From 370c4e48cd87122e8d38f1a72f6b8f62ff7b9c96 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Sun, 19 Apr 2020 18:34:08 +0200 Subject: Try to build with mingw --- src/objects/Object.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/objects/Object.cpp') diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index d03dd405..c0ce38f8 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -214,7 +214,7 @@ CObject::ObjectDamage(float amount) ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha }; + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); @@ -237,7 +237,7 @@ CObject::ObjectDamage(float amount) ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha }; + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); -- cgit v1.2.3