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2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-4/+2
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-2/+4
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap3-18/+26
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2-14/+14
2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin2-22/+11
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin2-11/+22
2021-01-21make building with Codewarrior 7 possiblewithmorten1-5/+5
2021-01-18Get rid of RwMatrix in CMatrixSergeanur1-1/+5
2021-01-13Fix build without FIX_BUGS, divide to 0 fixeserorcun1-1/+36
2021-01-12fix building with PED_SKINaap1-0/+2
2021-01-08Use original namesSergeanur1-1/+1
2021-01-04Fix CEntity::UpdateRwFrameSergeanur1-1/+1
2021-01-04Fixes from miami Entity/Physical proof-read 1erorcun2-15/+17
2020-12-29Reorder CEntity functions into their original orderSergeanur2-547/+304
2020-12-28Add bike leftoversSergeanur1-1/+6
2020-12-20buildings directorySergeanur5-80/+0
2020-12-07uint8 enums fixedwithmorten1-6/+6
2020-11-29GTA_VERSION define and some config.h cleanupaap1-1/+1
2020-11-26start using CMemoryHeapaap1-0/+5
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur1-12/+12
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur2-14/+15
2020-07-24fixed hanim for 64 bitaap1-1/+1
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur3-4/+4
2020-06-28renamed 2dfx shadowRange to Sizeaap1-5/+5
2020-06-06minor fixesNikolay Korolev1-0/+4
2020-06-06fixing some uninitialized stuffNikolay Korolev1-0/+3
2020-05-26eSurfaceTypeaap1-1/+1
2020-05-22fixes for CPhysical and friendsaap2-50/+54
2020-05-19blaaap1-1/+1
2020-05-19small fixesaap2-5/+5
2020-05-10Fixed typos and made all assert functions optionalbigbossbro085-15/+8
2020-05-10defined out asserts.bigbossbro085-0/+15
2020-05-07Fixed arguments for sound collisionsSergeanur1-2/+2
2020-05-06IsStaticNikolay Korolev2-7/+8
2020-05-06sorted out object collision enumsaap1-2/+2
2020-05-06some work on zonesaap1-1/+1
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2-20/+0
2020-05-05Remove Miami stuffSergeanur4-22/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur2-4/+4
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-05-05implemented most of streamed collisions and big buildingsaap2-1/+37
2020-05-05SetPosition, final partSergeanur1-4/+4
2020-05-03implemented most of vice city path systemaap2-0/+6
2020-05-02changed saving compatibilityNikolay Korolev2-1/+109
2020-04-30Rename m_phy_flagA80 to bSkipLineColSergeanur2-12/+12
2020-04-30Rename m_ped_flagA2 into bWasStandingSergeanur1-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur2-20/+27
2020-04-26pools compatibilityNikolay Korolev1-0/+2
2020-04-25few fixesaap1-22/+0
2020-04-24implemented skinned peds, no cutscene hands yetaap2-1/+73
2020-04-20Try to build with mingwFilip Gawin1-20/+20
2020-04-191.1 patch stuffNikolay Korolev1-0/+4
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus3-27/+27
2020-04-17Remove patchesSergeanur5-152/+5
2020-04-17More CWorld fixessaml1er2-3/+3
2020-04-16Reverse CWorldsaml1er2-0/+13
2020-04-15Many fixes and cleanuperay orçunus1-3/+3
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+1
2020-04-13finished CBoataap2-2/+2
2020-04-11CPoolsNikolay Korolev1-0/+1
2020-04-10CObject completesaml1er2-4/+4
2020-04-09normalized line endings to LFaap1-11/+11
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-7/+7
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap1-4/+4
2020-03-28remove include <new> from common.haap2-0/+4
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-03-02Fixes and cleanuperay orçunus1-1/+1
2020-01-23Plane crashfix and moreSergeanur1-4/+2
2020-01-20MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur1-0/+14
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+1
2019-10-26Fixes for aap review (audio8)Filip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin1-1/+1
2019-10-05Fixeseray orçunus1-1/+1
2019-10-03Fixes & pedseray orçunus1-1/+1
2019-09-14P.e.d.s.eray orçunus1-1/+1
2019-08-27CleanupFilip Gawin1-20/+20
2019-08-27More more more audioFilip Gawin1-20/+20
2019-08-27CleanupFilip Gawin1-20/+20
2019-08-27More audio pedFilip Gawin1-20/+20
2019-08-09finished CPathFindaap3-16/+15
2019-08-06CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev1-0/+3
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-1/+1
2019-07-28CAutomobile::PreRender; whole class finishedaap2-2/+2
2019-07-24updateFire-Head1-3/+3
2019-07-23implemented cBuoyancyaap1-1/+1
2019-07-23bit more CAutomobileaap1-0/+9
2019-07-19fixed references leakNikolay Korolev1-1/+1
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-2/+2
2019-07-19CAutomobile ctor, car spawner, fixesaap2-2/+2
2019-07-16more fixes; started CAutomobile::ProcessControlaap1-6/+1
2019-07-10added wrappers around math functionsaap2-19/+19
2019-07-10Phone start, ped spinning and cop car fix, and some love to CPederay orçunus1-1/+1
2019-07-09more CAutomobileaap3-4/+6
2019-07-08more CAutomobileaap2-4/+22
2019-07-08little changes; one more function of CAutomobileaap2-9/+9
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap10-71/+90
2019-07-07the great reorganizationaap40-5428/+4
2019-07-07finished CPhysicalaap2-10/+54
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap4-8/+8
2019-07-07General fixeseray orçunus2-25/+17
2019-07-06some work on vehiclesaap3-99/+99
2019-07-06Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev1-0/+3
2019-07-06misc classes finishedaap2-0/+24
2019-07-06CPed...eray orçunus3-63/+441
2019-07-05implemented some CVehicle functionsaap5-53/+494
2019-07-04Darkel/Wanted update._AG4-6/+23
2019-07-04More AudioManagerFilip Gawin1-0/+74
2019-07-04Little fixeseray orçunus1-3/+3
2019-07-04Even more CPederay orçunus5-41/+676
2019-07-04Script stuff + bug fixesNikolay Korolev2-0/+4
2019-07-03Update Frontend._AG4-1/+15
2019-07-02Revert "Implemented frontend inputs."aap2-3/+1
2019-07-02Fix address of IsPedHeadAbovePosFilip Gawin1-1/+1
2019-07-02Implemented frontend inputs._AG2-1/+3
2019-07-02Kangaroo cheat and bug fixeseray orçunus3-23/+30
2019-07-01CPed fixeseray orçunus2-54/+38
2019-07-01More CPederay orçunus9-57/+561
2019-06-30Completed CReplayNikolay Korolev2-0/+4
2019-06-30little cleanupaap1-0/+7
2019-06-30finished CEntityaap4-20/+439
2019-06-30More replay functions, also removed pool iteration errorNikolay Korolev1-1/+1
2019-06-30Reactivated Store(Restore)StuffIn(From)Mem, fixed bugsNikolay Korolev4-0/+6
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev39-6/+316
2019-06-30Cleanup project a bitFilip Gawin2-10/+10
2019-06-29ProcessCarUpdateNikolay Korolev2-2/+6
2019-06-29CReplay::PlaybackThisFrame + fixesNikolay Korolev1-1/+1
2019-06-29fixaap1-1/+1
2019-06-29fixNikolay Korolev1-1/+1
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin1-3/+3
2019-06-29ProcessPedUpdateNikolay Korolev2-0/+7
2019-06-29fixaap1-1/+1
2019-06-29miscellaneous, mostly world relatedaap6-31/+81
2019-06-29Changed to actual crimes namesNikolay Korolev1-12/+12
2019-06-28misc stuff, mostly collisionaap1-1/+10
2019-06-28Footstepseray orçunus3-17/+160
2019-06-27CStreaming almost doneaap3-18/+18
2019-06-27Several little mistakes in CPederay orçunus2-13/+11
2019-06-27Fix 3 bugseray orçunus1-1/+1
2019-06-26Update Wanted.cpp_AG1-3/+60
2019-06-26some more CStreaming + fixes by erorcunaap1-1/+1
2019-06-26fixed bug in CPedaap1-3/+3
2019-06-26CPed cleanupaap1-18/+14
2019-06-25Fix car animations & M16 bugeray orçunus1-50/+50
2019-06-25More replay stuffNikolay Korolev7-7/+86
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus4-35/+677
2019-06-24replaced some ctors; made PreRender call game functionaap4-2/+7
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-1/+1
2019-06-23fixed key binding, head shots, freezesaap2-20/+16
2019-06-22First commit of replay systemNikolay Korolev1-1/+1
2019-06-22More CRadar stuff._AG3-3/+16
2019-06-22Shotgun fix, CPed, CWeaponInfoeray orçunus2-24/+149
2019-06-20Fix throwable weaponseray orçunus1-2/+3
2019-06-20Big CPed updateeray orçunus4-22/+503
2019-06-20started CStreamingaap1-1/+1
2019-06-20implemented cHandlingDataMgraap2-2/+22
2019-06-19implemented cHandlingDataMgraap2-2/+22
2019-06-19implemented CObjectDataaap5-11/+26
2019-06-19implemented CPedStatsaap1-1/+1
2019-06-19some CPed flags named from SAaap2-11/+11
2019-06-19cleanup on CPed and CPedTypeaap2-65/+60
2019-06-18CPed merge fixeseray orçunus2-12/+10
2019-06-18CPed fixeseray orçunus4-33/+31
2019-06-18finished CFileLoader, except a crash!aap6-4/+28
2019-06-17first part of CFileLoaderaap3-1/+2
2019-06-17CPed::Avoid and needed changeseray orçunus2-6/+70
2019-06-17Update HUD stuff, bug and format fixes._AG2-8/+12
2019-06-17got rid of upper case typesaap6-40/+40
2019-06-16some more cleanupaap3-46/+37
2019-06-16Delete duplicate enumeray orçunus1-1/+1
2019-06-16CPed fixes and needed functions for further commitseray orçunus4-69/+136
2019-06-15More CPed functions and minor fixeseray orçunus2-10/+198
2019-06-15New updates for Hud.cpp and more._AG5-8/+131
2019-06-14Fix duplicate code for PedNodeeray orçunus1-17/+1
2019-06-14Some CPed functionserorcun4-4/+131
2019-06-13CPad doneFire-Head4-0/+20
2019-06-12implemented CutsceneObject; little fixesaap2-0/+101
2019-06-12implemented CCutsceneHead and dependenciesaap9-4/+270
2019-06-02added CPhysical flags from Nickaap2-8/+8
2019-06-02added some small bits and stubsaap18-7/+221
2019-05-31more high level functionsaap2-0/+18
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2-20/+20
2019-05-30fixed ped statesaap1-3/+6
2019-05-29implemented some of CCam and dependenciesaap1-2/+24
2019-05-28more CVehicleModelInfoaap1-1/+5
2019-05-28implemented bits of CWorldaap4-15/+226
2019-05-19CPhysical almost doneaap7-58/+782
2019-05-18more work on CPhysicalaap2-99/+310
2019-05-17reversed CPhysical::ProcessShiftSectorListaap5-2/+193