From f3ed6659c32ec61c2c4c806707655e0c58123e4c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 22 Jun 2020 04:02:44 +0300 Subject: CWanted, anim fix, ped objs renaming, remove III beta features --- src/vehicles/Vehicle.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/vehicles/Vehicle.cpp') diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 2c770834..360b843b 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1228,7 +1228,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH || CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){ // Drive away like a maniac - if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE){ + if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){ if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) AutoPilot.m_nCruiseSpeed *= 1.5f; AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; @@ -1238,16 +1238,16 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) { SetStatus(STATUS_ABANDONED); pDriver->bFleeAfterExitingCar = true; - pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); pDriver->Say(SOUND_PED_FLEE_SPRINT); } int time = 200; for (int i = 0; i < m_nNumMaxPassengers; i++) { if (pPassengers[i] && - pPassengers[i]->m_objective != OBJECTIVE_LEAVE_VEHICLE && + pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR && pPassengers[i]->CharCreatedBy != MISSION_CHAR) { pPassengers[i]->bFleeAfterExitingCar = true; - pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT); time += 200; @@ -1504,7 +1504,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl int time = 1800; for(i = 0; i < numPeds3; i++){ peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time; - peds3[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + peds3[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f); } -- cgit v1.2.3