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class CGeneral
{
public:
static float GetATanOfXY(float x, float y){
if(y >= 0.0f) return atan2(x, y);
return atan2(x, y) + 2*M_PI;
}
// not too sure about all these...
static uint16 GetRandomNumber(void)
{ return myrand() & 0xFFFF; }
// Probably don't want to ever reach high
static float GetRandomNumberInRange(float low, float high)
{ return low + (high - low)*(GetRandomNumber()/float(MY_RAND_MAX + 1)); }
static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(MY_RAND_MAX + 1)); }
};
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