From 34b4efe242bc6304f2e340dfe32273062e0ed73e Mon Sep 17 00:00:00 2001 From: Roman Masanin <36927roma@gmail.com> Date: Thu, 15 Oct 2020 15:42:10 +0300 Subject: fix bullet traces rener and some renaming --- src/render/SpecialFX.cpp | 267 +++++++++++++++++++++++++---------------------- src/render/SpecialFX.h | 4 +- 2 files changed, 146 insertions(+), 125 deletions(-) (limited to 'src/render') diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index b614fae0..4c69f749 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -84,8 +84,8 @@ CSpecialFX::Init(void) StreakIndexList[11] = 3; CMotionBlurStreaks::Init(); - CShinyTexts::Init(); CBrightLights::Init(); + CShinyTexts::Init(); CMoneyMessages::Init(); C3dMarkers::Init(); CSpecialFX::bSnapShotActive = false; @@ -124,7 +124,7 @@ CSpecialFX::AddWeaponStreak(int type) end = matrix * CVector(0.096f, -0.0175f, 1.096f); break; default: - break; + return; } CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end); } @@ -235,7 +235,7 @@ CSpecialFX::Render2DFXs(void) } else { CTimer::SetTimeScale(0.0f); //in andro it's 0.00001 if (CSpecialFX::SnapShotFrames < 10) { - int32 tmp = (1 - CSpecialFX::SnapShotFrames / 10) * 255 * 0.65f; + int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f; RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp)); @@ -329,7 +329,7 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto } // Find free slot - for(i = 0; aStreaks[i].m_id != nil ; i++) + for(i = 0; aStreaks[i].m_id != 0 ; i++) if(i == NUMMBLURSTREAKS-1) return; @@ -402,8 +402,8 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint3 for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++) nextSlot++; if (nextSlot < 16) { - aTraces[nextSlot].m_vecCurrentPos = *start; - aTraces[nextSlot].m_vecTargetPos = *end; + aTraces[nextSlot].m_vecStartPos = *start; + aTraces[nextSlot].m_vecEndPos = *end; aTraces[nextSlot].m_bInUse = true; aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds(); aTraces[nextSlot].m_fVisibility = visibility; @@ -411,19 +411,22 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint3 aTraces[nextSlot].m_nLifeTime = modifiedLifeTime; } - float upDotProd = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition()); - float forwardDotProd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition()); - float upDotProdEnd = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition()); - float forwardDotProdEnd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition()); - if (forwardDotProd*forwardDotProdEnd < 0.0f) { - float tmp = Abs(forwardDotProd) / (Abs(forwardDotProd) + Abs(forwardDotProdEnd)); - float tmp2 = (upDotProdEnd - upDotProd) * tmp + upDotProd; - float dotProdEndRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition()); - float dotProdRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition()); - float tmp3 = (dotProdEndRight - dotProdRight) * tmp + dotProdRight; - float dist = Sqrt(SQR(tmp2) + SQR(tmp3)); + float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition()); + float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition()); + if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us + float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd)); + + float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition()); + float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition()); + float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp; + + float startProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition()); + float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition()); + float distRight = (startProjRight - startProjRight) * fStartDistFwd + startProjRight; + + float dist = Sqrt(SQR(distUp) + SQR(distRight)); if (dist < 2.0f) { - if(tmp3 < 0.0f) + if(distRight < 0.0f) DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f)); else DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f)); @@ -443,10 +446,8 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, cla || camMode == CCam::MODE_CAMERA || camMode == CCam::MODE_SNIPER || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT -#ifdef MOBILE_IMPROVEMENTS || camMode == CCam::MODE_ROCKETLAUNCHER || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT -#endif || camMode == CCam::MODE_SNIPER_RUNABOUT || camMode == CCam::MODE_HELICANNON_1STPERSON) { @@ -489,109 +490,130 @@ void CBulletTraces::Render(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture)); - float nTimeOfLiving = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime; - - float traceThicknes = aTraces[i].m_fThicknes * nTimeOfLiving / aTraces[i].m_nLifeTime; - CVector vecOffset = aTraces[i].m_vecTargetPos - aTraces[i].m_vecCurrentPos; - vecOffset.Normalise(); - vecOffset *= traceThicknes; - uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - nTimeOfLiving) / aTraces[i].m_nLifeTime; - - CVector currentPos = aTraces[i].m_vecCurrentPos; - CVector targetPos = aTraces[i].m_vecTargetPos; - float dotProdCur = DotProduct(currentPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; - float dotProdTar = DotProduct(targetPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; - if (dotProdCur >= 0.0f || dotProdTar >= 0.0f) { - if (dotProdCur < 0.0f) { - float absDotProdCur = Abs(dotProdCur); - float absDotProdTar = Abs(dotProdTar); - currentPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar); - } else if (dotProdTar < 0.0f){ - float absDotProdCur = Abs(dotProdCur); - float absDotProdTar = Abs(dotProdTar); - targetPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar); - } - RwIm3DVertexSetV(&TraceVertices[5], 10.0f); - RwIm3DVertexSetV(&TraceVertices[6], 10.0f); - RwIm3DVertexSetV(&TraceVertices[7], 10.0f); - RwIm3DVertexSetV(&TraceVertices[8], 10.0f); - RwIm3DVertexSetV(&TraceVertices[9], 10.0f); - - RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue); - RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue); - - CVector currentPos2 = (7.0f * currentPos + targetPos) / 8; - CVector targetPos2 = (7.0f * targetPos + currentPos) / 8; - RwIm3DVertexSetPos(&TraceVertices[0], currentPos2.x, currentPos2.y, currentPos2.z); - RwIm3DVertexSetPos(&TraceVertices[1], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[2], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z); - RwIm3DVertexSetPos(&TraceVertices[3], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[4], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z); - - RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z); - RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z); - RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z); - - if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); - RwIm3DEnd(); - } + float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime; + float traceThicknes = aTraces[i].m_fThicknes * timeAlive / aTraces[i].m_nLifeTime; + CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos; + horizontalOffset.Normalise(); + horizontalOffset *= traceThicknes; - RwIm3DVertexSetV(&TraceVertices[5], 2.0f); - RwIm3DVertexSetV(&TraceVertices[6], 2.0f); - RwIm3DVertexSetV(&TraceVertices[7], 2.0f); - RwIm3DVertexSetV(&TraceVertices[8], 2.0f); - RwIm3DVertexSetV(&TraceVertices[9], 2.0f); - RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0); - RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0); - RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0); - RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0); - RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0); - - RwIm3DVertexSetPos(&TraceVertices[0], currentPos.x, currentPos.y, currentPos.z); - RwIm3DVertexSetPos(&TraceVertices[1], currentPos.x, currentPos.y, currentPos.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[2], currentPos.x + vecOffset.y, currentPos.y - vecOffset.x, currentPos.z); - RwIm3DVertexSetPos(&TraceVertices[3], currentPos.x, currentPos.y, currentPos.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[4], currentPos.x - vecOffset.y, currentPos.y - vecOffset.y, currentPos.z); - - RwIm3DVertexSetPos(&TraceVertices[5], currentPos2.x, currentPos2.y, currentPos2.z); - RwIm3DVertexSetPos(&TraceVertices[6], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[7], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z); - RwIm3DVertexSetPos(&TraceVertices[8], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[9], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z); - - if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); - RwIm3DEnd(); - } + //then closer trace to die then it more transparent + uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime; - RwIm3DVertexSetPos(&TraceVertices[1], targetPos.x, targetPos.y, targetPos.z); - RwIm3DVertexSetPos(&TraceVertices[2], targetPos.x, targetPos.y, targetPos.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[3], targetPos.x + vecOffset.y, targetPos.y - vecOffset.x, targetPos.z); - RwIm3DVertexSetPos(&TraceVertices[4], targetPos.x, targetPos.y, targetPos.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[5], targetPos.x - vecOffset.y, targetPos.y - vecOffset.y, targetPos.z); + CVector start = aTraces[i].m_vecStartPos; + CVector end = aTraces[i].m_vecEndPos; + float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us + continue; - RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z); - RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z); - RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z); + if (startProj < 0.0f) { //if strat behind us move it closer + float absStartProj = Abs(startProj); + float absEndProj = Abs(endProj); + start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj); + } else if (endProj < 0.0f) { + float absStartProj = Abs(startProj); + float absEndProj = Abs(endProj); + end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj); + } - if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); - RwIm3DEnd(); - } + //we divide trace at three parts + CVector start2 = (7.0f * start + end) / 8; + CVector end2 = (7.0f * end + start) / 8; + + RwIm3DVertexSetV(&TraceVertices[5], 10.0f); + RwIm3DVertexSetV(&TraceVertices[6], 10.0f); + RwIm3DVertexSetV(&TraceVertices[7], 10.0f); + RwIm3DVertexSetV(&TraceVertices[8], 10.0f); + RwIm3DVertexSetV(&TraceVertices[9], 10.0f); + + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue); + //two points in center + RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); + //vetrical planes + RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThicknes); + //horizontal planes + RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); + RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); +#ifdef FIX_BUGS //this point calcilated wrong for some reason + RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z); +#endif + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetV(&TraceVertices[5], 2.0f); + RwIm3DVertexSetV(&TraceVertices[6], 2.0f); + RwIm3DVertexSetV(&TraceVertices[7], 2.0f); + RwIm3DVertexSetV(&TraceVertices[8], 2.0f); + RwIm3DVertexSetV(&TraceVertices[9], 2.0f); + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0); + + RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z); + RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z); + + RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); +#ifdef FIX_BUGS + RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z); + RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z); + RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z); +#endif + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z); + RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z); + + RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); +#ifdef FIX_BUGS + RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z); +#endif + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); } } RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); @@ -762,7 +784,7 @@ C3dMarkers::Render() CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i], SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192, m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false, 1.5f); + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false); } } NumActiveMarkers++; @@ -1029,11 +1051,10 @@ CBrightLights::Render(void) break; default: #ifdef FIX_BUGS //just to make sure that color never will be undefined - r = 0; - g = 0; - b = 0; -#endif + return; +#else break; +#endif } if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index e09d840f..3281eee1 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -48,8 +48,8 @@ public: struct CBulletTrace { - CVector m_vecCurrentPos; - CVector m_vecTargetPos; + CVector m_vecStartPos; + CVector m_vecEndPos; bool m_bInUse; uint32 m_nCreationTime; uint32 m_nLifeTime; -- cgit v1.2.3