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#pragma once
#include "ClumpModelInfo.h"
enum {
NUM_FIRST_MATERIALS = 25,
NUM_SECOND_MATERIALS = 25,
NUM_VEHICLE_COLOURS = 8,
};
enum {
ATOMIC_FLAG_NONE = 0x0,
ATOMIC_FLAG_OK = 0x1,
ATOMIC_FLAG_DAM = 0x2,
ATOMIC_FLAG_LEFT = 0x4,
ATOMIC_FLAG_RIGHT = 0x8,
ATOMIC_FLAG_FRONT = 0x10,
ATOMIC_FLAG_REAR = 0x20,
ATOMIC_FLAG_DRAWLAST = 0x40,
ATOMIC_FLAG_WINDSCREEN = 0x80,
ATOMIC_FLAG_ANGLECULL = 0x100,
ATOMIC_FLAG_REARDOOR = 0x200,
ATOMIC_FLAG_FRONTDOOR = 0x400,
ATOMIC_FLAG_NOCULL = 0x800,
};
enum eVehicleType {
VEHICLE_TYPE_CAR,
VEHICLE_TYPE_BOAT,
VEHICLE_TYPE_TRAIN,
VEHICLE_TYPE_HELI,
VEHICLE_TYPE_PLANE,
VEHICLE_TYPE_BIKE,
VEHICLE_TYPE_FERRY,
NUM_VEHICLE_TYPES
};
enum eCarPositions
{
CAR_POS_HEADLIGHTS,
CAR_POS_TAILLIGHTS,
CAR_POS_FRONTSEAT,
CAR_POS_BACKSEAT,
CAR_POS_EXHAUST
};
enum eBoatPositions
{
BOAT_POS_FRONTSEAT
};
enum eTrainPositions
{
TRAIN_POS_LIGHT_FRONT,
TRAIN_POS_LIGHT_REAR,
TRAIN_POS_LEFT_ENTRY,
TRAIN_POS_MID_ENTRY,
TRAIN_POS_RIGHT_ENTRY
};
enum ePlanePositions
{
PLANE_POS_LIGHT_LEFT,
PLANE_POS_LIGHT_RIGHT,
PLANE_POS_LIGHT_TAIL,
};
enum {
NUM_VEHICLE_POSITIONS = 5
};
class CVehicleModelInfo : public CClumpModelInfo
{
public:
uint8 m_lastColour1;
uint8 m_lastColour2;
char m_gameName[10];
int32 m_vehicleType;
float m_wheelScale;
union {
int16 m_wheelId;
int16 m_planeLodId;
};
int16 m_handlingId;
int8 m_numDoors;
int8 m_vehicleClass;
int8 m_level;
int8 m_numComps;
int16 m_frequency;
CVector m_positions[NUM_VEHICLE_POSITIONS];
uint32 m_compRules;
float m_bikeSteerAngle;
RpMaterial *m_materials1[NUM_FIRST_MATERIALS];
RpMaterial *m_materials2[NUM_SECOND_MATERIALS];
uint8 m_colours1[NUM_VEHICLE_COLOURS];
uint8 m_colours2[NUM_VEHICLE_COLOURS];
uint8 m_numColours;
uint8 m_lastColorVariation;
uint8 m_currentColour1;
uint8 m_currentColour2;
RpAtomic **m_comps;
float m_normalSplay;
// This is stupid, CClumpModelInfo already has it!
union {
int32 m_animFileIndex;
char *m_animFileName;
};
static base::cRelocatableChunkClassInfo msClassInfo;
static CVehicleModelInfo msClassInstance;
struct Statics {
void *unknown; // unused too it seems
RwRGBA ms_vehicleColourTable[256];
int8 ms_compsUsed[2];
int8 ms_compsToUse[2];
};
//static RwTexture *ms_colourTextureTable[256];
static Statics *mspInfo;
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
static void Load(void *inst);
static void *WriteStaticInfo(base::cRelocatableChunkWriter &writer);
CVehicleModelInfo(void);
void DeleteRwObject(void);
RwObject *CreateInstance(void);
void SetClump(RpClump *);
void SetAnimFile(const char *file);
void ConvertAnimFileIndex(void);
int GetAnimFileIndex(void) { return m_animFileIndex; }
virtual void LoadModel(void *model, const void *chunk);
virtual void Write(base::cRelocatableChunkWriter &writer);
virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
static RwFrame *CollapseFramesCB(RwFrame *frame, void *data);
static RwObject *MoveObjectsCB(RwObject *object, void *data);
static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data);
static RpAtomic *HideAllComponentsAtomicCB(RpAtomic *atomic, void *data);
static RpMaterial *HasAlphaMaterialCB(RpMaterial *material, void *data);
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data);
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
void RemoveWheels(void);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);
static RpMaterial *GetEditableMaterialListCB(RpMaterial *material, void *data);
static RpAtomic *GetEditableMaterialListCB(RpAtomic *atomic, void *data);
void FindEditableMaterialList(void);
void SetVehicleColour(uint8 c1, uint8 c2);
void ChooseVehicleColour(uint8 &col1, uint8 &col2);
void AvoidSameVehicleColour(uint8 *col1, uint8 *col2);
static void LoadVehicleColours(void);
static void DeleteVehicleColourTextures(void);
static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data);
static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data);
void SetEnvironmentMap(void);
static void LoadEnvironmentMaps(void);
static void ShutdownEnvironmentMaps(void);
static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
static void SetComponentsToUse(int8 c1, int8 c2) { mspInfo->ms_compsToUse[0] = c1; mspInfo->ms_compsToUse[1] = c2; }
};
extern bool gbBlackCars;
extern bool gbPinkCars;
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