#define FORCE_PC_SCALING #define WITHWINDOWS #define WITHDINPUT #include "common.h" #ifndef PS2_MENU #include "crossplatform.h" #include "platform.h" #include "Frontend.h" #include "Font.h" #include "Pad.h" #include "Text.h" #include "main.h" #include "RwHelper.h" #include "Timer.h" #include "Game.h" #include "DMAudio.h" #include "FileMgr.h" #include "Streaming.h" #include "TxdStore.h" #include "General.h" #include "GenericGameStorage.h" #include "Script.h" #include "Camera.h" #include "ControllerConfig.h" #include "Vehicle.h" #include "MBlur.h" #include "PlayerSkin.h" #include "PlayerInfo.h" #include "World.h" #include "Renderer.h" #include "CdStream.h" #include "Radar.h" #include "Stats.h" #include "Messages.h" #include "FileLoader.h" #include "frontendoption.h" // Game has colors inlined in code. // For easier modification we collect them here: const CRGBA LABEL_COLOR(235, 170, 50, 255); const CRGBA SELECTION_HIGHLIGHTBG_COLOR(100, 200, 50, 50); const CRGBA MENUOPTION_COLOR = LABEL_COLOR; const CRGBA SELECTEDMENUOPTION_COLOR(255, 217, 106, 255); const CRGBA HEADER_COLOR(0, 0, 0, 255); const CRGBA DARKMENUOPTION_COLOR(155, 117, 6, 255); const CRGBA SLIDERON_COLOR = SELECTEDMENUOPTION_COLOR; const CRGBA SLIDEROFF_COLOR(185, 120, 0, 255); const CRGBA LIST_BACKGROUND_COLOR(200, 200, 50, 50); const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255); const CRGBA INACTIVE_RADIO_COLOR(225, 0, 0, 170); const CRGBA SCROLLBAR_COLOR = LABEL_COLOR; const CRGBA CONTSETUP_HIGHLIGHTBG_COLOR(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 210); const CRGBA CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 150); // This is PS2 menu leftover, and variable name is original. They forgot it here and used in PrintBriefs once (but didn't use the output) #if defined(FIX_BUGS) && !defined(PS2_LIKE_MENU) const CRGBA TEXT_COLOR = LABEL_COLOR; #else const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // PS2 option color #endif #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result #define SCROLLABLE_PAGES #define RED_DELETE_BACKGROUND #ifdef SCROLLABLE_STATS_PAGE #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) #else #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) #endif #define hasNativeList(screen) (screen == MENUPAGE_MULTIPLAYER_FIND_GAME || screen == MENUPAGE_SKIN_SELECT \ || screen == MENUPAGE_KEYBOARD_CONTROLS) #ifdef SCROLLABLE_PAGES #define MAX_VISIBLE_OPTION 12 #define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION) #define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) int GetOptionCount(int screen) { int i = 0; for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++); return i; } #define SETUP_SCROLLING(screen) \ if (!hasNativeList(screen)) { \ m_nTotalListRow = GetOptionCount(screen); \ if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \ m_nSelectedListRow = 0; \ m_nFirstVisibleRowOnList = 0; \ m_nScrollbarTopMargin = 0; \ } \ } #else #define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW #define SETUP_SCROLLING(screen) #endif #ifdef TRIANGLE_BACK_BUTTON #define GetBackJustUp GetTriangleJustUp #define GetBackJustDown GetTriangleJustDown #elif defined(CIRCLE_BACK_BUTTON) #define GetBackJustUp GetCircleJustUp #define GetBackJustDown GetCircleJustDown #else #define GetBackJustUp GetSquareJustUp #define GetBackJustDown GetSquareJustDown #endif #ifdef MENU_MAP bool CMenuManager::bMenuMapActive = false; float CMenuManager::fMapSize; float CMenuManager::fMapCenterY; float CMenuManager::fMapCenterX; #endif #ifdef PS2_LIKE_MENU BottomBarOption bbNames[8]; int bbTabCount = 0; bool bottomBarActive = false; int pendingScreen = -1; int pendingOption = -1; int curBottomBarOption = -1; int hoveredBottomBarOption = -1; #endif #ifdef CUTSCENE_BORDERS_SWITCH bool CMenuManager::m_PrefsCutsceneBorders = true; #endif #ifdef MULTISAMPLING int8 CMenuManager::m_nPrefsMSAALevel = 0; int8 CMenuManager::m_nDisplayMSAALevel = 0; #endif #ifdef NO_ISLAND_LOADING int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; #endif #ifdef GAMEPAD_MENU int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE; #endif int32 CMenuManager::OS_Language = LANG_ENGLISH; int8 CMenuManager::m_PrefsUseVibration; int8 CMenuManager::m_DisplayControllerOnFoot; int8 CMenuManager::m_PrefsVsync = 1; int8 CMenuManager::m_PrefsVsyncDisp = 1; int8 CMenuManager::m_PrefsFrameLimiter = 1; int8 CMenuManager::m_PrefsShowSubtitles = 1; int8 CMenuManager::m_PrefsSpeakers; int32 CMenuManager::m_ControlMethod; int8 CMenuManager::m_PrefsDMA = 1; int32 CMenuManager::m_PrefsLanguage; uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings bool CMenuManager::m_PrefsAllowNastyGame = true; bool CMenuManager::m_bStartUpFrontEndRequested; bool CMenuManager::m_bShutDownFrontEndRequested; #ifdef ASPECT_RATIO_SCALE int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO; #else int8 CMenuManager::m_PrefsUseWideScreen; #endif int8 CMenuManager::m_PrefsRadioStation; int32 CMenuManager::m_PrefsBrightness = 256; float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale; int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsSfxVolume = 102; char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; int32 CMenuManager::m_KeyPressedCode = -1; float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; bool holdingScrollBar; // *(bool*)0x628D59; // not original name int32 CMenuManager::m_SelectedMap; int32 CMenuManager::m_SelectedGameType; // Used in a hidden menu uint8 CMenuManager::m_PrefsPlayerRed = 255; uint8 CMenuManager::m_PrefsPlayerGreen = 128; uint8 CMenuManager::m_PrefsPlayerBlue; // why?? CMenuManager FrontEndMenuManager; uint32 TimeToStopPadShaking; char *pEditString; int32 *pControlEdit; bool DisplayComboButtonErrMsg; int32 MouseButtonJustClicked; int32 JoyButtonJustClicked; //int32 *pControlTemp = 0; #ifndef MASTER bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER const char* FrontendFilenames[][2] = { {"fe2_mainpanel_ul", "" }, {"fe2_mainpanel_ur", "" }, {"fe2_mainpanel_dl", "" }, {"fe2_mainpanel_dr", "" }, {"fe2_mainpanel_dr2", "" }, {"fe2_tabactive", "" }, {"fe_iconbrief", "" }, {"fe_iconstats", "" }, {"fe_iconcontrols", "" }, {"fe_iconsave", "" }, {"fe_iconaudio", "" }, {"fe_icondisplay", "" }, {"fe_iconlanguage", "" }, {"fe_controller", "" }, {"fe_controllersh", "" }, {"fe_arrows1", "" }, {"fe_arrows2", "" }, {"fe_arrows3", "" }, {"fe_arrows4", "" }, {"fe_radio1", "" }, {"fe_radio2", "" }, {"fe_radio3", "" }, {"fe_radio4", "" }, {"fe_radio5", "" }, {"fe_radio6", "" }, {"fe_radio7", "" }, {"fe_radio8", "" }, {"fe_radio9", "" }, }; #ifdef MENU_MAP const char* MapFilenames[][2] = { {"mapMid01", "mapMid01A"}, {"mapMid02", "mapMid02A"}, {"mapMid03", "mapMid03A"}, {"mapBot01", "mapBot01A"}, {"mapBot02", "mapBot02A"}, {"mapBot03", "mapBot03A"}, {"mapTop01", "mapTop01A"}, {"mapTop02", "mapTop02A"}, {"mapTop03", "mapTop03A"}, }; CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES]; #endif // 0x5F3344 const char* MenuFilenames[][2] = { {"connection24", ""}, {"findgame24", ""}, {"hostgame24", ""}, {"mainmenu24", ""}, {"Playersetup24", ""}, {"singleplayer24", ""}, {"multiplayer24", ""}, {"dmalogo128", "dmalogo128m"}, {"gtaLogo128", "gtaLogo128"}, {"rockstarLogo128", "rockstarlogo128m"}, {"gamespy256", "gamespy256a"}, {"mouse", "mousetimera"}, {"mousetimer", "mousetimera"}, {"mp3logo", "mp3logoA"}, {"downOFF", "buttonA"}, {"downON", "buttonA"}, {"upOff", "buttonA"}, {"upON", "buttonA"}, {"gta3logo256", "gta3logo256m"}, { nil, nil } }; #define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) #ifdef ASPECT_RATIO_SCALE // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. #define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x) #define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_Y(y) SCREEN_SCALE_Y(y) #else #define MENU_X_LEFT_ALIGNED(x) StretchX(x) #define MENU_X(x) StretchX(x) #define MENU_Y(y) StretchY(y) #endif #ifdef PS2_LIKE_MENU #define PAGE_NAME_X MENU_X_RIGHT_ALIGNED #else #define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT #endif // Seperate func. in VC #define ChangeScreen(screen, option, updateDelay, clearAlpha) \ do { \ m_nPrevScreen = m_nCurrScreen; \ int newOpt = option; \ SETUP_SCROLLING(screen) \ m_nCurrScreen = screen; \ m_nCurrOption = newOpt; \ if(updateDelay) \ m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ if(clearAlpha) \ m_nMenuFadeAlpha = 0; \ } while(0) #define SET_FONT_FOR_MENU_HEADER \ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); #define RESET_FONT_FOR_NEW_PAGE \ CFont::SetBackgroundOff(); \ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \ CFont::SetPropOn(); \ CFont::SetCentreOff(); \ CFont::SetJustifyOn(); \ CFont::SetRightJustifyOff(); \ CFont::SetBackGroundOnlyTextOn(); \ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); #define SET_FONT_FOR_HELPER_TEXT \ CFont::SetCentreOn(); \ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); #define SET_FONT_FOR_LIST_ITEM \ CFont::SetRightJustifyOff(); \ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ do { \ lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ if (i != m_nCurrOption || !itemsAreSelectable) \ break; \ \ if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ m_nHoverOption = decreaseAction; \ \ if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ break; \ \ m_nHoverOption = increaseAction; \ if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) #define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ do { \ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : \ CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, INACTIVE_RADIO_COLOR.a)); \ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ m_nHoverOption = hoverOpt; \ } while (0) // --- Functions not in the game/inlined starts void CMenuManager::ScrollUpListByOne() { if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { if (m_nFirstVisibleRowOnList > 0) { m_nSelectedListRow--; m_nFirstVisibleRowOnList--; m_nScrollbarTopMargin -= SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; } } else { m_nSelectedListRow--; } } void CMenuManager::ScrollDownListByOne() { if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { m_nSelectedListRow++; m_nFirstVisibleRowOnList++; m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; } } else { if (m_nSelectedListRow < m_nTotalListRow - 1) { m_nSelectedListRow++; } } } void CMenuManager::PageUpList(bool playSoundOnSuccess) { if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList > 0) { if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1); } else { m_nFirstVisibleRowOnList = 0; m_nSelectedListRow = 0; } m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } } void CMenuManager::PageDownList(bool playSoundOnSuccess) { if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); } else { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; m_nSelectedListRow = m_nTotalListRow - 1; } m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } } #ifdef CUSTOM_FRONTEND_OPTIONS bool ScreenHasOption(int screen, const char* gxtKey) { for (int i = 0; i < NUM_MENUROWS; i++) { if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0) return true; } return false; } #endif void CMenuManager::ThingsToDoBeforeGoingBack() { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); #ifdef CUSTOM_FRONTEND_OPTIONS } else if (ScreenHasOption(m_nCurrScreen, "FEA_3DH")) { #else } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { #endif if (m_nPrefsAudio3DProviderIndex != -1) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); #ifdef TIDY_UP_PBP DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); #endif #ifdef CUSTOM_FRONTEND_OPTIONS } else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) { #else } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { #endif m_nDisplayVideoMode = m_nPrefsVideoMode; } if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { CPlayerSkin::EndFrontendSkinEdit(); } if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { m_nTotalListRow = 0; } #ifdef SCROLLABLE_PAGES if (SCREEN_HAS_AUTO_SCROLLBAR) { m_nSelectedListRow = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0; } #endif #ifdef CUSTOM_FRONTEND_OPTIONS CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_DYNAMIC) if(option.m_CFODynamic->buttonPressFunc) option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue) option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue; if (aScreens[m_nCurrScreen].returnPrevPageFunc) { aScreens[m_nCurrScreen].returnPrevPageFunc(); } #endif } int8 CMenuManager::GetPreviousPageOption() { #ifndef CUSTOM_FRONTEND_OPTIONS return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; #else int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; if (prevPage == -1) // Game also does same return 0; prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage; for (int i = 0; i < NUM_MENUROWS; i++) { if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { return i; } } } // This shouldn't happen return 0; #endif } void CMenuManager::ProcessList(bool &goBack, bool &optionSelected) { if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { m_nTotalListRow = m_nSkinsTotal; } if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { // GetNumOptionsCntrlConfigScreens would have been a better choice m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; if (m_nSelectedListRow > m_nTotalListRow) m_nSelectedListRow = m_nTotalListRow - 1; } #ifndef TIDY_UP_PBP if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { m_bShowMouse = 0; optionSelected = true; } #endif if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) { if (m_nCurrExLayer == HOVEROPTION_LIST) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; m_bKeyChangeNotProcessed = true; pControlEdit = &m_KeyPressedCode; } } else { field_535 = false; } static uint32 lastTimeClickedScrollButton = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { m_bPressedPgUpOnList = false; m_bPressedPgDnOnList = false; m_bPressedUpOnList = false; m_bPressedDownOnList = false; m_bPressedScrollButton = false; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); } if (CPad::GetPad(0)->GetTabJustDown()) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_bShowMouse = false; switch (m_nCurrExLayer) { case HOVEROPTION_BACK: default: m_nCurrExLayer = HOVEROPTION_LIST; break; case HOVEROPTION_LIST: m_nCurrExLayer = HOVEROPTION_USESKIN; break; case HOVEROPTION_USESKIN: m_nCurrExLayer = HOVEROPTION_BACK; } if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { m_nCurrExLayer = HOVEROPTION_BACK; } if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { m_nCurrExLayer = HOVEROPTION_BACK; } } bool pressed = false; if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; pressed = true; } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { m_bShowMouse = true; pressed = true; } // Up if (pressed) { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedUpOnList) { m_bPressedUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); ScrollUpListByOne(); } } else { m_bPressedUpOnList = false; } pressed = false; if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; pressed = true; } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { m_bShowMouse = true; pressed = true; } // Down if (pressed) { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedDownOnList) { m_bPressedDownOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); ScrollDownListByOne(); } } else { m_bPressedDownOnList = false; } if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { if (!CPad::GetPad(0)->GetPageUp()) { m_bPressedPgUpOnList = false; } else { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedPgUpOnList) { m_bPressedPgUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); PageUpList(false); } } if (!CPad::GetPad(0)->GetPageDown()) { m_bPressedPgDnOnList = false; } else { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedPgDnOnList) { m_bPressedPgDnOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); PageDownList(false); } } if (CPad::GetPad(0)->GetHome()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { m_nFirstVisibleRowOnList = 0; } m_nSelectedListRow = 0; m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } if (CPad::GetPad(0)->GetEnd()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; } m_nSelectedListRow = m_nTotalListRow - 1; m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } } #ifndef TIDY_UP_PBP if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { m_bShowMouse = false; goBack = true; } #endif if (CPad::GetPad(0)->GetLeftMouseJustDown()) { switch (m_nHoverOption) { case HOVEROPTION_BACK: goBack = true; break; case HOVEROPTION_PAGEUP: PageUpList(true); break; case HOVEROPTION_PAGEDOWN: PageDownList(true); break; case HOVEROPTION_USESKIN: if (m_nSkinsTotal > 0) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } } if (CPad::GetPad(0)->GetLeftMouseJustDown()) { switch (m_nHoverOption) { case HOVEROPTION_OVER_SCROLL_UP: m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; break; case HOVEROPTION_OVER_SCROLL_DOWN: m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; break; case HOVEROPTION_LIST: m_nHoverOption = HOVEROPTION_SKIN; } } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; } if (!CPad::GetPad(0)->GetLeftMouse()) { holdingScrollBar = false; } else { if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { holdingScrollBar = true; // TODO: This part is a bit hard to reverse. Not much code tho assert(0 && "Holding scrollbar isn't done yet"); } else { switch (m_nHoverOption) { case HOVEROPTION_OVER_SCROLL_UP: case HOVEROPTION_CLICKED_SCROLL_UP: if (!m_bPressedScrollButton) { m_bPressedScrollButton = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); ScrollUpListByOne(); } break; case HOVEROPTION_OVER_SCROLL_DOWN: case HOVEROPTION_CLICKED_SCROLL_DOWN: if (!m_bPressedScrollButton) { m_bPressedScrollButton = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); ScrollDownListByOne(); } break; default: m_bPressedScrollButton = false; } } } } // ------ Functions not in the game/inlined ends void CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2) { if (!text) return; #ifdef MORE_LANGUAGES if (CFont::IsJapanese() && stat2) if (itsFloat) sprintf(gString2, " %.2f/%.2f", *(float*)stat, *(float*)stat2); else sprintf(gString2, " %d/%d", *(int*)stat, *(int*)stat2); else #endif if (stat2) { if (itsFloat) sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); else sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); } else if (stat) { if (itsFloat) sprintf(gString2, " %.2f", *(float*)stat); else sprintf(gString2, " %d", *(int*)stat); } else gString2[0] = '\0'; UnicodeStrcpy(gUString, TheText.Get(text)); AsciiToUnicode(gString2, gUString2); } void CMenuManager::CentreMousePointer() { if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) { #if defined RW_D3D9 || defined RWLIBS tagPOINT Point; Point.x = SCREEN_WIDTH / 2; Point.y = SCREEN_HEIGHT / 2; ClientToScreen(PSGLOBAL(window), &Point); SetCursorPos(Point.x, Point.y); #elif defined RW_GL3 glfwSetCursorPos(PSGLOBAL(window), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); #endif PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2; PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2; } } void CMenuManager::CheckCodesForControls(int typeOfControl) { DisplayComboButtonErrMsg = false; bool invalidKey = false; bool escPressed = false; eControllerType typeToSave; // GetStartOptionsCntrlConfigScreens(); e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction; if (typeOfControl == KEYBOARD) { if (*pControlEdit == rsESC) { escPressed = true; } else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) { typeToSave = KEYBOARD; if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL && *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) { typeToSave = OPTIONAL_EXTRA; } } else { invalidKey = true; } } else if (typeOfControl == MOUSE) { typeToSave = MOUSE; } else if (typeOfControl == JOYSTICK) { typeToSave = JOYSTICK; if (ControlsManager.GetIsActionAButtonCombo(action)) DisplayComboButtonErrMsg = true; } #ifdef FIX_BUGS if(!escPressed && !invalidKey) #endif ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) { if (typeOfControl == KEYBOARD) { ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD); ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA); } else { if (typeOfControl == MOUSE) { ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE); } else if (typeOfControl == JOYSTICK) { ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK); } } if (typeOfControl == KEYBOARD) { ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave); } else if (typeOfControl == MOUSE) { ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave); } else { if (typeOfControl == JOYSTICK) { ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave); } } pControlEdit = nil; m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #else SaveSettings(); #endif } if (escPressed) { pControlEdit = nil; m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #else SaveSettings(); #endif } } bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2) { return m_nMousePosX > x1 && m_nMousePosX < x2 && m_nMousePosY > y1 && m_nMousePosY < y2; } void CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: m_PrefsBrightness += value * (512/16); m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511); break; case MENUACTION_DRAWDIST: if(value > 0) m_PrefsLOD += ((1.8f - 0.8f) / 16.0f); else m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f); m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f); CRenderer::ms_lodDistScale = m_PrefsLOD; break; case MENUACTION_MUSICVOLUME: m_PrefsMusicVolume += value * (128/16); m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); break; case MENUACTION_SFXVOLUME: m_PrefsSfxVolume += value * (128/16); m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); break; case MENUACTION_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; #else TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; #endif break; default: return; } SaveSettings(); } void CMenuManager::DisplayHelperText() { // there was a unused static bool static uint32 LastFlash = 0; int32 alpha; if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) { // FIX: High fps bug #ifndef FIX_BUGS if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) { LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); m_nHelperTextAlpha -= 2; } #else m_nHelperTextAlpha -= 2 * CTimer::GetLogicalFramesPassed(); #endif if (m_nHelperTextAlpha < 1) ResetHelperText(); alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; } SET_FONT_FOR_HELPER_TEXT // TODO: name this cases? switch (m_nHelperTextMsgId) { case 0: { int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) { CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_MIG")); } break; } case 1: CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP")); break; case 2: CFont::SetColor(CRGBA(255, 255, 255, alpha)); CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD")); break; case 3: CFont::SetColor(CRGBA(255, 255, 255, alpha)); CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO")); break; case 4: CFont::SetColor(CRGBA(255, 255, 255, alpha)); CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC")); break; default: break; } CFont::SetRightJustifyOff(); } int CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress) { CRGBA color; float maxBarHeight; int lastActiveBarX = 0; float curBarX = 0.0f; float spacing = SCREEN_SCALE_X(10.0f); for (int i = 0; i < 16; i++) { curBarX = i * rectSize/16.0f + x; if (i / 16.0f + 1 / 32.0f < progress) { color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255)); lastActiveBarX = curBarX; } else color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255)); maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f; float left = curBarX; float top = y + maxBarHeight - curBarFreeSpace; float right = spacing + curBarX; float bottom = y + maxBarHeight; float shadowOffset = SCREEN_SCALE_X(2.0f); CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow CSprite2d::DrawRect(CRect(left, top, right, bottom), color); } return lastActiveBarX; } void CMenuManager::DoSettingsBeforeStartingAGame() { #ifdef PC_PLAYER_CONTROLS CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; #endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); m_bWantToRestart = true; ShutdownJustMenu(); UnloadTextures(); DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } void CMenuManager::Draw() { CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); #if GTA_VERSION >= GTA3_PC_11 && defined(DRAW_MENU_VERSION_TEXT) CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); CFont::SetWrapx(SCREEN_WIDTH); CFont::SetRightJustifyWrap(0.0f); strcpy(gString, "V1.1"); AsciiToUnicode(gString, gUString); CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); #endif CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); switch (m_nCurrScreen) { case MENUPAGE_STATS: PrintStats(); break; case MENUPAGE_BRIEFS: PrintBriefs(); break; #ifdef MENU_MAP case MENUPAGE_MAP: PrintMap(); break; #endif } // Header height isn't accounted, we will add that later. float nextYToUse = 40.0f; // Page name #ifdef PS2_SAVE_DIALOG if(!m_bRenderGameInMenu) #endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { SET_FONT_FOR_MENU_HEADER CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); // Weird place to put that. nextYToUse += 24.0f + 10.0f; } CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); CFont::SetRightJustifyOff(); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); // Label wchar *str; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { switch (m_nCurrScreen) { case MENUPAGE_LOAD_SLOT_CONFIRM: if (m_bGameNotLoaded) str = TheText.Get("FES_LCG"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; case MENUPAGE_SAVE_OVERWRITE_CONFIRM: if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) str = TheText.Get("FESZ_QZ"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; case MENUPAGE_EXIT: if (m_bGameNotLoaded) str = TheText.Get("FEQ_SRW"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; default: str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; } #ifdef FIX_BUGS // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(MENUACTION_POS_Y), str); #else CFont::PrintString(MENU_X_MARGIN, MENUACTION_POS_Y, str); #endif } // Not a bug, we just want HFoV+ on menu #ifdef ASPECT_RATIO_SCALE CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); #else CFont::SetCentreSize(SCREEN_WIDTH); #endif #ifdef PS2_LIKE_MENU bool itemsAreSelectable = !bottomBarActive; #else bool itemsAreSelectable = true; #endif int lineHeight; int headerHeight; int columnWidth; switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_BRIEFS: columnWidth = 320; headerHeight = 240; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; #ifdef FIX_BUGS case MENUPAGE_CONTROLLER_SETTINGS: columnWidth = 50; headerHeight = -50; lineHeight = 20; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); CFont::SetRightJustifyOff(); break; #endif case MENUPAGE_SOUND_SETTINGS: case MENUPAGE_DISPLAY_SETTINGS: case MENUPAGE_MULTIPLAYER_CREATE: case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: case MENUPAGE_CONTROLLER_PC_OLD3: case MENUPAGE_CONTROLLER_PC_OLD4: case MENUPAGE_CONTROLLER_DEBUG: case MENUPAGE_MOUSE_CONTROLS: columnWidth = 50; headerHeight = 0; lineHeight = 20; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); CFont::SetRightJustifyOff(); break; case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_CHOOSE_SAVE_SLOT: columnWidth = 120; headerHeight = 38; lineHeight = 20; CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE)); CFont::SetRightJustifyOff(); break; case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_SAVE_OVERWRITE_CONFIRM: case MENUPAGE_EXIT: columnWidth = 320; headerHeight = 60; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; case MENUPAGE_START_MENU: columnWidth = 320; headerHeight = 140; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; case MENUPAGE_PAUSE_MENU: columnWidth = 320; headerHeight = 117; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; #ifdef PS2_SAVE_DIALOG case MENUPAGE_SAVE: columnWidth = 180; headerHeight = 60; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); break; #endif default: #ifdef CUSTOM_FRONTEND_OPTIONS CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; if (custom) { columnWidth = custom->columnWidth; headerHeight = custom->headerHeight; lineHeight = custom->lineHeight; CFont::SetFontStyle(FONT_LOCALE(custom->font)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = custom->fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = custom->fontScaleY)); if (custom->alignment == FESCREEN_LEFT_ALIGN) { CFont::SetCentreOff(); CFont::SetRightJustifyOff(); } else if (custom->alignment == FESCREEN_RIGHT_ALIGN) { CFont::SetCentreOff(); CFont::SetRightJustifyOn(); } else { CFont::SetRightJustifyOff(); CFont::SetCentreOn(); } } if (!custom) #endif { columnWidth = 320; headerHeight = 40; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); } break; } #ifdef PS2_LIKE_MENU CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #endif switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: case MENUPAGE_CONTROLLER_PC_OLD3: case MENUPAGE_CONTROLLER_PC_OLD4: case MENUPAGE_CONTROLLER_DEBUG: if (m_bWaitingForNewKeyBind) itemsAreSelectable = false; DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight); break; default: break; } float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider float smallestSliderBar = lineHeight * 0.1f; bool foundTheHoveringItem = false; wchar unicodeTemp[64]; #ifdef ASPECT_RATIO_SCALE char asciiTemp[32]; #endif #ifdef MENU_MAP if (m_nCurrScreen == MENUPAGE_MAP) { // Back button wchar *backTx = TheText.Get("FEDS_TB"); CFont::SetDropShadowPosition(1); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx); CFont::SetDropShadowPosition(0); if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_nCurrOption = m_nOptionMouseHovering = 0; } else { m_nHoverOption = HOVEROPTION_RANDOM_ITEM; m_nCurrOption = m_nOptionMouseHovering = 1; } return; } #endif #ifdef CUSTOM_FRONTEND_OPTIONS // Thanks R*, for checking mouse hovering in Draw(). static int lastSelectedOpt = m_nCurrOption; #endif #ifdef SCROLLABLE_PAGES int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { #else for (int i = 0; i < NUM_MENUROWS; ++i) { #endif #ifdef CUSTOM_FRONTEND_OPTIONS bool isOptionDisabled = false; #endif // Hide back button #ifdef PS2_LIKE_MENU if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0) break; #endif if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { wchar *rightText = nil; wchar *leftText; if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { CFont::SetRightJustifyOff(); leftText = GetNameOfSavedGame(i - 1); if (Slots[i] != SLOT_EMPTY) rightText = GetSavedGameDateAndTime(i - 1); if (leftText[0] == '\0') { sprintf(gString, "FEM_SL%d", i); leftText = TheText.Get(gString); } } else { leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_CHANGEMENU: { switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { case MENUPAGE_MULTIPLAYER_MAP: switch (m_SelectedMap) { case 0: rightText = TheText.Get("FEM_MA0"); break; case 1: rightText = TheText.Get("FEM_MA1"); break; case 2: rightText = TheText.Get("FEM_MA2"); break; case 3: rightText = TheText.Get("FEM_MA3"); break; case 4: rightText = TheText.Get("FEM_MA4"); break; case 5: rightText = TheText.Get("FEM_MA5"); break; case 6: rightText = TheText.Get("FEM_MA6"); break; case 7: rightText = TheText.Get("FEM_MA7"); break; default: break; } break; case MENUPAGE_MULTIPLAYER_MODE: switch (m_SelectedGameType) { case 0: rightText = TheText.Get("FEN_TY0"); break; case 1: rightText = TheText.Get("FEN_TY1"); break; case 2: rightText = TheText.Get("FEN_TY2"); break; case 3: rightText = TheText.Get("FEN_TY3"); break; case 4: rightText = TheText.Get("FEN_TY4"); break; case 5: rightText = TheText.Get("FEN_TY5"); break; case 6: rightText = TheText.Get("FEN_TY6"); break; case 7: rightText = TheText.Get("FEN_TY7"); break; default: break; } break; default: break; } break; } case MENUACTION_CTRLVIBRATION: if (m_PrefsUseVibration) rightText = TheText.Get("FEM_ON"); else rightText = TheText.Get("FEM_OFF"); break; case MENUACTION_CTRLCONFIG: switch (CPad::GetPad(0)->Mode) { case 0: rightText = TheText.Get("FEC_CF1"); break; case 1: rightText = TheText.Get("FEC_CF2"); break; case 2: rightText = TheText.Get("FEC_CF3"); break; case 3: rightText = TheText.Get("FEC_CF4"); break; } break; case MENUACTION_CTRLDISPLAY: if (m_DisplayControllerOnFoot) rightText = TheText.Get("FEC_ONF"); else rightText = TheText.Get("FEC_INC"); break; case MENUACTION_FRAMESYNC: rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_FRAMELIMIT: rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_TRAILS: rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SUBTITLES: rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_WIDESCREEN: #ifndef ASPECT_RATIO_SCALE rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); #else switch (m_PrefsUseWideScreen) { case AR_AUTO: rightText = TheText.Get("FEM_AUT"); break; case AR_4_3: sprintf(asciiTemp, "4:3"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_5_4: sprintf(asciiTemp, "5:4"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_16_10: sprintf(asciiTemp, "16:10"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_16_9: sprintf(asciiTemp, "16:9"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_21_9: sprintf(asciiTemp, "21:9"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; } #endif break; case MENUACTION_RADIO: if (m_PrefsRadioStation > USERTRACK) break; sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); rightText = TheText.Get(gString); break; case MENUACTION_SETDBGFLAG: rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_PEDROADGROUPS: rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_CARROADGROUPS: rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_COLLISIONPOLYS: rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SHOWCULL: rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SHOWHEADBOB: rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_INVVERT: rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON"); break; case MENUACTION_SCREENRES: AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); rightText = unicodeTemp; break; case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex == -1) rightText = TheText.Get("FEA_NAH"); else { char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); } AsciiToUnicode(provider, unicodeTemp); rightText = unicodeTemp; } break; case MENUACTION_SPEAKERCONF: { if (m_nPrefsAudio3DProviderIndex == -1) rightText = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { case 0: rightText = TheText.Get("FEA_2SP"); break; case 1: rightText = TheText.Get("FEA_EAR"); break; case 2: rightText = TheText.Get("FEA_4SP"); break; } } break; } case MENUACTION_CTRLMETHOD: { switch (m_ControlMethod) { case 0: leftText = TheText.Get("FET_SCN"); break; case 1: leftText = TheText.Get("FET_CCN"); break; } break; } case MENUACTION_DYNAMICACOUSTIC: rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_MOUSESTEER: rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); break; #ifdef CUSTOM_FRONTEND_OPTIONS case MENUACTION_CFO_DYNAMIC: case MENUACTION_CFO_SELECT: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; if (option.m_Action == MENUACTION_CFO_SELECT) { isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded; if (option.m_CFOSelect->onlyApplyOnEnter){ if (m_nCurrOption != i) { if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue) SetHelperText(3); // Restored original value // If that was previously selected option, restore it to default value. // if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value; } else { if (option.m_CFOSelect->displayedValue != *option.m_CFO->value) SetHelperText(1); // Enter to apply else if (m_nHelperTextMsgId == 1) ResetHelperText(); // Applied } } // To whom manipulate option.m_CFO->value of select options externally (like RestoreDef functions) if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue) option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) option.m_CFOSelect->displayedValue = 0; rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) { if(option.m_CFODynamic->buttonPressFunc) option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); } if (option.m_CFODynamic->drawFunc) { rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); } } break; #endif } float nextItemY = headerHeight + nextYToUse; float bitAboveNextItemY = nextItemY - 2.0f; int nextYToCheck = bitAboveNextItemY; if (!foundTheHoveringItem) { #ifdef SCROLLABLE_PAGES for (int rowToCheck = firstOption + (aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Action == MENUACTION_LABEL); rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) { #else for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) { #endif if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING) break; // Hide back button #ifdef PS2_LIKE_MENU if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0) break; #endif int extraOffset = 0; if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO) extraOffset = MENURADIO_ICON_SCALE; // There were many unused codes in here to calculate how much space will texts gonna take. // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds. #ifdef FIX_BUGS if (m_nMousePosY > MENU_Y(nextYToCheck) && #else if (m_nMousePosY > MENU_Y(nextYToCheck - 2) && #endif m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) { static int oldOption = -99; static int oldScreen = m_nCurrScreen; m_nOptionMouseHovering = rowToCheck; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrOption = rowToCheck; m_bShowMouse = true; } if (oldOption != m_nCurrOption) { if (oldScreen == m_nCurrScreen && m_bShowMouse) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); oldOption = m_nCurrOption; oldScreen = m_nCurrScreen; } if (oldScreen == m_nPrevScreen) oldScreen = m_nCurrScreen; m_nHoverOption = HOVEROPTION_RANDOM_ITEM; foundTheHoveringItem = true; break; } m_nHoverOption = HOVEROPTION_NOT_HOVERING; nextYToCheck += extraOffset + lineHeight; } } // Green bar behind selected option #ifdef PS2_SAVE_DIALOG if (!m_bRenderGameInMenu) #endif if (i == m_nCurrOption && itemsAreSelectable) { #ifdef PS2_LIKE_MENU CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY), MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)), CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); #else // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); #endif } CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); // Button and it's shadow for(int textLayer = 0; textLayer < 2; textLayer++) { if (!CFont::Details.centre) CFont::SetRightJustifyOff(); float itemY = MENU_Y(textLayer + nextItemY); float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth); CFont::PrintString(itemX, itemY, leftText); if (rightText) { if (!CFont::Details.centre) CFont::SetRightJustifyOn(); if(textLayer == 1) if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded #ifdef CUSTOM_FRONTEND_OPTIONS || isOptionDisabled #endif ) CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); } if (i == m_nCurrOption && itemsAreSelectable){ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) ResetHelperText(); } if (m_nDisplayVideoMode == m_nPrefsVideoMode) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) ResetHelperText(); } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) SetHelperText(1); } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) SetHelperText(1); } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 // To make assigning built-in actions to new custom options possible. #ifdef CUSTOM_FRONTEND_OPTIONS && ScreenHasOption(m_nCurrScreen, "FEA_3DH") #else && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS #endif && m_nPrefsAudio3DProviderIndex != -1) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); } } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 // To make assigning built-in actions to new custom options possible. #ifdef CUSTOM_FRONTEND_OPTIONS && ScreenHasOption(m_nCurrScreen, "FED_RES") #else && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS #endif ){ m_nDisplayVideoMode = m_nPrefsVideoMode; SetHelperText(3); } } // Sliders int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_BRIGHTNESS: ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_DRAWDIST: ProcessSlider((m_PrefsLOD - 0.8f) * 1.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_MUSICVOLUME: ProcessSlider(m_PrefsMusicVolume / 128.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_SFXVOLUME: ProcessSlider(m_PrefsSfxVolume / 128.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_MOUSESENS: ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH); break; } // Needed after the bug fix in Font.cpp #ifdef FIX_BUGS if (!CFont::Details.centre) CFont::SetRightJustifyOff(); #endif // 60.0 is silly nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); // Radio icons if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); if (DMAudio.IsMP3RadioChannelAvailable()) ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); nextYToUse += 70.0f; } } } #ifdef CUSTOM_FRONTEND_OPTIONS lastSelectedOpt = m_nCurrOption; #endif #ifdef SCROLLABLE_PAGES #define SCROLLBAR_BOTTOM_Y 125.0f // only for background, scrollbar's itself is calculated #define SCROLLBAR_RIGHT_X 36.0f #define SCROLLBAR_WIDTH 9.5f #define SCROLLBAR_TOP_Y 64 if (SCREEN_HAS_AUTO_SCROLLBAR) { // Scrollbar background CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y), MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(100, 100, 66, FadeIn(205))); float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION); float scrollbarBottom, scrollbarTop; scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 8 + m_nScrollbarTopMargin + scrollbarHeight); scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + m_nScrollbarTopMargin); // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom), CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); } #endif switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_SETTINGS: case MENUPAGE_SOUND_SETTINGS: case MENUPAGE_DISPLAY_SETTINGS: case MENUPAGE_SKIN_SELECT: case MENUPAGE_CONTROLLER_PC: case MENUPAGE_MOUSE_CONTROLS: DisplayHelperText(); break; #ifdef CUSTOM_FRONTEND_OPTIONS default: if (aScreens[m_nCurrScreen].layout) { if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) { DisplayHelperText(); } } break; #endif } if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) PrintController(); else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255))); } } int CMenuManager::GetNumOptionsCntrlConfigScreens(void) { int number = 0; switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD3: number = 2; break; case MENUPAGE_CONTROLLER_DEBUG: number = 4; break; case MENUPAGE_KEYBOARD_CONTROLS: switch (m_ControlMethod) { case CONTROL_STANDARD: number = 25; break; case CONTROL_CLASSIC: number = 30; break; } break; } return number; } void CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column) { int controllerAction = PED_FIREWEAPON; // GetStartOptionsCntrlConfigScreens(); int numOptions = GetNumOptionsCntrlConfigScreens(); int nextY = MENU_Y(yStart); int bindingMargin = MENU_X(3.0f); float rowHeight; switch (m_ControlMethod) { case CONTROL_STANDARD: rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; break; case CONTROL_CLASSIC: rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; break; default: break; } // MENU_Y(rowHeight * 0.0f + yStart); for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { int nextX = xStart; int bindingsForThisOpt = 0; int contSetOrder = SETORDER_1; CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); if (column == CONTSETUP_PED_COLUMN) { switch (optionIdx) { case 0: controllerAction = PED_FIREWEAPON; break; case 1: controllerAction = PED_CYCLE_WEAPON_RIGHT; break; case 2: controllerAction = PED_CYCLE_WEAPON_LEFT; break; case 3: controllerAction = GO_FORWARD; break; case 4: controllerAction = GO_BACK; break; case 5: controllerAction = GO_LEFT; break; case 6: controllerAction = GO_RIGHT; break; case 7: controllerAction = PED_SNIPER_ZOOM_IN; break; case 8: controllerAction = PED_SNIPER_ZOOM_OUT; break; case 9: controllerAction = VEHICLE_ENTER_EXIT; break; case 10: case 11: case 12: case 16: case 18: case 19: case 20: case 21: controllerAction = -1; break; case 13: controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS; break; case 14: controllerAction = PED_JUMPING; break; case 15: controllerAction = PED_SPRINT; break; case 17: controllerAction = PED_LOCK_TARGET; break; case 22: controllerAction = PED_LOOKBEHIND; break; case 23: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_LEFT; break; case 24: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_RIGHT; break; case 25: controllerAction = PED_1RST_PERSON_LOOK_UP; break; case 26: controllerAction = PED_1RST_PERSON_LOOK_DOWN; break; case 27: controllerAction = PED_CYCLE_TARGET_LEFT; break; case 28: controllerAction = PED_CYCLE_TARGET_RIGHT; break; case 29: controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER; break; default: break; } } else if (column == CONTSETUP_VEHICLE_COLUMN) { switch (optionIdx) { case 0: #ifdef BIND_VEHICLE_FIREWEAPON controllerAction = VEHICLE_FIREWEAPON; #else controllerAction = PED_FIREWEAPON; #endif break; case 1: case 2: case 7: case 8: case 14: case 15: case 17: case 25: case 26: case 27: case 28: case 29: controllerAction = -1; break; case 3: controllerAction = VEHICLE_ACCELERATE; break; case 4: controllerAction = VEHICLE_BRAKE; break; case 5: controllerAction = GO_LEFT; break; case 6: controllerAction = GO_RIGHT; break; case 9: controllerAction = VEHICLE_ENTER_EXIT; break; case 10: controllerAction = VEHICLE_CHANGE_RADIO_STATION; break; case 11: controllerAction = VEHICLE_HORN; break; case 12: controllerAction = TOGGLE_SUBMISSIONS; break; case 13: controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS; break; case 16: controllerAction = VEHICLE_HANDBRAKE; break; case 18: controllerAction = VEHICLE_TURRETLEFT; break; case 19: controllerAction = VEHICLE_TURRETRIGHT; break; case 20: controllerAction = VEHICLE_TURRETUP; break; case 21: controllerAction = VEHICLE_TURRETDOWN; break; case 22: controllerAction = -2; break; case 23: controllerAction = VEHICLE_LOOKLEFT; break; case 24: controllerAction = VEHICLE_LOOKRIGHT; break; default: break; } } int bindingWhite = 155; // Highlight selected column(and make its text black) if (m_nSelectedListRow == optionIdx) { int bgY = m_nSelectedListRow * rowHeight + yStart + 1.0f; if (m_nCurrExLayer == HOVEROPTION_LIST) { if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) { #ifdef FIX_BUGS if (controllerAction == -1) { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #else if (controllerAction == -1) { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #endif CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); bindingWhite = 0; } else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { #ifdef FIX_BUGS if (controllerAction == -1) { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #else if (controllerAction == -1) { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #endif CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); bindingWhite = 0; } } } // Print bindings, including seperator (-) between them CFont::SetScale(MENU_X(0.25f), MENU_Y(SMALLESTTEXT_Y_SCALE)); #ifdef FIX_BUGS for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) { #else for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { #endif wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); if (settingText) { ++bindingsForThisOpt; if (bindingsForThisOpt > 1) { wchar *seperator = TheText.Get("FEC_IBT"); CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); CFont::PrintString(nextX, nextY, seperator); CFont::SetColor(CRGBA(bindingWhite, bindingWhite, bindingWhite, FadeIn(255))); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } CFont::PrintString(nextX, nextY, settingText); #ifdef MORE_LANGUAGES if (CFont::IsJapanese()) nextX += CFont::GetStringWidth_Jap(settingText) + bindingMargin; else #endif nextX += CFont::GetStringWidth(settingText, true) + bindingMargin; } } if (controllerAction == -1) { CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used } else if (controllerAction == -2) { CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r } else if (bindingsForThisOpt == 0) { if (m_nSelectedListRow != optionIdx) { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } else if (m_bWaitingForNewKeyBind) { if (column != m_nSelectedContSetupColumn) { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } } else { if (column != m_nSelectedContSetupColumn) { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } } if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN || column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { if (optionIdx == m_nSelectedListRow && controllerAction != -1 && controllerAction != -2) { m_CurrCntrlAction = controllerAction; if (m_bWaitingForNewKeyBind) { static bool showWaitingText = false; if (bindingsForThisOpt > 0) { wchar *seperator = TheText.Get("FEC_IBT"); CFont::PrintString(nextX, nextY, seperator); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } static uint32 lastWaitingTextFlash = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) { showWaitingText = !showWaitingText; lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); } if (showWaitingText) { CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???" } SET_FONT_FOR_HELPER_TEXT CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); if (m_bKeyChangeNotProcessed) { CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE } else { CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL } SET_FONT_FOR_LIST_ITEM if (!m_bKeyIsOK) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_bKeyIsOK = true; } else { SET_FONT_FOR_HELPER_TEXT CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE SET_FONT_FOR_LIST_ITEM m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; } } else if (optionIdx == m_nSelectedListRow) { SET_FONT_FOR_HELPER_TEXT CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION SET_FONT_FOR_LIST_ITEM } } } } void CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight) { int extraTextStart = GetStartOptionsCntrlConfigScreens(); int numOpts = GetNumOptionsCntrlConfigScreens(); int spacing = MENU_X(10.0f); for (int i = extraTextStart; i < extraTextStart + numOpts; i++) { int numTextsPrinted = 0; int nextX = xStart; for (int j = 1; j < 5; j++) { wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j); if (text) ++numTextsPrinted; if (text) { // Seperator if (numTextsPrinted > 1) { CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; } CFont::PrintString(nextX, MENU_Y(yStart), text); } if (text) nextX = CFont::GetStringWidth(text, true) + spacing + nextX; } if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) { static bool waitingTextVisible = false; // Seperator if (numTextsPrinted > 0) { CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; } static uint32 lastStateChange = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) { waitingTextVisible = !waitingTextVisible; lastStateChange = CTimer::GetTimeInMillisecondsPauseMode(); } if (waitingTextVisible) { CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255))); CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE")); CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } yStart += lineHeight; } wchar *error = nil; if (DisplayComboButtonErrMsg) error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart)); if (error) { CFont::SetColor(CRGBA(233, 22, 159, 255)); CFont::PrintString(xStart, MENU_Y(yStart + 10), error); } } void CMenuManager::DrawControllerSetupScreen() { float rowHeight; switch (m_ControlMethod) { case CONTROL_STANDARD: rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; break; case CONTROL_CLASSIC: rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; break; default: break; } RESET_FONT_FOR_NEW_PAGE SET_FONT_FOR_MENU_HEADER switch (m_ControlMethod) { case CONTROL_STANDARD: CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); break; case CONTROL_CLASSIC: CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); break; default: break; } wchar *actionTexts[31]; actionTexts[0] = TheText.Get("FEC_FIR"); actionTexts[1] = TheText.Get("FEC_NWE"); actionTexts[2] = TheText.Get("FEC_PWE"); actionTexts[3] = TheText.Get("FEC_FOR"); actionTexts[4] = TheText.Get("FEC_BAC"); actionTexts[5] = TheText.Get("FEC_LEF"); actionTexts[6] = TheText.Get("FEC_RIG"); actionTexts[7] = TheText.Get("FEC_ZIN"); actionTexts[8] = TheText.Get("FEC_ZOT"); actionTexts[9] = TheText.Get("FEC_EEX"); actionTexts[10] = TheText.Get("FEC_RAD"); actionTexts[11] = TheText.Get("FEC_HRN"); actionTexts[12] = TheText.Get("FEC_SUB"); actionTexts[13] = TheText.Get("FEC_CMR"); actionTexts[14] = TheText.Get("FEC_JMP"); actionTexts[15] = TheText.Get("FEC_SPN"); actionTexts[16] = TheText.Get("FEC_HND"); actionTexts[17] = TheText.Get("FEC_TAR"); if (m_ControlMethod == CONTROL_CLASSIC) { actionTexts[18] = TheText.Get("FEC_TFL"); actionTexts[19] = TheText.Get("FEC_TFR"); actionTexts[20] = TheText.Get("FEC_TFU"); actionTexts[21] = TheText.Get("FEC_TFD"); actionTexts[22] = TheText.Get("FEC_LBA"); actionTexts[23] = TheText.Get("FEC_LOL"); actionTexts[24] = TheText.Get("FEC_LOR"); actionTexts[25] = TheText.Get("FEC_LUD"); actionTexts[26] = TheText.Get("FEC_LDU"); actionTexts[27] = TheText.Get("FEC_NTR"); actionTexts[28] = TheText.Get("FEC_PTT"); actionTexts[29] = TheText.Get("FEC_CEN"); actionTexts[30] = nil; } else { actionTexts[18] = TheText.Get("FEC_TFL"); actionTexts[19] = TheText.Get("FEC_TFR"); actionTexts[20] = TheText.Get("FEC_TFU"); actionTexts[21] = TheText.Get("FEC_TFD"); actionTexts[22] = TheText.Get("FEC_LBA"); actionTexts[23] = TheText.Get("FEC_LOL"); actionTexts[24] = TheText.Get("FEC_LOR"); actionTexts[25] = nil; } // Gray panel background CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); if (m_nCurrExLayer == HOVEROPTION_LIST) CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); // List header CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); SET_FONT_FOR_LIST_ITEM int yStart; if (m_ControlMethod == CONTROL_CLASSIC) yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 1; else yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 5; float optionYBottom = yStart + rowHeight; for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { wchar *actionText = actionTexts[i]; if (!actionText) break; if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nOptionMouseHovering = i; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = i; // why different number for 3rd column hovering X?? this function is a mess #ifdef FIX_BUGS if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { #else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { #endif if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; #ifdef FIX_BUGS } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) { #else } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { #endif if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } } // what?? if (m_nHoverOption == HOVEROPTION_SKIN) { if (i == m_nSelectedListRow) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; pControlEdit = &m_KeyPressedCode; } } else m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } if (m_nSelectedListRow != i) CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); else if (m_nCurrExLayer == HOVEROPTION_LIST) CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21)) CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE)); else CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); } DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN); DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { m_nHoverOption = HOVEROPTION_BACK; } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) { m_nHoverOption = HOVEROPTION_LIST; } else { m_nHoverOption = HOVEROPTION_NOT_HOVERING; } // Back button and it's shadow CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); CFont::SetRightJustifyOn(); CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); for (int i = 0; i < 2; i++) { CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB")); if (m_nHoverOption == HOVEROPTION_BACK) CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } void CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); #ifdef PS2_LIKE_MENU #define setBbItem(a, b, c) strcpy(a.name, b); a.screenId = c; if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { if (bbTabCount != 6) { setBbItem(bbNames[0], "FEB_SAV",MENUPAGE_NEW_GAME) setBbItem(bbNames[1], "FEB_CON",MENUPAGE_CONTROLLER_PC) setBbItem(bbNames[2], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) setBbItem(bbNames[3], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) setBbItem(bbNames[4], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) setBbItem(bbNames[5], "FESZ_QU",MENUPAGE_EXIT) bbTabCount = 6; } } else { if (bbTabCount != 8) { setBbItem(bbNames[0], "FEB_STA",MENUPAGE_STATS) setBbItem(bbNames[1], "FEB_SAV",MENUPAGE_NEW_GAME) setBbItem(bbNames[2], "FEB_BRI",MENUPAGE_BRIEFS) setBbItem(bbNames[3], "FEB_CON",MENUPAGE_CONTROLLER_PC) setBbItem(bbNames[4], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) setBbItem(bbNames[5], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) setBbItem(bbNames[6], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) setBbItem(bbNames[7], "FESZ_QU",MENUPAGE_EXIT) bbTabCount = 8; } } m_nCurrScreen = bbNames[0].screenId; bottomBarActive = true; curBottomBarOption = 0; } #undef setBbItem #else if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { m_nCurrScreen = MENUPAGE_START_MENU; } else { m_nCurrScreen = MENUPAGE_PAUSE_MENU; } } #endif if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; #ifdef PS2_SAVE_DIALOG if(m_bRenderGameInMenu) DrawFrontEndSaveZone(); else #endif DrawFrontEndNormal(); PrintErrorMessage(); } #ifdef PS2_SAVE_DIALOG void CMenuManager::DrawFrontEndSaveZone() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); // Not original dimensions, have been changed to fit PC screen & PC menu layout. CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175)); m_nMenuFadeAlpha = 255; RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); Draw(); CFont::DrawFonts(); // Draw mouse RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); if (m_bShowMouse) { RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } #endif #ifdef PS2_LIKE_MENU void CMenuManager::DrawFrontEndNormal() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); if (!m_bGameNotLoaded) { CSprite2d *bg = LoadSplash(nil); bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255)); } else { CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); eFrontendSprites currentSprite; switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: case MENUPAGE_EXIT: currentSprite = FE_ICONSTATS; break; case MENUPAGE_LANGUAGE_SETTINGS: currentSprite = FE_ICONLANGUAGE; break; case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: currentSprite = FE_ICONSAVE; break; case MENUPAGE_DISPLAY_SETTINGS: currentSprite = FE_ICONDISPLAY; break; case MENUPAGE_SOUND_SETTINGS: currentSprite = FE_ICONAUDIO; break; case MENUPAGE_CONTROLLER_PC: case MENUPAGE_OPTIONS: case MENUPAGE_CONTROLLER_SETTINGS: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: currentSprite = FE_ICONCONTROLS; break; default: /*case MENUPAGE_NEW_GAME: */ /*case MENUPAGE_BRIEFS: */ currentSprite = FE_ICONBRIEF; break; } static float fadeAlpha = 0.0f; if (m_nMenuFadeAlpha < 255) { m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed(); } else { // TODO: what is this? waiting mouse? if(field_518 == 4){ if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) field_518 = 2; else field_518 = 1; } } m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: DrawPlayerSetupScreen(); break; case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; default: Draw(); break; } // Positions/style from PS2 menu, credits to Fire_Head /* Draw controller buttons */ CFont::SetFontStyle(FONT_BANK); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f)); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // 600.0f CFont::SetColor(CRGBA(16, 16, 16, 255)); switch (m_nCurrScreen) { // Page names overlaps buttons on those. case MENUPAGE_MOUSE_CONTROLS: case MENUPAGE_KEYBOARD_CONTROLS: break; default: { CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE")); CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA")); if (!m_bGameNotLoaded) CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST")); if (bottomBarActive) CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) { CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ; CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // = CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // < CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // > CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION } break; } } #define optionWidth MENU_X(66.0f) #define rawOptionHeight 22.0f #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) wchar *str; hoveredBottomBarOption = -1; if (curBottomBarOption != -1) { // This active tab sprite is needlessly big m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop, leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)), CRGBA(CRGBA(255, 255, 255, 255))); for (int i = 0; i < bbTabCount; i++) { float xStart = leftPadding + optionWidth * i; if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom)) hoveredBottomBarOption = i; CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f)); CFont::SetRightJustifyOff(); if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption) CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 255)); else { if(bottomBarActive || curBottomBarOption == i) CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 255)); else CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 110)); } str = TheText.Get(bbNames[i].name); CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str); } } #undef optionBottom #undef optionTop #undef leftPadding #undef optionWidth #undef rawOptionHeight CFont::DrawFonts(); // Draw mouse RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); if (m_bShowMouse) { RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } #else void CMenuManager::DrawFrontEndNormal() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); LoadSplash(nil); eMenuSprites previousSprite; if (m_nMenuFadeAlpha < 255) { switch (m_nPrevScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: previousSprite = MENUSPRITE_MAINMENU; break; case MENUPAGE_NEW_GAME: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_EXIT: previousSprite = MENUSPRITE_SINGLEPLAYER; break; case MENUPAGE_MULTIPLAYER_MAIN: previousSprite = MENUSPRITE_MULTIPLAYER; break; case MENUPAGE_MULTIPLAYER_MAP: case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: previousSprite = MENUSPRITE_FINDGAME; break; case MENUPAGE_MULTIPLAYER_CONNECTION: case MENUPAGE_MULTIPLAYER_MODE: previousSprite = MENUSPRITE_CONNECTION; break; case MENUPAGE_MULTIPLAYER_CREATE: previousSprite = MENUSPRITE_HOSTGAME; break; case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_OPTIONS: previousSprite = MENUSPRITE_PLAYERSET; break; default: #ifdef CUSTOM_FRONTEND_OPTIONS CCustomScreenLayout *custom = aScreens[m_nPrevScreen].layout; if (custom) { previousSprite = custom->sprite; break; } if (!custom) #endif previousSprite = MENUSPRITE_MAINMENU; break; } if (m_nPrevScreen == m_nCurrScreen) CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); else m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); } RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: currentSprite = MENUSPRITE_MAINMENU; break; case MENUPAGE_NEW_GAME: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_EXIT: currentSprite = MENUSPRITE_SINGLEPLAYER; break; case MENUPAGE_MULTIPLAYER_MAIN: currentSprite = MENUSPRITE_MULTIPLAYER; break; case MENUPAGE_MULTIPLAYER_MAP: case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: currentSprite = MENUSPRITE_FINDGAME; break; case MENUPAGE_MULTIPLAYER_CONNECTION: case MENUPAGE_MULTIPLAYER_MODE: currentSprite = MENUSPRITE_CONNECTION; break; case MENUPAGE_MULTIPLAYER_CREATE: currentSprite = MENUSPRITE_HOSTGAME; break; case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_OPTIONS: currentSprite = MENUSPRITE_PLAYERSET; break; #ifdef CUSTOM_FRONTEND_OPTIONS default: CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; if (custom) { previousSprite = custom->sprite; } break; #endif } if (m_nMenuFadeAlpha < 255) { // Famous transparent menu bug #ifdef FIX_BUGS m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed(); #else static uint32 LastFade = 0; if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ m_nMenuFadeAlpha += 20; LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } #endif if (m_nMenuFadeAlpha > 255){ m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); } else { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); } } else { m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); // TODO: what is this? waiting mouse? if(field_518 == 4){ if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) field_518 = 2; else field_518 = 1; } } #ifdef RED_DELETE_BACKGROUND if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) { CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(150, 0, 0, 80)); } #endif // GTA LOGO RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); else m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: DrawPlayerSetupScreen(); break; case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; default: Draw(); break; } CFont::DrawFonts(); // Draw mouse RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); if (m_bShowMouse) { RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } #endif void CMenuManager::DrawPlayerSetupScreen() { RESET_FONT_FOR_NEW_PAGE SET_FONT_FOR_MENU_HEADER CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); // lstrcpy's changed with strcpy if (!m_bSkinsEnumerated) { OutputDebugString("Enumerating skin filenames from skins..."); m_pSkinListHead.nextSkin = nil; m_pSelectedSkin = &m_pSkinListHead; m_pSelectedSkin->nextSkin = new tSkinInfo; m_pSelectedSkin = m_pSelectedSkin->nextSkin; m_pSelectedSkin->skinId = 0; strcpy(m_pSelectedSkin->skinNameOriginal, DEFAULT_SKIN_NAME); strcpy(m_pSelectedSkin->skinNameDisplayed, UnicodeToAscii(TheText.Get("FET_DSN"))); int nextSkinId = 1; m_pSelectedSkin->nextSkin = nil; WIN32_FIND_DATA FindFileData; SYSTEMTIME SystemTime; HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) { m_pSelectedSkin->nextSkin = new tSkinInfo; m_pSelectedSkin = m_pSelectedSkin->nextSkin; m_pSelectedSkin->skinId = nextSkinId; strcpy(m_pSelectedSkin->skinNameOriginal, FindFileData.cFileName); strcpy(m_pSelectedSkin->skinNameDisplayed, FindFileData.cFileName); FileTimeToSystemTime(&FindFileData.ftLastWriteTime, &SystemTime); GetDateFormat(LOCALE_USER_DEFAULT, DATE_SHORTDATE, &SystemTime, 0, m_pSelectedSkin->date, 255); ++nextSkinId; m_pSelectedSkin->nextSkin = nil; } } FindClose(handle); m_nSkinsTotal = nextSkinId; char nameTemp[256]; for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) { // Drop extension int oldLength = (int)strlen(m_pSelectedSkin->skinNameDisplayed); m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0'; m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0'; // Fill to 40 bytes-39 chars, idk why. This is done in sepearate function in game. strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39); if (oldLength - 4 > 39) m_pSelectedSkin->skinNameDisplayed[39] = '\0'; // Make string lowercase, except first letter strlwr(m_pSelectedSkin->skinNameDisplayed); strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 1); strupr(nameTemp); strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 1); // Change some chars #ifdef FIX_BUGS for (int k = 0; m_pSelectedSkin->skinNameDisplayed[k] != '\0'; ++k) { #else for (int k = 0; m_pSelectedSkin->skinNameOriginal[k] != '\0'; ++k) { #endif if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "_", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "@", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "{", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1); } // Make letters after whitespace uppercase for (int l = 0; m_pSelectedSkin->skinNameDisplayed[l] != '\0'; ++l) { if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[l], " ", 1)) { if (m_pSelectedSkin->skinNameDisplayed[l + 1]) { strncpy(nameTemp, &m_pSelectedSkin->skinNameDisplayed[l + 1], 1); strupr(nameTemp); strncpy(&m_pSelectedSkin->skinNameDisplayed[l + 1], nameTemp, 1); } } } } OutputDebugString("Finished enumerating skin files."); m_bSkinsEnumerated = true; } CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); // Header (Skin - Date) if (m_nCurrExLayer == HOVEROPTION_LIST) { CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT)); break; default: CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); break; } CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN")); // Skin list SET_FONT_FOR_LIST_ITEM if (m_nSkinsTotal > 0) { for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList; m_pSelectedSkin = m_pSelectedSkin->nextSkin); int rowTextY = PLAYERSETUP_LIST_BODY_TOP - 1; int orderInVisibles = 0; int rowEndY = PLAYERSETUP_LIST_BODY_TOP + PLAYERSETUP_ROW_HEIGHT + 1; int rowStartY = PLAYERSETUP_LIST_BODY_TOP; for (int rowIdx = m_nFirstVisibleRowOnList; rowIdx < m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW && m_pSelectedSkin; ) { if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) { if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) { m_nOptionMouseHovering = rowIdx; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrExLayer = HOVEROPTION_LIST; } if (m_nHoverOption == HOVEROPTION_SKIN) { if (rowIdx == m_nSelectedListRow) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; if (m_nSkinsTotal > 0) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = rowIdx; m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } } } // Preview skin/change color of row when we focused on another row. if (orderInVisibles == m_nSelectedListRow - m_nFirstVisibleRowOnList) { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); static int lastSelectedSkin = -1; if (m_nSelectedListRow != lastSelectedSkin) { strcpy(m_aSkinName, m_pSelectedSkin->skinNameOriginal); CWorld::Players[0].SetPlayerSkin(m_aSkinName); } lastSelectedSkin = m_nSelectedListRow; } else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) { CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255))); } else { CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); } wchar unicodeTemp[80]; AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(rowTextY), unicodeTemp); // If not "Default skin" option if (rowIdx != 0) { char dateTemp[32]; sprintf(dateTemp, "%s", m_pSelectedSkin->date); AsciiToUnicode(dateTemp, unicodeTemp); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(rowTextY), unicodeTemp); } ++orderInVisibles; rowEndY += PLAYERSETUP_ROW_HEIGHT; rowStartY += PLAYERSETUP_ROW_HEIGHT; rowTextY += PLAYERSETUP_ROW_HEIGHT; ++rowIdx; m_pSelectedSkin = m_pSelectedSkin->nextSkin; } // Scrollbar background CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205))); float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW); float scrollbarBottom, scrollbarTop; if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) { scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f); scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP); // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); } else { #ifdef FIX_BUGS scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight); scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin); #else scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal); scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin); #endif // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); } // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom), CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); // FIX: Scroll button dimensions are buggy, because: // 1 - stretches the original image // 2 - leaves gap between button and scrollbar if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) { #ifdef FIX_BUGS m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) { #ifdef FIX_BUGS m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } CPlayerSkin::RenderFrontendSkinEdit(); // Big apply button if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f)); break; case LANGUAGE_GERMAN: CFont::SetScale(MENU_X(0.85f), MENU_Y(1.9f)); break; case LANGUAGE_ITALIAN: case LANGUAGE_SPANISH: CFont::SetScale(MENU_X(1.4f), MENU_Y(1.9f)); break; default: CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f)); break; } CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(120))); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL")); } CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_BACK) { if (m_nHoverOption != HOVEROPTION_BACK) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nHoverOption = HOVEROPTION_BACK; } else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0 && m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_USESKIN) { if (m_nHoverOption != HOVEROPTION_USESKIN) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nHoverOption = HOVEROPTION_USESKIN; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP) && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)) { if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN) m_nHoverOption = HOVEROPTION_OVER_SCROLL_UP; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) { if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN) m_nHoverOption = HOVEROPTION_OVER_SCROLL_DOWN; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3) #ifdef FIX_BUGS && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)) { #else && m_nMousePosY < MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)) { #endif m_nHoverOption = HOVEROPTION_PAGEUP; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) #ifdef FIX_BUGS && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight) #else && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) #endif && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)) { m_nHoverOption = HOVEROPTION_PAGEDOWN; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH) #ifdef FIX_BUGS && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin) && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)) { #else && m_nMousePosY > MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin) && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)) { #endif m_nHoverOption = HOVEROPTION_HOLDING_SCROLLBAR; } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) { m_nHoverOption = HOVEROPTION_LIST; } else { m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); CFont::SetRightJustifyOn(); CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); // Back button for (int i = 0; i < 2; i++) { CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB")); if (m_nHoverOption == HOVEROPTION_BACK) { CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } CFont::SetRightJustifyOff(); CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); // Use skin button for (int i = 0; i < 2; i++) { CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET")); if (!strcmp(m_aSkinName, m_PrefsSkinFile)) { CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } else if (m_nHoverOption == HOVEROPTION_USESKIN) { CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } } int CMenuManager::FadeIn(int alpha) { if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || m_nCurrScreen == MENUPAGE_DELETING) return alpha; return Min(m_nMenuFadeAlpha, alpha); } void CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor) { int newIdx = 0; wchar copy[256], *c; UnicodeStrcpy(copy, str); for (c = copy; *c != '\0'; c++) { if (*c == '~') { c++; switch (*c) { case 'b': newColor = CRGBA(40, 40, 255, 255); break; case 'g': newColor = CRGBA(40, 235, 40, 255); break; // There is no case for "h", is that a mistake? case 'l': newColor = CRGBA(0, 0, 0, 255); break; case 'p': newColor = CRGBA(255, 0, 255, 255); break; case 'r': newColor = CRGBA(255, 0, 0, 255); break; case 'w': newColor = CRGBA(255, 255, 255, 255); break; case 'y': newColor = CRGBA(255, 255, 0, 255); break; } while (*c != '~') c++; } else { str[newIdx++] = *c; } } str[newIdx] = '\0'; } int CMenuManager::GetStartOptionsCntrlConfigScreens() { int number = 0; switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD3: number = 34; break; case MENUPAGE_CONTROLLER_DEBUG: number = 35; break; case MENUPAGE_KEYBOARD_CONTROLS: number = 0; break; default: break; } return number; } void CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; #ifdef FIX_BUGS if (gGameState > GS_INIT_ONCE) #endif CTimer::Stop(); TheText.Unload(); TheText.Load(); #ifdef FIX_BUGS if (gGameState > GS_INIT_ONCE) #endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; #ifdef MORE_LANGUAGES CGame::russianGame = false; CGame::japaneseGame = false; switch (m_PrefsLanguage) { case LANGUAGE_POLISH: CFont::ReloadFonts(FONT_LANGSET_POLISH); break; case LANGUAGE_RUSSIAN: CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); break; case LANGUAGE_JAPANESE: CFont::ReloadFonts(FONT_LANGSET_JAPANESE); break; default: CFont::ReloadFonts(FONT_LANGSET_EFIGS); break; } #endif switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; break; case LANGUAGE_GERMAN: CGame::germanGame = true; break; #ifdef MORE_LANGUAGES case LANGUAGE_RUSSIAN: CGame::russianGame = true; break; case LANGUAGE_JAPANESE: CGame::japaneseGame = true; break; #endif default: break; } } } void CMenuManager::LoadAllTextures() { if (m_bSpritesLoaded) return; CentreMousePointer(); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); m_nCurrOption = 0; #ifdef FIX_BUGS static bool firstTime = true; if (firstTime) { DMAudio.SetRadioInCar(m_PrefsRadioStation); firstTime = false; } else #endif m_PrefsRadioStation = DMAudio.GetRadioInCar(); if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation > USERTRACK) m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1); } else if (m_PrefsRadioStation > CHATTERBOX) m_PrefsRadioStation = CGeneral::GetRandomNumber() % (CHATTERBOX + 1); CFileMgr::SetDir(""); //CFileMgr::SetDir(""); CTimer::Stop(); CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile CStreaming::ImGonnaUseStreamingMemory(); CGame::TidyUpMemory(false, true); CTxdStore::PushCurrentTxd(); int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); if(frontendTxdSlot == -1) frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); printf("LOAD frontend\n"); CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); CTxdStore::AddRef(frontendTxdSlot); CTxdStore::SetCurrentTxd(frontendTxdSlot); #if GTA_VERSION < GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); #endif for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #ifdef GAMEPAD_MENU LoadController(m_PrefsControllerType); #endif int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); if (menuTxdSlot == -1) menuTxdSlot = CTxdStore::AddTxdSlot("menu"); printf("LOAD sprite\n"); CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); CTxdStore::AddRef(menuTxdSlot); CTxdStore::SetCurrentTxd(menuTxdSlot); for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #ifdef MENU_MAP static bool menuOptionAdded = false; for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) { RwTexture *firstTile; if (!menuOptionAdded && (firstTile = RwTextureRead(MapFilenames[i][0], MapFilenames[i][1]))) { RwTextureDestroy(firstTile); FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false); FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE); menuOptionAdded = true; } m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } fMapSize = SCREEN_HEIGHT * 2.0f; fMapCenterX = 0.0f; fMapCenterY = 0.0f; #endif #if GTA_VERSION >= GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); #endif m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); } #ifdef GAMEPAD_MENU const char* controllerTypesPaths[] = { nil, "MODELS/FRONTEND_DS3.TXD", "MODELS/FRONTEND_DS4.TXD", "MODELS/FRONTEND_X360.TXD", "MODELS/FRONTEND_XONE.TXD", }; void CMenuManager::LoadController(int8 type) { switch (type) { case CONTROLLER_DUALSHOCK2: case CONTROLLER_DUALSHOCK3: case CONTROLLER_DUALSHOCK4: CFont::LoadButtons("MODELS/PS3BTNS.TXD"); break; default: CFont::LoadButtons("MODELS/X360BTNS.TXD"); break; } // Unload current textures for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) m_aFrontEndSprites[i].Delete(); // Unload txd int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); if (frontend_controller != -1) CTxdStore::RemoveTxd(frontend_controller); // Find the new txd to load bool bTxdMissing = true; if (controllerTypesPaths[type]) if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) { CFileMgr::CloseFile(file); bTxdMissing = false; } int txdSlot = -1; if (bTxdMissing) // Not found, fall back to original textures txdSlot = CTxdStore::FindTxdSlot("frontend"); else { // Found, load txd txdSlot = frontend_controller; if (txdSlot == -1) txdSlot = CTxdStore::AddTxdSlot("frontend_controller"); CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]); CTxdStore::AddRef(txdSlot); } assert(txdSlot != -1); // Load new textures CTxdStore::SetCurrentTxd(txdSlot); for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } } #endif // GAMEPAD_MENU void CMenuManager::LoadSettings() { CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; #if GTA_VERSION >= GTA3_PC_11 CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); #else CMBlur::BlurOn = true; #endif MousePointerStateHelper.bInvertVertically = true; // 50 is silly char Ver[50]; if (fileHandle) { CFileMgr::Read(fileHandle, Ver, 29); if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) { CFileMgr::Seek(fileHandle, 0, 0); ControlsManager.LoadSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem)); if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){ // garbage data from vanilla settings file // let skeleton find something m_nPrefsWidth = 0; m_nPrefsHeight = 0; m_nPrefsDepth = 0; m_nPrefsWindowed = 0; m_nPrefsSubsystem = 0; } m_nSelectedScreenMode = m_nPrefsWindowed; #else CFileMgr::Read(fileHandle, gString, 20); #endif CFileMgr::Read(fileHandle, gString, 20); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1); CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); } } CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); #ifdef LOAD_INI_SETTINGS if (LoadINISettings()) { LoadINIControllerSettings(); } // if no re3.ini, create it, or update it with new values SaveINISettings(); SaveINIControllerSettings(); #endif m_PrefsVsync = m_PrefsVsyncDisp; CRenderer::ms_lodDistScale = m_PrefsLOD; if (m_nPrefsAudio3DProviderIndex == -1) m_nPrefsAudio3DProviderIndex = -2; if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { m_bLanguageLoaded = true; // Already called in InitialiseChangedLanguageSettings /* TheText.Unload(); TheText.Load(); */ m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); OutputDebugString("The previously saved language is now in use"); } WIN32_FIND_DATA FindFileData; char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260). bool SkinFound = false; HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { strcpy(skinfile, m_PrefsSkinFile); strcat(skinfile, ".bmp"); if (strcmp(FindFileData.cFileName, skinfile) == 0) SkinFound = true; } FindClose(handle); if (!SkinFound) { OutputDebugString("Default skin set as no other skins are available OR saved skin not found!"); strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME); strcpy(m_aSkinName, DEFAULT_SKIN_NAME); } } void CMenuManager::SaveSettings() { #ifndef LOAD_INI_SETTINGS static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta3.set", "w+"); if (fileHandle) { ControlsManager.SaveSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem)); #else CFileMgr::Write(fileHandle, RubbishString, 20); #endif CFileMgr::Write(fileHandle, RubbishString, 20); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); } CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); #else SaveINISettings(); #endif } bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); void CMenuManager::MessageScreen(const char *text) { CSprite2d *splash = LoadSplash(nil); if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) return; CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); DefinedState(); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // unused CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // unused CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); CFont::SetCentreOn(); CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 255)); CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text)); CFont::DrawFonts(); DoRWStuffEndOfFrame(); } void CMenuManager::PickNewPlayerColour() { m_PrefsPlayerRed = 0; m_PrefsPlayerGreen = 0; m_PrefsPlayerBlue = 0; while (true) { int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue; if (sum >= 100 && sum <= 650) break; m_PrefsPlayerRed = CGeneral::GetRandomNumber(); m_PrefsPlayerGreen = CGeneral::GetRandomNumber(); m_PrefsPlayerBlue = CGeneral::GetRandomNumber(); } } void CMenuManager::PrintBriefs() { CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetRightJustifyOff(); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why float nextY = BRIEFS_TOP_MARGIN; CRGBA newColor; for (int i = 4; i >= 0; i--) { tPreviousBrief &brief = CMessages::PreviousBriefs[i]; if (brief.m_pText) { CMessages::InsertNumberInString(brief.m_pText, brief.m_nNumber[0], brief.m_nNumber[1], brief.m_nNumber[2], brief.m_nNumber[3], brief.m_nNumber[4], brief.m_nNumber[5], gUString); CMessages::InsertStringInString(gUString, brief.m_pString); CMessages::InsertPlayerControlKeysInString(gUString); newColor = TEXT_COLOR; FilterOutColorMarkersFromString(gUString, newColor); if (newColor != TEXT_COLOR) { newColor.r /= 2; newColor.g /= 2; newColor.b /= 2; } #ifdef PS2_LIKE_MENU CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetDropShadowPosition(1); #endif #if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) newColor.a = FadeIn(255); CFont::SetColor(newColor); #endif CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString); nextY += MENU_Y(BRIEFS_LINE_HEIGHT); } } #ifdef PS2_LIKE_MENU CFont::SetDropShadowPosition(0); #endif } // Not sure about name. Not to be confused with CPad::PrintErrorMessage void CMenuManager::PrintErrorMessage() { if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) return; CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(MENU_X_MARGIN)); #ifdef FIX_BUGS CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); #else CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); #endif CFont::DrawFonts(); } void CMenuManager::PrintStats() { int rowNum = ConstructStatLine(99999); #if GTA_VERSION >= GTA3_PC_11 CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #endif CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why float nextYChange, y, alphaMult; // Scroll stats with mouse #ifdef SCROLLABLE_STATS_PAGE static float scrollY = 0; static uint32 lastChange = m_nScreenChangeDelayTimer; if (CPad::GetPad(0)->GetLeftMouse()) { scrollY += (m_nMouseOldPosY - m_nMousePosY); lastChange = CTimer::GetTimeInMillisecondsPauseMode(); } else { scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange); lastChange = CTimer::GetTimeInMillisecondsPauseMode(); } #else // MENU_Y(30.0f) per second float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f; #endif for (int row = 0; row < rowNum; ++row) { // Put just got hidden text at the top back to the bottom, in circular fashion for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) { nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1); } // If it's still on screen if (y > 0.0f && SCREEN_HEIGHT > y) { ConstructStatLine(row); // But about to dim from top if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) { if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) alphaMult = 0.0f; else alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); // About to dim from bottom } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) { if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) alphaMult = 0.0f; else alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); } else alphaMult = 1.0f; CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255.0f * alphaMult))); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2); } } // Game doesn't do that, but it's better float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); #ifdef MORE_LANGUAGES if (CFont::IsJapanese()) nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA")); else #endif nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true); UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); #ifdef MORE_LANGUAGES if (CFont::IsJapanese()) nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString); else #endif nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true); sprintf(gString, "%d", CStats::FindCriminalRatingNumber()); AsciiToUnicode(gString, gUString); CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); // ::Draw already does that. /* SET_FONT_FOR_MENU_HEADER CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); */ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); } void CMenuManager::Process(void) { m_bMenuStateChanged = false; if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) return; m_bWantToRestart = false; InitialiseChangedLanguageSettings(); // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it. if (CPad::GetPad(0)->GetEscapeJustDown()) RequestFrontEndStartUp(); SwitchMenuOnAndOff(); // Be able to re-open menu correctly. if (m_bMenuActive) { // Load frontend textures. LoadAllTextures(); // Set save/delete game pages. if (m_nCurrScreen == MENUPAGE_DELETING) { bool SlotPopulated = false; if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { PcSaveHelper.PopulateSlotInfo(); SlotPopulated = true; } if (SlotPopulated) ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false); else SaveLoadFileError_SetUpErrorScreen(); } if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); if (SaveSlot) ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false); else SaveLoadFileError_SetUpErrorScreen(); } if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { #ifdef MISSION_REPLAY if (doingMissionRetry) { RetryMission(2, 0); m_nCurrSaveSlot = SLOT_COUNT; doingMissionRetry = false; } #endif if (CheckSlotDataValid(m_nCurrSaveSlot)) { #ifdef USE_DEBUG_SCRIPT_LOADER scriptToLoad = 0; #endif #ifdef PC_PLAYER_CONTROLS TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; #endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); m_bWantToRestart = true; RequestFrontEndShutDown(); m_bWantToLoad = true; b_FoundRecentSavedGameWantToLoad = true; DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } else SaveLoadFileError_SetUpErrorScreen(); } ProcessButtonPresses(); // Set binding keys. if (pEditString && CPad::EditString(pEditString, 0) == nil) { if (*pEditString == 0) strcpy(pEditString, "NoName"); pEditString = nil; SaveSettings(); } if (m_bWaitingForNewKeyBind) { if (m_bStartWaitingForKeyBind) m_bStartWaitingForKeyBind = false; else { pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); JoyButtonJustClicked = false; MouseButtonJustClicked = false; if (CPad::GetPad(0)->GetLeftMouseJustDown()) MouseButtonJustClicked = rsMOUSELEFTBUTTON; else if (CPad::GetPad(0)->GetRightMouseJustUp()) MouseButtonJustClicked = rsMOUSERIGHTBUTTON; else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) MouseButtonJustClicked = rsMOUSMIDDLEBUTTON; else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON; else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON; else if (CPad::GetPad(0)->GetMouseX1JustUp()) MouseButtonJustClicked = rsMOUSEX1BUTTON; else if (CPad::GetPad(0)->GetMouseX2JustUp()) MouseButtonJustClicked = rsMOUSEX2BUTTON; JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); int32 TypeOfControl = KEYBOARD; if (JoyButtonJustClicked) TypeOfControl = JOYSTICK; if (MouseButtonJustClicked) TypeOfControl = MOUSE; if (*pControlEdit != rsNULL) TypeOfControl = KEYBOARD; if (!m_bKeyIsOK) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); pControlEdit = nil; m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; } else if (!m_bKeyChangeNotProcessed) { if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) CheckCodesForControls(TypeOfControl); field_535 = true; } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); for (int i = 0; i < 4; i++) ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; pControlEdit = nil; m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; } } } if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { m_nCurrScreen = m_nPrevScreen; m_nCurrOption = 0; } // Reset pad shaking. if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { CPad::StopPadsShaking(); TimeToStopPadShaking = 0; } } else { UnloadTextures(); m_bRenderGameInMenu = false; // byte_5F33E4 = 1; // unused ChangeScreen(MENUPAGE_NONE, 0, false, false); pEditString = nil; m_bWaitingForNewKeyBind = false; } if (!m_bWantToRestart) { if (m_bGameNotLoaded) DMAudio.Service(); } } void CMenuManager::ProcessButtonPresses(void) { if (pEditString || pControlEdit) return; bool goBack = false; bool optionSelected = false; bool goUp = false; bool goDown = false; #ifdef TIDY_UP_PBP bool assumeIncrease = false; #endif #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { #ifdef RW_GL3 if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) { scriptToLoad = 2; DoSettingsBeforeStartingAGame(); return; } #elif defined _WIN32 if (GetAsyncKeyState('R') & 0x8000) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } if (GetAsyncKeyState('D') & 0x8000) { scriptToLoad = 2; DoSettingsBeforeStartingAGame(); return; } #endif } #endif if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; } m_nMouseOldPosX = m_nMousePosX; m_nMouseOldPosY = m_nMousePosY; m_nMousePosX = m_nMouseTempPosX; m_nMousePosY = m_nMouseTempPosY; if (m_nMousePosX < 0) m_nMousePosX = 0; if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH; if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; if (hasNativeList(m_nCurrScreen)) { // Not split to seperate function in III as in VC, but we need it for scrollable pages :) ProcessList(goBack, optionSelected); } else if (isPlainTextScreen(m_nCurrScreen)) { #ifndef TIDY_UP_PBP if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { optionSelected = true; } if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { if (m_nCurrScreen != MENUPAGE_START_MENU) { goBack = true; } } #endif } else { if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); goDown = true; } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); goUp = true; } #ifndef TIDY_UP_PBP if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) { if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { m_bShowMouse = false; optionSelected = true; } } else { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { m_bShowMouse = false; optionSelected = true; } } #endif if (CPad::GetPad(0)->GetLeftMouseJustUp()) { #ifndef TIDY_UP_PBP if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) && #else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME && #endif (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) { m_nCurrOption = m_nOptionMouseHovering; optionSelected = true; } } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { #ifdef TIDY_UP_PBP if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { m_nCurrOption = m_nOptionMouseHovering; optionSelected = true; } #else switch (m_nHoverOption) { case HOVEROPTION_RADIO_0: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = HEAD_RADIO; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_1: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = DOUBLE_CLEF; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_2: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = JAH_RADIO; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_3: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = RISE_FM; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_4: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = LIPS_106; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_5: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = GAME_FM; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_6: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = MSX_FM; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_7: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = FLASHBACK; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_8: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = CHATTERBOX; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_9: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = USERTRACK; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RANDOM_ITEM: if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) { m_nCurrOption = m_nOptionMouseHovering; optionSelected = true; } break; } #endif } if (CPad::GetPad(0)->GetLeftMouse()) { #ifndef TIDY_UP_PBP switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: m_PrefsBrightness = m_PrefsBrightness + 32; if (m_PrefsBrightness < 0) { m_PrefsBrightness = 0; } if (510 < m_PrefsBrightness) { m_PrefsBrightness = 511; } SaveSettings(); break; case HOVEROPTION_DECREASE_BRIGHTNESS: m_PrefsBrightness = m_PrefsBrightness - 32; if (m_PrefsBrightness < 0) { m_PrefsBrightness = 0; } if (510 < m_PrefsBrightness) { m_PrefsBrightness = 511; } SaveSettings(); break; case HOVEROPTION_INCREASE_DRAWDIST: m_PrefsLOD = m_PrefsLOD + (1.0f / 16); m_PrefsLOD = min(1.8f, m_PrefsLOD); CRenderer::ms_lodDistScale = m_PrefsLOD; SaveSettings(); break; case HOVEROPTION_DECREASE_DRAWDIST: m_PrefsLOD = m_PrefsLOD - (1.0f / 16); m_PrefsLOD = max(0.8f, m_PrefsLOD); CRenderer::ms_lodDistScale = m_PrefsLOD; SaveSettings(); break; case HOVEROPTION_INCREASE_MUSICVOLUME: m_PrefsMusicVolume = m_PrefsMusicVolume + 8; m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); SaveSettings(); break; case HOVEROPTION_DECREASE_MUSICVOLUME: m_PrefsMusicVolume = m_PrefsMusicVolume - 8; if (m_PrefsMusicVolume < 0) { m_PrefsMusicVolume = 0; } if (126 < m_PrefsMusicVolume) { m_PrefsMusicVolume = 127; } DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); SaveSettings(); break; case HOVEROPTION_INCREASE_SFXVOLUME: m_PrefsSFXVolume = m_PrefsSFXVolume + 8; if (m_PrefsSFXVolume < 0) { m_PrefsSFXVolume = 0; } if (126 < m_PrefsSFXVolume) { m_PrefsSFXVolume = 127; } DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); SaveSettings(); break; case HOVEROPTION_DECREASE_SFXVOLUME: m_PrefsSFXVolume = m_PrefsSFXVolume - 8; if (m_PrefsSFXVolume < 0) { m_PrefsSFXVolume = 0; } if (126 < m_PrefsSFXVolume) { m_PrefsSFXVolume = 127; } DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); SaveSettings(); break; case HOVEROPTION_INCREASE_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; #else TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; #endif SaveSettings(); break; case HOVEROPTION_DECREASE_MOUSESENS: TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; #else TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; #endif SaveSettings(); break; } #else switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: case HOVEROPTION_INCREASE_DRAWDIST: case HOVEROPTION_INCREASE_MUSICVOLUME: case HOVEROPTION_INCREASE_SFXVOLUME: case HOVEROPTION_INCREASE_MOUSESENS: CheckSliderMovement(1); break; case HOVEROPTION_DECREASE_BRIGHTNESS: case HOVEROPTION_DECREASE_DRAWDIST: case HOVEROPTION_DECREASE_MUSICVOLUME: case HOVEROPTION_DECREASE_SFXVOLUME: case HOVEROPTION_DECREASE_MOUSESENS: CheckSliderMovement(-1); break; } #endif } #ifdef SCROLLABLE_PAGES if (m_nTotalListRow > MAX_VISIBLE_OPTION) { bool temp = false; m_nSelectedListRow = m_nCurrOption; // ignore detected back/select states, it's our screen's job ProcessList(temp, temp); // and ignore our screen's goUp/Down, now it's ProcessList's job goUp = false; goDown = false; m_nCurrOption = m_nSelectedListRow; } // Prevent sound on scroll. Mouse wheel is now belongs to us! if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()))) #endif if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() || CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp() || CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp() || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); else if (option == MENUACTION_SFXVOLUME) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); else if (option == MENUACTION_MOUSESENS) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } #ifndef TIDY_UP_PBP if (CPad::GetPad(0)->GetBackJustDown()) { if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { m_bShowMouse = false; goBack = true; } } if (CPad::GetPad(0)->GetEscapeJustDown()) { if (m_nCurrScreen != MENUPAGE_START_MENU) { m_bShowMouse = false; goBack = true; } } if (((goDown) || (goUp)) || (optionSelected)) { goBack = false; } #endif } // Centralized enter/back (except some conditions) #ifdef TIDY_UP_PBP if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || (isPlainTextScreen(m_nCurrScreen) && CPad::GetPad(0)->GetLeftMouseJustDown())) { if (!isPlainTextScreen(m_nCurrScreen)) m_bShowMouse = false; optionSelected = true; } } else { if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { m_bShowMouse = false; optionSelected = true; } } if (!goDown && !goUp && !optionSelected) { if (m_nCurrScreen != MENUPAGE_START_MENU) { if (isPlainTextScreen(m_nCurrScreen)) { if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { goBack = true; } } else { if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) { m_bShowMouse = false; goBack = true; } } } } #endif #ifdef PS2_LIKE_MENU if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); bottomBarActive = false; curBottomBarOption = hoveredBottomBarOption; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); return; } else if (bottomBarActive) { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); bottomBarActive = false; if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); return; } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); return; } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); return; } optionSelected = false; goDown = false; goUp = false; } #endif int prevOption = m_nCurrOption; if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) { m_nCurrOption++; if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) { m_nCurrOption = 0; } } if (goUp && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) { if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) { while (m_nCurrOption != NUM_MENUROWS - 1 && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) { m_nCurrOption++; } } else { m_nCurrOption--; } } // Hide back button #ifdef PS2_LIKE_MENU if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL); #endif if (optionSelected) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) { if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); else DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } else DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); } else { // This is duplicate, back button already processed below #ifndef TIDY_UP_PBP DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); } #endif } } else if (option == MENUACTION_CHECKSAVE) { if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } else { if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } } } else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST && option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME && option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24 && option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) { switch (m_nCurrExLayer) { default: goBack = true; break; case HOVEROPTION_LIST: if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; pControlEdit = &m_KeyPressedCode; } if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; SaveSettings(); } m_nHoverOption = HOVEROPTION_NOT_HOVERING; break; case HOVEROPTION_USESKIN: m_nHoverOption = HOVEROPTION_NOT_HOVERING; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; SaveSettings(); break; } } else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { DoSettingsBeforeStartingAGame(); /* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { // .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if. */ } else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { if (m_nSkinsTotal > 0) { m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } else { #ifndef TIDY_UP_PBP ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], GetPreviousPageOption(), true, true); #else goBack = true; #endif } } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) { option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; switch (option) { case MENUACTION_RADIO: #ifdef TIDY_UP_PBP assumeIncrease = true; #else ++m_PrefsRadioStation; if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation > USERTRACK) m_PrefsRadioStation = HEAD_RADIO; } else if (m_PrefsRadioStation > CHATTERBOX) { m_PrefsRadioStation = USERTRACK; } SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); #endif break; case MENUACTION_LANG_ENG: m_PrefsLanguage = LANGUAGE_AMERICAN; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_FRE: m_PrefsLanguage = LANGUAGE_FRENCH; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_GER: m_PrefsLanguage = LANGUAGE_GERMAN; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_ITA: m_PrefsLanguage = LANGUAGE_ITALIAN; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_SPA: m_PrefsLanguage = LANGUAGE_SPANISH; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_POPULATESLOTS_CHANGEMENU: PcSaveHelper.PopulateSlotInfo(); // fall through case MENUACTION_CHANGEMENU: { bool changeMenu = true; int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; // This should be unused. if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; switch (m_nCurrScreen) { case MENUPAGE_CHOOSE_LOAD_SLOT: if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY) changeMenu = false; break; case MENUPAGE_CHOOSE_DELETE_SLOT: if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) changeMenu = false; break; } } if (changeMenu) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) { #ifndef TIDY_UP_PBP ResetHelperText(); ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], GetPreviousPageOption(), true, true); #else goBack = true; break; #endif } else { ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); } } break; } case MENUACTION_CHECKSAVE: { int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); } } break; } case MENUACTION_NEWGAME: DoSettingsBeforeStartingAGame(); break; case MENUACTION_RELOADIDE: CFileLoader::ReloadObjectTypes("GTA3.IDE"); break; case MENUACTION_RELOADIPL: CGame::ReloadIPLs(); break; case MENUACTION_SHOWCULL: gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff; break; case MENUACTION_MEMCARDSAVECONFIRM: return; case MENUACTION_RESUME_FROM_SAVEZONE: RequestFrontEndShutDown(); break; case MENUACTION_MPMAP_LIBERTY: case MENUACTION_MPMAP_REDLIGHT: case MENUACTION_MPMAP_CHINATOWN: case MENUACTION_MPMAP_TOWER: case MENUACTION_MPMAP_SEWER: case MENUACTION_MPMAP_INDUSTPARK: case MENUACTION_MPMAP_DOCKS: case MENUACTION_MPMAP_STAUNTON: m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY; SaveSettings(); ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); break; case MENUACTION_MPMAP_DEATHMATCH1: case MENUACTION_MPMAP_DEATHMATCH2: case MENUACTION_MPMAP_TEAMDEATH1: case MENUACTION_MPMAP_TEAMDEATH2: case MENUACTION_MPMAP_STASH: case MENUACTION_MPMAP_CAPTURE: case MENUACTION_MPMAP_RATRACE: case MENUACTION_MPMAP_DOMINATION: m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1; SaveSettings(); ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); break; case MENUACTION_KEYBOARDCTRLS: ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); m_nSelectedListRow = 0; m_nCurrExLayer = HOVEROPTION_LIST; break; case MENUACTION_GETKEY: m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; m_bKeyIsOK = true; m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; pControlEdit = &m_KeyPressedCode; break; case MENUACTION_CANCELGAME: DMAudio.Service(); RsEventHandler(rsQUITAPP, nil); break; case MENUACTION_RESUME: #ifndef TIDY_UP_PBP if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } RequestFrontEndShutDown(); #else goBack = true; #endif break; case MENUACTION_DONTCANCEL: ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], GetPreviousPageOption(), true, true); break; case MENUACTION_SCREENRES: if (m_nDisplayVideoMode != m_nPrefsVideoMode) { m_nPrefsVideoMode = m_nDisplayVideoMode; _psSelectScreenVM(m_nPrefsVideoMode); SetHelperText(0); SaveSettings(); } break; case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; if (selectedProvider != -1) { m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); if (selectedProvider == m_nPrefsAudio3DProviderIndex) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SetHelperText(0); } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); SetHelperText(4); } SaveSettings(); } break; } case MENUACTION_SPEAKERCONF: #ifndef TIDY_UP_PBP if (m_nPrefsAudio3DProviderIndex != -1) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); } #else assumeIncrease = true; #endif break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true); m_nCurrExLayer = HOVEROPTION_LIST; m_bSkinsEnumerated = false; break; case MENUACTION_RESTOREDEF: if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { m_PrefsSfxVolume = 102; m_PrefsSpeakers = 0; m_PrefsMusicVolume = 102; m_PrefsStereoMono = 0; m_PrefsRadioStation = HEAD_RADIO; DMAudio.SetMusicMasterVolume(102); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_PrefsFrameLimiter = true; m_PrefsBrightness = 256; m_PrefsVsyncDisp = true; m_PrefsLOD = 1.2f; m_PrefsVsync = true; CRenderer::ms_lodDistScale = 1.2f; #ifdef ASPECT_RATIO_SCALE m_PrefsUseWideScreen = AR_AUTO; #else m_PrefsUseWideScreen = false; #endif m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; #if GTA_VERSION >= GTA3_PC_11 if (_dwOperatingSystemVersion == OS_WIN98) { CMBlur::BlurOn = false; CMBlur::MotionBlurClose(); } else { CMBlur::BlurOn = true; CMBlur::MotionBlurOpen(Scene.camera); } #else CMBlur::BlurOn = true; #endif #ifdef CUSTOM_FRONTEND_OPTIONS extern void RestoreDefGraphics(int8); extern void RestoreDefDisplay(int8); RestoreDefGraphics(FEOPTION_ACTION_SELECT); RestoreDefDisplay(FEOPTION_ACTION_SELECT); #endif SaveSettings(); } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { ControlsManager.MakeControllerActionsBlank(); ControlsManager.InitDefaultControlConfiguration(); ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); #if !defined RW_GL3 if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { DIDEVCAPS devCaps; devCaps.dwSize = sizeof(DIDEVCAPS); PSGLOBAL(joy1)->GetCapabilities(&devCaps); ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); } #else if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { int count; glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); ControlsManager.InitDefaultControlConfigJoyPad(count); } #endif m_ControlMethod = CONTROL_STANDARD; #ifdef FIX_BUGS MousePointerStateHelper.bInvertVertically = true; TheCamera.m_fMouseAccelVertical = 0.003f; #else MousePointerStateHelper.bInvertVertically = false; #endif TheCamera.m_fMouseAccelHorzntl = 0.0025f; CVehicle::m_bDisableMouseSteering = true; TheCamera.m_bHeadBob = false; SaveSettings(); #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #endif } SetHelperText(2); break; case MENUACTION_CTRLMETHOD: #ifndef TIDY_UP_PBP if (m_ControlMethod == CONTROL_CLASSIC) { CCamera::m_bUseMouse3rdPerson = true; m_ControlMethod = CONTROL_STANDARD; } else { CCamera::m_bUseMouse3rdPerson = false; m_ControlMethod = CONTROL_CLASSIC; } SaveSettings(); #else assumeIncrease = true; #endif break; case MENUACTION_LOADRADIO: ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); break; #ifdef MISSION_REPLAY case MENUACTION_REJECT_RETRY: doingMissionRetry = false; AllowMissionReplay = 0; RequestFrontEndShutDown(); break; case MENUACTION_UNK114: doingMissionRetry = false; RequestFrontEndShutDown(); RetryMission(2, 0); return; #endif #ifdef CUSTOM_FRONTEND_OPTIONS case MENUACTION_CFO_SELECT: case MENUACTION_CFO_DYNAMIC: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_SELECT) { if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) break; if (!option.m_CFOSelect->onlyApplyOnEnter) { option.m_CFOSelect->displayedValue++; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) option.m_CFOSelect->displayedValue = 0; } int8 oldValue = *option.m_CFO->value; *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO // if (option.m_CFOSelect->save) SaveSettings(); if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { if (option.m_CFODynamic->buttonPressFunc) option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT); } break; #endif } } ProcessOnOffMenuOptions(); } if (goBack) { ResetHelperText(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); #ifdef PS2_LIKE_MENU if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { #else if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { #endif if (!m_bGameNotLoaded && !m_bMenuStateChanged) { if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } RequestFrontEndShutDown(); } // We're already resuming, we don't need further processing. #if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) return; #endif } #ifdef PS2_SAVE_DIALOG else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) { #else else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { #endif RequestFrontEndShutDown(); } // It's now in ThingsToDoBeforeGoingBack() #ifndef TIDY_UP_PBP else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); } #endif int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; int oldOption = GetPreviousPageOption(); if (oldScreen != -1) { ThingsToDoBeforeGoingBack(); #ifdef PS2_LIKE_MENU if (!bottomBarActive && (oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) { bottomBarActive = true; } else #endif { ChangeScreen(oldScreen, oldOption, true, true); } // We will go back for sure at this point, why process other things?! #ifdef FIX_BUGS return; #endif } } #ifdef PS2_LIKE_MENU if (bottomBarActive) return; #endif int changeValueBy = 0; bool decrease = false; #ifdef TIDY_UP_PBP bool increase = assumeIncrease; #else bool increase = false; #endif if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { static uint32 lastSliderDecrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { CheckSliderMovement(-1); lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); } } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { static uint32 lastSliderIncrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { CheckSliderMovement(1); lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); } } if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { m_bShowMouse = false; increase = true; } else if ( #ifdef SCROLLABLE_PAGES !SCREEN_HAS_AUTO_SCROLLBAR && #endif CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { increase = true; CheckSliderMovement(1); m_bShowMouse = true; } if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { m_bShowMouse = false; decrease = true; } else if ( #ifdef SCROLLABLE_PAGES !SCREEN_HAS_AUTO_SCROLLBAR && #endif CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { decrease = true; CheckSliderMovement(-1); m_bShowMouse = true; } if (increase) changeValueBy++; else if (decrease) changeValueBy--; if (changeValueBy != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { #ifdef FIX_BUGS case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode += changeValueBy; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; else if (CPad::GetPad(0)->Mode < 0) CPad::GetPad(0)->Mode = 3; SaveSettings(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; #endif case MENUACTION_RADIO: m_PrefsRadioStation += changeValueBy; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation < HEAD_RADIO) m_PrefsRadioStation = USERTRACK; if (m_PrefsRadioStation > USERTRACK) m_PrefsRadioStation = HEAD_RADIO; } else { if (m_PrefsRadioStation < HEAD_RADIO) m_PrefsRadioStation = CHATTERBOX; if (m_PrefsRadioStation > CHATTERBOX) m_PrefsRadioStation = HEAD_RADIO; } SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; #ifdef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: if (changeValueBy > 0) { m_PrefsUseWideScreen++; if (m_PrefsUseWideScreen > AR_MAX-1) m_PrefsUseWideScreen = 0; } else { m_PrefsUseWideScreen--; if (m_PrefsUseWideScreen < 0) m_PrefsUseWideScreen = AR_MAX-1; } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif case MENUACTION_SCREENRES: if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (changeValueBy > 0) { do { ++m_nDisplayVideoMode; if (m_nDisplayVideoMode >= _psGetNumVideModes()) m_nDisplayVideoMode = 0; } while (!videoMods[m_nDisplayVideoMode]); } else { do { --m_nDisplayVideoMode; if (m_nDisplayVideoMode < 0) m_nDisplayVideoMode = _psGetNumVideModes() - 1; } while (!videoMods[m_nDisplayVideoMode]); } } break; case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex != -1) { m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != -1) { m_PrefsSpeakers -= changeValueBy; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } break; case MENUACTION_CTRLMETHOD: m_ControlMethod = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifdef CUSTOM_FRONTEND_OPTIONS case MENUACTION_CFO_SELECT: case MENUACTION_CFO_DYNAMIC: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_SELECT) { if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) break; if (changeValueBy > 0) { option.m_CFOSelect->displayedValue++; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts) option.m_CFOSelect->displayedValue = 0; } else { option.m_CFOSelect->displayedValue--; if (option.m_CFOSelect->displayedValue < 0) option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1; } if (!option.m_CFOSelect->onlyApplyOnEnter) { int8 oldValue = *option.m_CFO->value; *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO // if (option.m_CFOSelect->save) SaveSettings(); if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); } } else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) { option.m_CFODynamic->buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; #endif } ProcessOnOffMenuOptions(); if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { if (changeValueBy < 1) { m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); } } } void CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; if (m_PrefsUseVibration) { CPad::GetPad(0)->StartShake(350, 150); TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); #ifdef FIX_BUGS SaveSettings(); #endif // !FIX_BUGS break; #ifndef FIX_BUGS case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode++; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; #endif // !FIX_BUGS case MENUACTION_CTRLDISPLAY: m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_FRAMELIMIT: m_PrefsFrameLimiter = !m_PrefsFrameLimiter; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_TRAILS: CMBlur::BlurOn = !CMBlur::BlurOn; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); if (CMBlur::BlurOn) CMBlur::MotionBlurOpen(Scene.camera); else CMBlur::MotionBlurClose(); break; case MENUACTION_SUBTITLES: m_PrefsShowSubtitles = !m_PrefsShowSubtitles; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifndef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: m_PrefsUseWideScreen = !m_PrefsUseWideScreen; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif case MENUACTION_SETDBGFLAG: CTheScripts::InvertDebugFlag(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_PEDROADGROUPS: gbShowPedRoadGroups = !gbShowPedRoadGroups; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_CARROADGROUPS: gbShowCarRoadGroups = !gbShowCarRoadGroups; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_MP_PLAYERCOLOR: PickNewPlayerColour(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_INVVERT: MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_DYNAMICACOUSTIC: m_PrefsDMA = !m_PrefsDMA; DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_MOUSESTEER: CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; } } void CMenuManager::RequestFrontEndShutDown() { m_bShutDownFrontEndRequested = true; DMAudio.ChangeMusicMode(MUSICMODE_GAME); } void CMenuManager::RequestFrontEndStartUp() { m_bStartUpFrontEndRequested = true; } void CMenuManager::ResetHelperText() { m_nHelperTextMsgId = 0; m_nHelperTextAlpha = 300; } void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { switch (PcSaveHelper.nErrorCode) { case SAVESTATUS_ERR_SAVE_CREATE: case SAVESTATUS_ERR_SAVE_WRITE: case SAVESTATUS_ERR_SAVE_CLOSE: ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false); break; case SAVESTATUS_ERR_LOAD_OPEN: case SAVESTATUS_ERR_LOAD_READ: case SAVESTATUS_ERR_LOAD_CLOSE: ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false); break; case SAVESTATUS_ERR_DATA_INVALID: ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false); break; case SAVESTATUS_DELETEFAILED8: case SAVESTATUS_DELETEFAILED9: case SAVESTATUS_DELETEFAILED10: ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false); break; default: break; } } void CMenuManager::SetHelperText(int text) { m_nHelperTextMsgId = text; m_nHelperTextAlpha = 300; } void CMenuManager::ShutdownJustMenu() { // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. #if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); #endif m_bMenuActive = false; CTimer::EndUserPause(); } float CMenuManager::StretchX(float x) { if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) return x; else // We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable. // Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed. return SCREEN_STRETCH_X(x); } float CMenuManager::StretchY(float y) { if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT) return y; else return SCREEN_STRETCH_Y(y); } void CMenuManager::SwitchMenuOnAndOff() { bool menuWasActive = GetIsMenuActive(); // Reminder: You need REGISTER_START_BUTTON defined to make it work. if (CPad::GetPad(0)->GetStartJustDown() #ifdef FIX_BUGS && !m_bGameNotLoaded #endif || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { m_bMenuActive = !m_bMenuActive; #ifdef FIX_BUGS CPad::StopPadsShaking(); #endif if (m_bShutDownFrontEndRequested) m_bMenuActive = false; if (m_bStartUpFrontEndRequested) m_bMenuActive = true; if (m_bMenuActive) { CTimer::StartUserPause(); } else { #ifdef PS2_LIKE_MENU bottomBarActive = false; #endif #ifdef FIX_BUGS ThingsToDoBeforeGoingBack(); #endif ShutdownJustMenu(); SaveSettings(); #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #endif m_bStartUpFrontEndRequested = false; pControlEdit = nil; m_bShutDownFrontEndRequested = false; DisplayComboButtonErrMsg = false; #ifdef REGISTER_START_BUTTON int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; #endif CPad::GetPad(0)->Clear(false); CPad::GetPad(1)->Clear(false); #ifdef REGISTER_START_BUTTON CPad::GetPad(0)->PCTempJoyState.Start = start1; CPad::GetPad(0)->PCTempKeyState.Start = start2; CPad::GetPad(0)->OldState.Start = start3; CPad::GetPad(0)->NewState.Start = start4; #endif m_nCurrScreen = MENUPAGE_NONE; } } // Just entered the save/safe zone if (m_bSaveMenuActive && !m_bQuitGameNoCD) { m_bSaveMenuActive = false; m_bMenuActive = true; CTimer::StartUserPause(); #ifdef PS2_SAVE_DIALOG m_nCurrScreen = MENUPAGE_SAVE; m_bRenderGameInMenu = true; #else m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; #endif PcSaveHelper.PopulateSlotInfo(); m_nCurrOption = 0; } /* // PS2 leftover if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) { DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); gMusicPlaying = 0; } */ if (m_bMenuActive != menuWasActive) { m_bMenuStateChanged = true; // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. #if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); #endif } m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; } void CMenuManager::UnloadTextures() { if (!m_bSpritesLoaded) return; printf("REMOVE frontend\n"); for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) m_aFrontEndSprites[i].Delete(); int frontend = CTxdStore::FindTxdSlot("frontend"); CTxdStore::RemoveTxd(frontend); #ifdef GAMEPAD_MENU int frontend_controllerTxdSlot = CTxdStore::FindTxdSlot("frontend_controller"); if (frontend_controllerTxdSlot != -1) CTxdStore::RemoveTxd(frontend_controllerTxdSlot); #endif printf("REMOVE menu textures\n"); for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) m_aMenuSprites[i].Delete(); #ifdef MENU_MAP for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i) m_aMapSprites[i].Delete(); #endif int menu = CTxdStore::FindTxdSlot("menu"); CTxdStore::RemoveTxd(menu); m_bSpritesLoaded = false; } void CMenuManager::WaitForUserCD() { CSprite2d *splash; char *splashscreen = nil; #if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11) if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) splashscreen = "mainsc2"; else splashscreen = "mainsc1"; #endif splash = LoadSplash(splashscreen); if (RsGlobal.quit) return; HandleExit(); CPad::UpdatePads(); MessageScreen("NO_PCCD"); if (CPad::GetPad(0)->GetEscapeJustDown()) { m_bQuitGameNoCD = true; RsEventHandler(rsQUITAPP, nil); } } #ifdef GAMEPAD_MENU void CMenuManager::PrintController(void) { const float scale = 0.9f; const float CONTROLLER_SIZE_X = 235.2f; const float CONTROLLER_SIZE_Y = 175.2f; const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f; const float CONTROLLER_POS_Y = 160.0f; float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2; float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2; #define X(f) ((f)*scale + centerX) #define Y(f) ((f)*scale + centerY) m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X((CONTROLLER_SIZE_X + 4.8f) * scale), MENU_Y((CONTROLLER_SIZE_Y + 4.8f) * scale), CRGBA(0, 0, 0, 255)); m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); if (m_DisplayControllerOnFoot) { if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); else m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); } else { if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); else m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); } CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * scale), MENU_Y(SMALLESTTEXT_Y_SCALE * scale)); // X // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetDropShadowPosition(1); CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::SetWrapx(SCREEN_WIDTH); float TEXT_L2_X = 50.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY; float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 25.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y; float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 65.0f + CONTROLLER_POS_Y - centerY; float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; float TEXT_SELECT_X = 103.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY; float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY; float TEXT_R2_X = 184.0F + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY; float TEXT_R1_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 25.0f + CONTROLLER_POS_Y - centerY; float TEXT_SQUARE_X = 144.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 18.0f + CONTROLLER_POS_Y - centerY; float TEXT_TRIANGLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 52.0f + CONTROLLER_POS_Y - centerY; float TEXT_CIRCLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 65.0f + CONTROLLER_POS_Y - centerY; float TEXT_CROSS_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 78.0f + CONTROLLER_POS_Y - centerY; float TEXT_RSTICK_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 94.0f + CONTROLLER_POS_Y - centerY; float TEXT_R3_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 109.0f + CONTROLLER_POS_Y - centerY; float TEXT_L3_X = 84.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY; float TEXT_L2R2_X = 74.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -6.0f + CONTROLLER_POS_Y - centerY; switch (m_PrefsControllerType) { case CONTROLLER_DUALSHOCK4: TEXT_L1_Y += 7.0f; TEXT_L1_Y_VEH = TEXT_L1_Y; TEXT_R1_Y += 7.0f; TEXT_TRIANGLE_Y -= 1.0f; TEXT_CIRCLE_Y -= 1.0f; TEXT_CROSS_Y -= 1.0f; TEXT_RSTICK_Y -= 4.0f; TEXT_R3_Y -= 4.0f; TEXT_DPAD_Y -= 1.0f; TEXT_LSTICK_Y -= 6.0f; TEXT_L3_X -= 2.0f; break; case CONTROLLER_XBOXONE: TEXT_L2_X -= 2.0f; TEXT_R2_X += 2.0f; TEXT_L1_Y += 15.0f; TEXT_L1_Y_VEH = TEXT_L1_Y; TEXT_R1_Y += 15.0f; TEXT_TRIANGLE_Y += 4.0f; TEXT_CIRCLE_Y += 4.0f; TEXT_CROSS_Y += 4.0f; TEXT_RSTICK_Y += 1.0f; TEXT_R3_Y += 1.0f; TEXT_DPAD_Y += 29.0f; TEXT_LSTICK_Y -= 22.0f; TEXT_L3_X -= 36.0f; TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 4.0f; break; case CONTROLLER_XBOX360: TEXT_L2_X += 8.0f; TEXT_R2_X -= 8.0f; TEXT_L1_Y += 15.0f; TEXT_L1_Y_VEH = TEXT_L1_Y; TEXT_R1_Y += 15.0f; TEXT_TRIANGLE_Y += 4.0f; TEXT_CIRCLE_Y += 4.0f; TEXT_CROSS_Y += 4.0f; TEXT_RSTICK_Y += 4.0f; TEXT_R3_Y += 4.0f; TEXT_DPAD_Y += 30.0f; TEXT_LSTICK_Y -= 21.0f; TEXT_L3_X -= 36.0f; TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 3.0f; break; }; if (m_DisplayControllerOnFoot) { switch (CPad::GetPad(0)->Mode) { case 0: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; case 1: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; case 2: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; case 3: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; default: return; } } else { CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2R2_X)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB")); switch (CPad::GetPad(0)->Mode) { case 0: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); break; case 1: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); break; case 2: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); break; case 3: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA")); break; default: return; } } CFont::SetDropShadowPosition(0); // X #undef X #undef Y } #else void CMenuManager::PrintController(void) { // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?) // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X) m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255)); m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); if (m_DisplayControllerOnFoot) { if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); else m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); } else { if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); else m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); } CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X // CFont::SetScale(0.4f, 0.4f); CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X CFont::SetDropShadowPosition(1); // X CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X if (m_DisplayControllerOnFoot) { switch (CPad::GetPad(0)->Mode) { case 0: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); break; case 1: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); break; case 2: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); break; case 3: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); break; default: return; } } else { switch (CPad::GetPad(0)->Mode) { case 0: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); // FIX: Coordinates of this line is undefined in PC... CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); break; case 1: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); // FIX: Coordinates of this line is undefined in PC... CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); break; case 2: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); // FIX: Coordinates of this line is undefined in PC... CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); break; case 3: CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); CFont::SetRightJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); CFont::SetJustifyOn(); // X CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC")); // FIX: Coordinates of this line is undefined in PC... CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA")); break; default: return; } } CFont::SetDropShadowPosition(0); // X } #endif #ifdef MENU_MAP #define ZOOM(x, y, in) \ do { \ if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \ break; \ float z2 = in? 1.1f : 1.f/1.1f; \ fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \ fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \ \ if (fMapSize < SCREEN_HEIGHT / 2 && !in) \ break; \ \ fMapSize *= z2; \ } while(0) \ void CMenuManager::PrintMap(void) { CFont::SetJustifyOn(); bMenuMapActive = true; CRadar::InitFrontEndMap(); if (m_nMenuFadeAlpha < 255 && fMapCenterX == 0.f && fMapCenterY == 0.f) { // Just entered. We need to do these transformations in here, because Radar knows whether map is active or not CVector2D radarSpacePlayer; CVector2D screenSpacePlayer; CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors())); CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer); fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; } // Because fMapSize is half of the map length, and map consists of 3x3 tiles. float halfTile = fMapSize / 3.0f; // Darken background a bit CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, FadeIn(128))); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) { m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } CRadar::DrawBlips(); static CVector2D mapCrosshair; if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) { mapCrosshair.x = SCREEN_WIDTH / 2; mapCrosshair.y = SCREEN_HEIGHT / 2; } else if (m_bShowMouse) { mapCrosshair.x = m_nMousePosX; mapCrosshair.y = m_nMousePosY; } CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f, mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT), CRGBA(0, 0, 0, 150)); CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f), SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)), CRGBA(0, 0, 0, 150)); // Adding marker if (m_nMenuFadeAlpha >= 255) { if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { if (mapCrosshair.y > fMapCenterY - fMapSize && mapCrosshair.y < fMapCenterY + fMapSize && mapCrosshair.x > fMapCenterX - fMapSize && mapCrosshair.x < fMapCenterX + fMapSize) { float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; float x = ((mapCrosshair.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; float y = 2000.0f - ((mapCrosshair.y - diffY) / (fMapSize * 2)) * 4000.0f; CRadar::ToggleTargetMarker(x, y); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } } } if (CPad::GetPad(0)->GetLeftMouse()) { fMapCenterX += m_nMousePosX - m_nMouseOldPosX; fMapCenterY += m_nMousePosY - m_nMouseOldPosY; } else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) { fMapCenterX += 15.0f; } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) { fMapCenterX -= 15.0f; } else if (CPad::GetPad(0)->GetLeftStickX()) { fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f; } if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) { fMapCenterY += 15.0f; } else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) { fMapCenterY -= 15.0f; } else if (CPad::GetPad(0)->GetLeftStickY()) { fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; } if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { if (CPad::GetPad(0)->GetMouseWheelDown()) ZOOM(mapCrosshair.x, mapCrosshair.y, false); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { if (CPad::GetPad(0)->GetMouseWheelUp()) ZOOM(mapCrosshair.x, mapCrosshair.y, true); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); } if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2) fMapCenterX = fMapSize + SCREEN_WIDTH / 2; if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2) fMapCenterX = SCREEN_WIDTH / 2 - fMapSize; if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize; fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border bMenuMapActive = false; CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f), SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), CRGBA(235, 170, 50, 255)); CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); float nextX = MENU_X(30.0f), nextY = 95.0f; wchar *text; #ifdef MORE_LANGUAGES #define TEXT_PIECE(key,extraSpace) \ text = TheText.Get(key);\ CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text);\ if (CFont::IsJapanese())\ nextX += CFont::GetStringWidth_Jap(text) + MENU_X(extraSpace);\ else\ nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); #else #define TEXT_PIECE(key,extraSpace) \ text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); #endif TEXT_PIECE("FEC_MWF", 3.0f); TEXT_PIECE("FEC_PGU", 1.0f); TEXT_PIECE("FEC_IBT", 1.0f); TEXT_PIECE("FEC_ZIN", 20.0f); TEXT_PIECE("FEC_MWB", 3.0f); TEXT_PIECE("FEC_PGD", 1.0f); TEXT_PIECE("FEC_IBT", 1.0f); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f; TEXT_PIECE("FEC_UPA", 2.0f); TEXT_PIECE("FEC_DWA", 2.0f); TEXT_PIECE("FEC_LFA", 2.0f); TEXT_PIECE("FEC_RFA", 2.0f); TEXT_PIECE("FEC_MSL", 1.0f); TEXT_PIECE("FEC_IBT", 1.0f); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f; TEXT_PIECE("FEC_MSR", 2.0f); TEXT_PIECE("FEC_IBT", 1.0f); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEM_TWP")); #undef TEXT_PIECE } #undef ZOOM #endif // rowIdx 99999 returns total numbers of rows. otherwise it returns 0. int CMenuManager::ConstructStatLine(int rowIdx) { #define int_STAT_IS_FLOAT false #define float_STAT_IS_FLOAT true #define STAT_LINE_1(varType, left, right1) \ do { \ if(counter == rowIdx){ \ varType a = right1; \ BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \ return 0; \ } counter++; \ } while(0) #define STAT_LINE_2(varType, left, right1, right2) \ do { \ if(counter == rowIdx){ \ varType a = right1; \ varType b = right2; \ BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \ return 0; \ } counter++; \ } while(0) #define TEXT_ON_LEFT_GXT(name) \ do { \ if(counter == rowIdx){ \ BuildStatLine(name, nil, false, nil); \ return 0; \ } counter++; \ } while(0) #define TEXT_ON_RIGHT(text) \ do { \ if(counter == rowIdx){ \ gUString[0] = '\0'; \ UnicodeStrcpy(gUString2, text); \ return 0; \ } counter++; \ } while(0) // Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think if (rowIdx == 0) { BuildStatLine("PL_STAT", nil, false, nil); return 0; } int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); percentCompleted = Min(percentCompleted, 100); switch (rowIdx) { // 0 is the heading text above case 1: { BuildStatLine("PER_COM", &percentCompleted, false, nil); return 0; } case 2: { BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil); return 0; } case 3: { BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); return 0; } } int counter = 4; if (CGame::nastyGame) STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies); CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; // Hidden packages shouldn't be shown with percent #ifdef FIX_BUGS STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages); #else float packagesPercent = 0.0f; if (player.m_nTotalPackages != 0) packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; STAT_LINE_2(int, "PERPIC", packagesPercent, 100); #endif STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps); STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed); if (CGame::nastyGame) { STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer); STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers); } STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded); STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested); STAT_LINE_1(int, "TM_DED", CStats::TimesDied); STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]); STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]); STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed); STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed); STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 : CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)); if (CStats::ElBurroTime > 0) { STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime); } if (CStats::Record4x4One > 0) { STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One); } if (CStats::Record4x4Two > 0) { STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two); } if (CStats::Record4x4Three > 0) { STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three); } if (CStats::Record4x4Mayhem > 0) { STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem); } if (CStats::LongestFlightInDodo > 0) { STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo); } if (CStats::TimeTakenDefuseMission > 0) { STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission); } STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed); if (CStats::HighestScores[0] > 0) { TEXT_ON_LEFT_GXT("FEST_BB"); STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]); } if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) { TEXT_ON_LEFT_GXT("FEST_GC"); } if (CStats::HighestScores[1] > 0) { STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]); } if (CStats::HighestScores[2] > 0) { STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]); } if (CStats::HighestScores[3] > 0) { STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]); } if (CStats::HighestScores[4] > 0) { STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]); } switch (m_PrefsLanguage) { case LANGUAGE_AMERICAN: #ifndef USE_MEASUREMENTS_IN_METERS STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER); STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER); STAT_LINE_1(int, "MMRAIN", CStats::mmRain); STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER); STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER); break; #endif case LANGUAGE_FRENCH: case LANGUAGE_GERMAN: case LANGUAGE_ITALIAN: case LANGUAGE_SPANISH: #ifdef MORE_LANGUAGES case LANGUAGE_POLISH: case LANGUAGE_RUSSIAN: case LANGUAGE_JAPANESE: #endif STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot); STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle); STAT_LINE_1(int, "MMRAIN", CStats::mmRain); STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance); STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight); break; default: break; } STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips); STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins); TEXT_ON_LEFT_GXT("BSTSTU"); switch (CStats::BestStuntJump) { case 1: TEXT_ON_RIGHT(TheText.Get("INSTUN")); break; case 2: TEXT_ON_RIGHT(TheText.Get("PRINST")); break; case 3: TEXT_ON_RIGHT(TheText.Get("DBINST")); break; case 4: TEXT_ON_RIGHT(TheText.Get("DBPINS")); break; case 5: TEXT_ON_RIGHT(TheText.Get("TRINST")); break; case 6: TEXT_ON_RIGHT(TheText.Get("PRTRST")); break; case 7: TEXT_ON_RIGHT(TheText.Get("QUINST")); break; case 8: TEXT_ON_RIGHT(TheText.Get("PQUINS")); break; default: TEXT_ON_RIGHT(TheText.Get("NOSTUC")); break; } STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi); STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi); STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance); STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission); STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught); STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished); STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100); return counter; #undef STAT_LINE_1 #undef STAT_LINE_2 #undef TEXT_ON_LEFT_GXT #undef TEXT_ON_RIGHT #undef int_STAT_IS_FLOAT #undef float_STAT_IS_FLOAT } #undef GetBackJustUp #undef GetBackJustDown #undef ChangeScreen #endif