#pragma once // wrapper around float versions of functions // in gta they are in CMaths but that makes the code rather noisy inline float Sin(float x) { return sinf(x); } inline float Cos(float x) { return cosf(x); } inline float Abs(float x) { return fabs(x); } inline float Sqrt(float x) { return sqrtf(x); } inline float Atan2(float y, float x) { return atan2f(y, x); } inline float RecipSqrt(float x) { return 1.0f/sqrtf(x); } inline float Pow(float x, float y) { return powf(x, y); }