } #else - void CReplay::RecordThisFrame(void) { tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; @@ -182,7 +181,7 @@ void CReplay::RecordThisFrame(void) if (!CBulletTraces::aTraces[i].m_bInUse) continue; tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; - bt->type = REPLAYPACKET_BULLETTRACES; + bt->type = REPLAYPACKET_BULLET_TRACES; bt->index = i; bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse; bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime; @@ -210,7 +209,28 @@ void CReplay::RecordThisFrame(void) MarkEverythingAsNew(); } #endif + +#if 0 WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); } +#else +void CReplay::StorePedUpdate(CPed *ped, int id) +{ + tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + pp->type = REPLAYPACKET_PED_UPDATE; + pp->index = id; + pp->heading = 128.0f / M_PI * ped->m_fRotationCur; + pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); + pp->assoc_group_id = ped->m_animGroup; + /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ + if (ped->bInVehicle && ped->m_pMyVehicle) + pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1; + else + pp->vehicle_index = 0; + pp->weapon_model = ped->m_wepModelID; + StorePedAnimation(ped, &pp->anim_state); + Record.m_nOffset += sizeof(tPedUpdatePacket); +} +#endif WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); } WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); } WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } diff --git a/src/control/Replay.h b/src/control/Replay.h index b37bd29f..b73b249c 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -65,13 +65,13 @@ class CReplay REPLAYPACKET_END = 0, REPLAYPACKET_VEHICLE = 1, REPLAYPACKET_PED_HEADER = 2, - REPLAYPACKET_PED = 3, + REPLAYPACKET_PED_UPDATE = 3, REPLAYPACKET_GENERAL = 4, REPLAYPACKET_CLOCK = 5, REPLAYPACKET_WEATHER = 6, REPLAYPACKET_ENDOFFRAME = 7, REPLAYPACKET_TIMER = 8, - REPLAYPACKET_BULLETTRACES = 9 + REPLAYPACKET_BULLET_TRACES = 9 }; enum { @@ -146,6 +146,19 @@ class CReplay }; static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error"); + struct tPedUpdatePacket + { + uint8 type; + uint8 index; + int8 heading; + int8 vehicle_index; + CStoredAnimationState anim_state; + CCompressedMatrixNotAligned matrix; + uint8 assoc_group_id; + uint8 weapon_model; + }; + static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error"); + private: static uint8 &Mode; static CAddressInReplayBuffer &Record; diff --git a/src/math/Matrix.h b/src/math/Matrix.h index a93de636..2ee3863f 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -246,3 +246,37 @@ Multiply3x3(const CMatrix &mat, const CVector &vec) mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z, mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z); } + +class CCompressedMatrixNotAligned +{ + CVector m_vecPos; + int8 m_rightX; + int8 m_rightY; + int8 m_rightZ; + int8 m_upX; + int8 m_upY; + int8 m_upZ; +public: + void CompressFromFullMatrix(CMatrix &other) + { + m_rightX = 127.0f * other.GetRight()->x; + m_rightY = 127.0f * other.GetRight()->y; + m_rightZ = 127.0f * other.GetRight()->z; + m_upX = 127.0f * other.GetForward()->x; + m_upY = 127.0f * other.GetForward()->y; + m_upZ = 127.0f * other.GetForward()->z; + m_vecPos = *other.GetPosition(); + } + void DecompressIntoFullMatrix(CMatrix &other) + { + other.GetRight()->x = m_rightX / 127.0f; + other.GetRight()->y = m_rightY / 127.0f; + other.GetRight()->z = m_rightZ / 127.0f; + other.GetForward()->x = m_upX / 127.0f; + other.GetForward()->y = m_upY / 127.0f; + other.GetForward()->z = m_upZ / 127.0f; + *other.GetUp() = CrossProduct(*other.GetRight(), *other.GetForward()); + *other.GetPosition() = m_vecPos; + other.Reorthogonalise(); + } +};
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