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path: root/src/audio/AudioSamples.h (unfollow)
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2021-09-01Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menuSergeanur1-3/+6
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur1-6/+6
2021-07-08Mission audio cleanup + sound pauseSergeanur1-1/+1
2021-06-24LCS sfx + mission audioSergeanur1-9935/+5529
2021-05-16Fixes to sfx namesSergeanur1-3/+3
2021-05-12Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur1-192/+9502
2021-01-24make building with Codewarrior 7 possiblewithmorten1-1/+1
2021-01-08Enable trainsSergeanur1-0/+4
2020-12-07uint32 enums fixedwithmorten1-1/+1
2020-12-07uint32 enums fixedwithmorten1-1/+1
2020-11-07Ped comments fixesSergeanur1-50/+44
2020-11-06Sfx audio logicFilip Gawin1-251/+483
2020-06-06ps2 audio banksSergeanur1-0/+89
2020-05-26Very basic compatibility with original sfx.raw/sdtSergeanur1-2901/+427
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-3048/+3048
2019-10-27SfxEnumSergeanur1-3044/+3059
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur1-127/+0
2019-08-02sampman doneFire-Head1-0/+8
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-1/+129
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin1-172/+1
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin1-1/+172
2019-06-29AudioManager::GetPhraseFilip Gawin1-0/+3040