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fully reversed source code for gta III and gta VC
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audio
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AudioSamples.h
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Author
Files
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2021-09-01
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
Sergeanur
1
-3
/
+6
2021-08-29
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
1
-6
/
+6
2021-07-08
Mission audio cleanup + sound pause
Sergeanur
1
-1
/
+1
2021-06-24
LCS sfx + mission audio
Sergeanur
1
-9935
/
+5529
2021-05-16
Fixes to sfx names
Sergeanur
1
-3
/
+3
2021-05-12
Complete sfx enum, rename some sounds + fixes of missing ped comments
Sergeanur
1
-192
/
+9502
2021-01-24
make building with Codewarrior 7 possible
withmorten
1
-1
/
+1
2021-01-08
Enable trains
Sergeanur
1
-0
/
+4
2020-12-07
uint32 enums fixed
withmorten
1
-1
/
+1
2020-12-07
uint32 enums fixed
withmorten
1
-1
/
+1
2020-11-07
Ped comments fixes
Sergeanur
1
-50
/
+44
2020-11-06
Sfx audio logic
Filip Gawin
1
-251
/
+483
2020-06-06
ps2 audio banks
Sergeanur
1
-0
/
+89
2020-05-26
Very basic compatibility with original sfx.raw/sdt
Sergeanur
1
-2901
/
+427
2020-03-22
Implement ProcessGarages + small cleanup
Filip Gawin
1
-3048
/
+3048
2019-10-27
SfxEnum
Sergeanur
1
-3044
/
+3059
2019-10-26
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
Sergeanur
1
-127
/
+0
2019-08-02
sampman done
Fire-Head
1
-0
/
+8
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
1
-1
/
+129
2019-06-29
Implement some GetXTalkSfx methods
Filip Gawin
1
-172
/
+1
2019-06-29
fixes for AudioManager::GetPhrase
Filip Gawin
1
-1
/
+172
2019-06-29
AudioManager::GetPhrase
Filip Gawin
1
-0
/
+3040