From ea9e45fcda8468896ed156ae306bf50ad31acdaa Mon Sep 17 00:00:00 2001 From: blingu <36486731+blingu@users.noreply.github.com> Date: Wed, 25 Mar 2020 21:00:38 +0100 Subject: Update Fire.cpp --- src/core/Fire.cpp | 232 +++++++++++++++++++++++++++--------------------------- 1 file changed, 114 insertions(+), 118 deletions(-) diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index d53c8fc7..f46137f2 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -18,12 +18,12 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0; -CFire::CFire(void) +CFire::CFire() { - m_bIsOngoing = 0; - m_bIsScriptFire = 0; - m_bPropagationFlag = 1; - m_bAudioSet = 1; + m_bIsOngoing = false; + m_bIsScriptFire = false; + m_bPropagationFlag = true; + m_bAudioSet = true; m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_pEntity = 0; m_pSource = 0; @@ -35,7 +35,7 @@ CFire::CFire(void) m_fStrength = 0.8f; } -CFire::~CFire(void) {} +CFire::~CFire() {} class CFire_ : public CFire { public: @@ -49,16 +49,13 @@ CFire::ProcessFire(void) float fDamagePlayer; float fDamagePeds; float fDamageVehicle; - CVehicle *pCurrentVehicle; - char nRandNumber; + int8 nRandNumber; float fGreen; float fRed; CVector lightpos; CVector firePos; - CVector vecProduct; - - CEntity *pCurrentEntity = (CPed *)m_pEntity; - CPed *ped = (CPed *)pCurrentEntity; + CPed *ped = (CPed *)m_pEntity; + CVehicle *veh = (CVehicle*)m_pEntity; if (m_pEntity) { m_vecPos = m_pEntity->GetPosition(); @@ -70,35 +67,32 @@ CFire::ProcessFire(void) } if (ped->m_nMoveState != PEDMOVE_RUN) m_vecPos.z -= 1.0f; - if (ped->bInVehicle && ped->m_pMyVehicle) { if (ped->m_pMyVehicle->IsCar()) ped->m_pMyVehicle->m_fHealth = 75.0f; - } else if (pCurrentEntity == (CPed *)FindPlayerPed()) { + } else if (m_pEntity == (CPed *)FindPlayerPed()) { fDamagePlayer = 1.2f * CTimer::GetTimeStep(); - ((CPlayerPed *)pCurrentEntity)->InflictDamage( + ((CPlayerPed *)m_pEntity)->InflictDamage( (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamagePlayer, PEDPIECE_TORSO, 0); } else { fDamagePeds = 1.2f * CTimer::GetTimeStep(); - if (((CPlayerPed *)pCurrentEntity)->InflictDamage( + if (((CPlayerPed *)m_pEntity)->InflictDamage( (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, - fDamagePeds, PEDPIECE_TORSO, 0)) - - pCurrentEntity->bRenderScorched = true; + fDamagePeds, PEDPIECE_TORSO, 0)) { + m_pEntity->bRenderScorched = true; + } } - } else if (pCurrentEntity->IsVehicle()) { - CVehicle *pCurrentVehicle = (CVehicle*)m_pEntity; - - if (pCurrentVehicle->m_pCarFire != this) { + } else if (m_pEntity->IsVehicle()) { + if (veh->m_pCarFire != this) { Extinguish(); return; } if (!m_bIsScriptFire) { fDamageVehicle = 1.2f * CTimer::GetTimeStep(); - pCurrentVehicle->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); + veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); } } } @@ -110,10 +104,9 @@ CFire::ProcessFire(void) if (CTimer::m_snTimeInMilliseconds > field_24) { /* set to 0 when a newfire starts, related to time */ field_24 = CTimer::m_snTimeInMilliseconds + 80; firePos = m_vecPos; - pCurrentVehicle = (CVehicle *)m_pEntity; - if (pCurrentVehicle && pCurrentVehicle->IsVehicle() && (pCurrentVehicle->IsCar())) { - CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(pCurrentVehicle->GetModelIndex())); + if (veh && veh->IsVehicle() && veh->IsCar()) { + CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex())); CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS]; ModelInfo = m_pEntity->GetMatrix() * ModelInfo; @@ -124,7 +117,7 @@ CFire::ProcessFire(void) CParticle::AddParticle(PARTICLE_CARFLAME, firePos, CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), - 0, m_fStrength, 0, 0, 0, 0); + 0, m_fStrength, 0, 0, 0, 0); rand(); rand(); rand(); /* unsure why these three rands are called */ @@ -135,8 +128,7 @@ CFire::ProcessFire(void) if (CTimer::m_snTimeInMilliseconds > m_nStartTime) m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; - nRandNumber = rand() & 127; - + nRandNumber = CGeneral::GetRandomNumber(); lightpos.x = m_vecPos.x; lightpos.y = m_vecPos.y; lightpos.z = m_vecPos.z + 5.0f; @@ -166,22 +158,19 @@ CFire::ReportThisFire(void) void CFire::Extinguish(void) { - CPed *pCurrentEntity; - if (m_bIsOngoing) { if (!m_bIsScriptFire) gFireManager.m_nTotalFires--; m_nExtinguishTime = 0; m_bIsOngoing = false; - pCurrentEntity = (CPed *)m_pEntity; - - if (pCurrentEntity) { - if (pCurrentEntity->IsObject()) { - pCurrentEntity->RestorePreviousState(); - pCurrentEntity->m_pFire = 0; - } else if (pCurrentEntity->IsPed()) { - pCurrentEntity->m_vecOffsetSeek.x = 0.0; + + if (m_pEntity) { + if (m_pEntity->IsPed()) { + ((CPed *)m_pEntity)->RestorePreviousState(); + ((CPed *)m_pEntity)->m_pFire = 0; + } else if (m_pEntity->IsVehicle()) { + ((CVehicle *)m_pEntity)->m_pCarFire = nil; } m_pEntity = nil; } @@ -191,96 +180,104 @@ CFire::Extinguish(void) void CFireManager::StartFire(CVector pos, float size, bool propagation) { - CFire *pCurrentFire = GetNextFreeFire(); - - if (pCurrentFire) { - pCurrentFire->m_bIsOngoing = true; - pCurrentFire->m_bIsScriptFire = false; - pCurrentFire->m_bPropagationFlag = propagation; - pCurrentFire->m_bAudioSet = true; - pCurrentFire->m_vecPos = pos; - pCurrentFire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000; - pCurrentFire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; - pCurrentFire->m_pEntity = nil; - pCurrentFire->m_pSource = nil; - pCurrentFire->field_24 = 0; - pCurrentFire->ReportThisFire(); - pCurrentFire->m_fStrength = size; + CFire *fire = GetNextFreeFire(); + + if (fire) { + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000; + fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; + fire->m_pEntity = nil; + fire->m_pSource = nil; + fire->field_24 = 0; + fire->ReportThisFire(); + fire->m_fStrength = size; } } -void +CFire * CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation) { CPed *ped = (CPed *)entityOnFire; CVehicle *veh = (CVehicle *)entityOnFire; - CFire *fire = GetNextFreeFire(); - - if (!fire) - return; - if (entityOnFire->IsPed() && (ped->m_pFire || !ped->IsPedInControl())) { - return; - } else if (entityOnFire->IsVehicle() && veh->m_pCarFire || veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) { - return; - } - + if (entityOnFire->IsPed()) { - ped->m_pFire = fire; - if (ped != FindPlayerPed()) { - if (fleeFrom) { - ped->SetFlee(fleeFrom, 10000); - } else { - ped->SetFlee(ped->GetPosition(), 10000); - ped->m_fleeFrom = nil; - } - ped->bDrawLast = false; - ped->SetMoveState(PEDMOVE_SPRINT); - ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; - } - if (fleeFrom) { - if (ped->m_nPedType == PEDTYPE_COP) { - CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED, - entityOnFire, (CPed *)fleeFrom, 10000); - } else { - CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED, - entityOnFire, (CPed *)fleeFrom, 10000); + if (ped->m_pFire) + return nil; + if (!ped->IsPedInControl()) + return nil; + } else if (entityOnFire->IsVehicle()) { + if (veh->m_pCarFire) + return nil; + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) + return nil; + } + CFire *fire = GetNextFreeFire(); + + if (fire) { + if (entityOnFire->IsPed()) { + ped->m_pFire = fire; + if (ped != FindPlayerPed()) { + if (fleeFrom) { + ped->SetFlee(fleeFrom, 10000); + } else { + CVector2D pos = entityOnFire->GetPosition(); + ped->SetFlee(pos, 10000); + ped->m_fleeFrom = nil; + } + ped->bDrawLast = false; + ped->SetMoveState(PEDMOVE_SPRINT); + ped->SetMoveAnim(); + ped->m_nPedState = PED_ON_FIRE; } - } - } else { - if (entityOnFire->IsVehicle()) { - veh->m_pCarFire = fire; if (fleeFrom) { - CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, - entityOnFire, (CPed *)fleeFrom, 10000); + if (ped->m_nPedType == PEDTYPE_COP) { + CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } else { + CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } else { + if (entityOnFire->IsVehicle()) { + veh->m_pCarFire = fire; + if (fleeFrom) { + CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, + entityOnFire, (CPed *)fleeFrom, 10000); + } } } - } - fire->m_bIsOngoing = true; - fire->m_bIsScriptFire = false; - fire->m_vecPos = ped->GetPosition(); + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_vecPos = entityOnFire->GetPosition(); - if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) { - fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333; - } else if (entityOnFire->IsVehicle()) { - fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds - + 4000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); //this needs to be simplified - } else { - fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds - + 10000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); + if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) { + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333; + } else if (entityOnFire->IsVehicle()) { + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + CGeneral::GetRandomNumberInRange(4000, 5000); + } else { + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + CGeneral::GetRandomNumberInRange(10000, 11000); + } + fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; + fire->m_pEntity = entityOnFire; + + entityOnFire->RegisterReference(&fire->m_pEntity); + fire->m_pSource = fleeFrom; + + if (fleeFrom) + fleeFrom->RegisterReference(&fire->m_pSource); + fire->ReportThisFire(); + fire->field_24 = 0; + fire->m_fStrength = strength; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; } - fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; - fire->m_pEntity = entityOnFire; - entityOnFire->RegisterReference(&fire->m_pEntity); - fire->m_pSource = fleeFrom; - if (fleeFrom) - fleeFrom->RegisterReference(&fire->m_pSource); - fire->ReportThisFire(); - fire->field_24 = 0; - fire->m_fStrength = strength; - fire->m_bPropagationFlag = propagation; - fire->m_bAudioSet = true; + return fire; } void @@ -292,8 +289,7 @@ CFireManager::Update(void) } } -CFire * -CFireManager::FindNearestFire(CVector vecPos, float *pDistance) +CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance) { for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { int fireId = -1; @@ -454,7 +450,7 @@ STARTPATCHES InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP); InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP); InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP); - InjectHook(0x479590, (void(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP); + InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP); InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP); InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP); InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP); -- cgit v1.2.3