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* Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-221-5/+3
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| * get rid of most --MIAMI commentswithmorten2021-01-221-5/+3
* | Merge branch 'miami' into lcsSergeanur2021-01-151-4/+11
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| * foobaraap2021-01-131-1/+0
| * fixed shoot through collisionaap2021-01-131-4/+12
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-121-1/+0
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| * colmodel fixaap2021-01-121-1/+0
* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-112-2/+2
* | sync with upstreamNikolay Korolev2021-01-071-1/+20
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| * minor refactoringNikolay Korolev2021-01-071-1/+13
| * CVarConsoleSergeanur2021-01-021-0/+7
* | some lcs stuffNikolay Korolev2021-01-071-0/+1
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* NO_ISLAND_LOADING ported from re3Sergeanur2020-12-271-1/+1
* merge attemptNikolay Korolev2020-12-192-2/+8
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| * PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
| * more PS2 stuff; memory movement doneaap2020-12-031-1/+1
| * start using CMemoryHeapaap2020-11-261-0/+6
| * Make collision code placement more like original (+ small fixes)Sergeanur2020-11-1522-0/+4761
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
* Move ColStore to collisionSergeanur2020-11-162-0/+279
* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-1522-0/+4651